Kirby Air Riders
Some races still stall while shaders build.
Spielekompatibilität
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 20 FPS | Open report |
Problems or notes: Terrain/world renders solid white while the HUD and characters still draw.
Current: build-70 (1 record); previous: build-65 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: Picture is covered with weird artifacts especially on shadows.
Current: build-70 (1 record); previous: build-65 (0 records).
Also listed as: dkb
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | playable | Not provided / Not provided | Not provided | Open report |
Problems or notes: Runs well, though not at a locked 60 fps.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: User reports that FMVs and pre-rendered videos are skipped; the opening cut-scene skips to the in-engine scene.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Some races still stall while shaders build.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | playable | Not provided / M4 Pro | 30–38 FPS | Open report |
Problems or notes: The report says races measured 30–38 fps after macOS performance work.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | Not provided / Not provided | ?–30 FPS | Open report |
Problems or notes: Gameplay is capped at about 30 fps despite the game asking for 60. On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | not booting | NVIDIA GeForce RTX 3070 / AMD Ryzen 7 5800X 8-Core Processor | Not provided | Open report |
Problems or notes: Issue reporter says the game remains on "Launching..." indefinitely; the log shows the emulated program breaking execution with error F001. Additional user reports mention infinite launch screens. Other users report that R75 MSVC boots past the intro FMV in docked mode, but describes severe white/black-screen graphics problems in other builds or modes.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Some textures are still black, and it can crash later in play.
Current: build-70 (1 record); previous: build-65 (0 records).
Showing 1–9 of 9 reports
Known issues from Lichii sources
Some races still stall while shaders build.
The sky in Hyrule glows white when the save file is loaded.
Black screen or no video output while audio works or appears to work.
Recorded fix: A commenter reports that launching in Docked Mode with Accurate GPU loads the main menu; this is a user-reported workaround, not a confirmed fix.
Audio issues and occasional crash when launching another game without restarting after the game loads using Docked Mode and Accurate GPU.
The Skateboarding sport's Sightseeing Tour requires a Joy-Con 2 controller, but the Controller Applet has no Joy-Con 2 option, making it impossible to play.
On build 95 on Linux with AMD RADV, the game stalls on a black screen at 0 FPS, with repeated native MME macro execution failures.
The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.
Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.
A commenter reports white flickering throughout the 3D world in the Frizti fork.
On build 94 with GPU thread split enabled, split-front macros repeatedly fail with “instruction outside uploaded RAM,” leading to a black screen or stopped rendering.
Recorded fix: Set EDEN_NX2_SPLIT=1 to keep macros on the back thread; both issue reporters say this avoids the macro errors, and the second reports that the game renders.
Showing 11–20 of 188 issues
Aktuelle Release-Hinweise
Build build-94 · Ocarina of Time
Build build-94 · Nicht angegeben
Build build-94 · Nicht angegeben
Build build-94 · Nicht angegeben
Build build-94 · Nicht angegeben
Den passenden Build finden
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Probiere den neuesten verfügbaren Release aus: build-94. Behalte beim Testen einen funktionierenden Build, zu dem du zurückkehren kannst.
Fragen zur Kompatibilität
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Prüfe in anderen Berichten, ob das Spiel bis zum Menü oder ins Spielgeschehen gelangt. Notiere Treiber und Renderer und suche nach dem Spiel oder dem Fehler in der Anleitung zur Fehlerbehebung.
Treiberversion, Grafikeinstellungen, CPU-Auslastung und die getestete Spielszene können das Ergebnis beeinflussen. Vergleiche diese Details, bevor du deine Konfiguration änderst.
Nutze den offiziellen Issue-Tracker von Lichii. Nenne das Spiel, den Build-Tag, Hardware, Treiber, Einstellungen und die Schritte, mit denen sich deine Beobachtung reproduzieren lässt.