Ocarina of Time
AMD black foliage and haze.
Spielekompatibilität
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 20 FPS | Open report |
Problems or notes: Terrain/world renders solid white while the HUD and characters still draw. With EDEN_NX2_RESETFIX=0, the ground renders black without texture or lighting.
Current: build-75 (1 record); previous: build-70 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | AMD RX 6000 series or older / Not provided | 10–15 FPS | Open report |
Problems or notes: User reports constant stuttering, GPU usage reaching 100%, and RAM usage increasing nonstop. FPS was around 10 on the title screen and barely reached 15 during play.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | RTX 5070 Ti / Not provided | Not provided | Open report |
Problems or notes: Docked, 1x. User reported missing vegetation, heavy white glow, and visual blotches in tested scenes. Rejecting shaders with EDEN_NX2_REJECT_HASH visibly improved Link and the foreground, but removed bloom accumulation and the river surface.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: The startup screen plays, but afterward there is audio and a black screen. A commenter suggests switching from handheld mode to Docked mode for minimally better performance, while noting very low FPS and bloom issues; this is a suggestion, not a confirmed fix.
Problems or notes: User reports the title screen and menus are visible with sound, but the background is black; after starting a new game, sound continues while the screen remains black.
Current: build-75 (2 records); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | Other / Not provided | 20 FPS | Open report |
Problems or notes: Boots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game runs at 20 fps.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: The user reports the game starts and audio is audible after starting a new game, but visuals are fully black other than the UI. A log reports that FFmpeg has no decoder for "video/av1". Comments mention differing results with docked mode and PGO versus MSVC builds; the game is not identified.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build-75 | runs with issues | Not provided / Not provided | 60 FPS | Open report |
Problems or notes: The emulator closes about a minute after gameplay begins.
Problems or notes: On RTX 50-series GPUs, the GPU device can be lost after a scene change.
Current: build-75 (2 records); previous: build-70 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) | 28–29 FPS | Open report |
Problems or notes: User report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading screens ran at 53–59 FPS. The report attributes the limit to CPU load. No attempted settings changes improved the gameplay ceiling.
Current: build-75 (1 record); previous: build-70 (0 records).
Showing 1–10 of 23 reports
Known issues from Lichii sources
AMD black foliage and haze.
HUD flicker.
Cutscene audio drift.
First-launch shader stall on Linux.
An NVIDIA device-lost crash was reported on build 93; the release says it is awaiting retest on this build.
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Gameplay is capped at about 30 fps, even though the game asks for 60.
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Some textures are still black, and the game can crash later in play.
Showing 1–10 of 188 issues
Aktuelle Release-Hinweise
Build build-94 · Ocarina of Time
Build build-94 · Nicht angegeben
Build build-94 · Nicht angegeben
Build build-94 · Nicht angegeben
Build build-94 · Nicht angegeben
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-94. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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