Zelda: Ocarina of Time
Slows when booting.
Compatibilidade de jogos
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Os dados atuais incluem 58 registros de jogo e ambiente e 114 relatos sobre o Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 75 (c9ebb5c) | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: Console spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation crash.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build-75 | runs with issues | Not provided / Not provided | 60 FPS | Open report |
| build-70 | runs with issues | Not provided / Not provided | ?–30 FPS | Open report |
Problems or notes: The emulator closes about a minute after gameplay begins.
Problems or notes: On RTX 50-series GPUs, the GPU device can be lost after a scene change.
Problems or notes: Gameplay is capped at about 30 fps despite the game asking for 60. On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Current: build-75 (2 records); previous: build-70 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 70 (`286117c`) | runs with issues | integrated RDNA2, RADV, reports as `GFX1013` / AMD BC-250 (Oberon APU), 7 cores / 14 threads, AVX2 + FMA | Not provided | Open report |
Problems or notes: User reports heavily distorted speech, music, and effects (“robot voice”). Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries, not audio loss at that point; they discuss possible timebase or host-drain causes without confirming which applies. The user also says build 75 does not reach gameplay, instead hitting a guest Userspace PANIC (`debug_buffer_err_code=40299`) about 29 seconds in and presenting a static black frame at 59.9 FPS.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K | Not provided | Open report |
| build-75 | runs with issues | RX 5700 / Not provided | 32 FPS | Open report |
| build-75 | runs with issues | AMD Radeon RX 7900 XTX / Not provided | 12 FPS | Open report |
| build-70 | not booting | NVIDIA GeForce RTX 3070 / AMD Ryzen 7 5800X 8-Core Processor | Not provided | Open report |
| R75 MSVC | boots | Not provided / Not provided | Not provided | Open report |
Problems or notes: User reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected shaders and a later device loss. All tried settings and environment-variable changes still resulted in device loss.
Problems or notes: The comment reports 4800 to 16800 presents and 32 FPS, and says the game presents frames. This is compared with local builds of commit b8c812b18 that stalled at max present 8 and showed no frames; the difference's cause is unresolved.
Problems or notes: User reports no hang, but the 3D scene is black with HUD only.
Problems or notes: Issue reporter says the game remains on "Launching..." indefinitely; the log shows the emulated program breaking execution with error F001. Additional user reports mention infinite launch screens. Other users report that R75 MSVC boots past the intro FMV in docked mode, but describes severe white/black-screen graphics problems in other builds or modes.
Problems or notes: A user reports booting and working past the intro FMV in docked mode; no sustained gameplay is stated.
Current: build-83 (1 record); previous: build-75 (2 records).
Showing 41–50 of 114 reports
Known issues from Lichii sources
Slows when booting.
Community comments describe AMD black or corrupted-world output, fragment-pipeline compiler crashes on Windows, later timeouts or TFB stalls, corrupted output, and a RADV depth-image SPIR-V failure. These are separate reported cases; the comments do not establish a universal cause or resolution.
User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.
Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.
With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.
Recorded fix: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.
Black screen after boot; some reports say sound and the title/logo work.
On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.
On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.
Showing 31–40 of 98 issues
Notas de versão recentes
Versão build-88 · Não informado
Versão build-88 · Não informado
Versão build-88 · Não informado
Versão build-88 · Zelda: Ocarina of Time
Versão build-83 · Ocarina of Time
Escolha da versão
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Experimente a versão mais recente disponível: build-88. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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