Zelda: Ocarina of Time
Slows when booting.
Compatibilidade de jogos
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Os dados atuais incluem 58 registros de jogo e ambiente e 114 relatos sobre o Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 8813b44 | runs with issues | RX 6800 XT / Not provided | Not provided | Open report |
Problems or notes: At 1x in Link's house and Kokiri Forest, user reported blotches from a half-resolution layer. A diagnostic depth-clear change removed the blotches in Link's house, but the river water remained dark with ripples and no visible lit contribution.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-80 | runs with issues | AMD RX 6700 XT / Not provided | Not provided | Open report |
Problems or notes: Docked, 1x. The opening cinematic and title screen rendered correctly, but the Deku Tree exterior cutscene remained black except for Navi's light radius. User also reported a deterministic AMD driver crash while building graphics pipelines in that scene.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 62ba83427e | runs with issues | Radeon 8060S / Ryzen AI MAX+ 395 | 31–37 FPS | Open report |
Problems or notes: Docked, 1x, Kokiri Forest. User reported haze, blotches, and a translucent band. Rejecting fog and layer shaders removed some artifacts but also removed in-game fog and darkened the river. Two starts remained black from launch, one with music playing; closing and reopening cleared the black screen.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| b4716fc | runs with issues | RX 6700 XT / Not provided | Not provided | Open report |
Problems or notes: Docked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinematics rendered correctly.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: The user reports the game starts and audio is audible after starting a new game, but visuals are fully black other than the UI. A log reports that FFmpeg has no decoder for "video/av1". Comments mention differing results with docked mode and PGO versus MSVC builds; the game is not identified.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: The startup screen plays, but afterward there is audio and a black screen. A commenter suggests switching from handheld mode to Docked mode for minimally better performance, while noting very low FPS and bloom issues; this is a suggestion, not a confirmed fix.
Problems or notes: User reports the title screen and menus are visible with sound, but the background is black; after starting a new game, sound continues while the screen remains black.
Current: build-75 (2 records); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | Other / Not provided | 20 FPS | Open report |
Problems or notes: Boots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game runs at 20 fps.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | Intel(R) Iris(R) Xe Graphics / 12th Gen Intel(R) Core(TM) i7-1255U | Not provided | Open report |
| build-65 | not booting | NVIDIA GeForce RTX 3080 / AMD Ryzen 7 5800X 8-Core Processor | Not provided | Open report |
Problems or notes: Only character outlines and UI are visible; the user reports a black-screen-like graphics issue.
Problems or notes: User reports a black screen while loading; GPU is reported idle at 16% in the title. A commenter suggests trying build-70, but there is no reported result.
Current: build-88 (1 record); previous: build-83 (0 records).
Showing 31–40 of 114 reports
Known issues from Lichii sources
Slows when booting.
Community comments describe AMD black or corrupted-world output, fragment-pipeline compiler crashes on Windows, later timeouts or TFB stalls, corrupted output, and a RADV depth-image SPIR-V failure. These are separate reported cases; the comments do not establish a universal cause or resolution.
User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.
Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.
With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.
Recorded fix: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.
Black screen after boot; some reports say sound and the title/logo work.
On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.
On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.
Showing 31–40 of 98 issues
Notas de versão recentes
Versão build-88 · Não informado
Versão build-88 · Não informado
Versão build-88 · Não informado
Versão build-88 · Zelda: Ocarina of Time
Versão build-83 · Ocarina of Time
Escolha da versão
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Dúvidas sobre compatibilidade
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