Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

Tem um jogo em mente? Veja como ele roda no Lichii, confira os problemas conhecidos e escolha uma versão para testar.

Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-117 Published November 7, 2026

Encontre um jogo

Buscar jogos compatíveis com o Lichii

Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.

Não encontrou um jogo? Um resultado vazio significa que ainda não há um relato sobre ele no Lichii. Isso não indica falha em um teste.

Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Frizti v2 (765659af4) playable RTX 5090 / Ryzen 9800X3D 53.66 FPS Open report
build 80 (Lichii Development Build | fix/oot-upscaler-gathers-build-80) runs with issues Radeon RX 9070 16 GB / Ryzen 5 7500F Not provided Open report
current nx2 playable RTX 4070 SUPER / Not provided Not provided Open report
nx2-build-83 runs with issues AMD RX 9000 series / Not provided 41 FPS Open report
Not provided runs with issues RX 7900 XTX / Not provided Not provided Open report
build -88 MSVC 19.44.35229.0 runs with issues AMD RX 9000 series; RX 9060XT 16GIG / Ryzen 7 5700X Not provided Open report
nx2-build-88 not booting AMD Radeon RX 6600 / AMD Ryzen 5 5600 6-Core Processor 0 FPS Open report
v93 runs with issues RX 9070 XT and RX 5700 / Not provided 15–30 FPS Open report
Not provided runs with issues AMD Radeon RX 7800 XT / Not provided Not provided Open report
build 95 runs with issues AMD Radeon RX 9070 XT / Not provided Not provided Open report

Frizti v2 (765659af4) report

Statusplayable
GPURTX 5090
CPURyzen 9800X3D
DriverNot provided
Recorded FPS53.66 FPS

Problems or notes: A user comment reports 53.66 presents/s in a stationary village view and a limited continuous gameplay check through the training-area crawl passage to the maze entrance and back to the east pond/Mido approach. Native 60 FPS was not locked; the Deku Tree and later areas were not tested, and the release's overexposure warning was not cleared.

build 80 (Lichii Development Build | fix/oot-upscaler-gathers-build-80) report

Statusruns with issues
GPURadeon RX 9070 16 GB
CPURyzen 5 7500F
DriverAdrenalin 26.10.1
Recorded FPSNot provided

Problems or notes: The title screen rendered normally, but after starting a new game the world rendered almost entirely black, with only the HUD, areas lit by Navi and around Link's feet, and some blown-out white shapes visible. Multi-second stalls of 6.4 s and 5.6 s occurred during pipeline building and ASTC decodes. The report used Vulkan, 1x resolution, ScaleForce, and FIFO vsync on Windows 11 25H2. The closing comment says later builds include many Ocarina of Time fixes but does not confirm this issue was fixed.

current nx2 report

Statusplayable
GPURTX 4070 SUPER
CPUNot provided
Driver615.78.08
Recorded FPSNot provided

Problems or notes: Commenter reports the over-bright, washed-out rendering is gone and says the title was played for about 20 minutes without stretched/exploded environment geometry recurring. The specific build changes responsible are unknown.

nx2-build-83 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPS41 FPS

Problems or notes: The issue author reports audio running ahead of the video, cutting out and repeating during the opening cutscene, followed by a full computer freeze at the Deku Tree cutscene. Reported settings: Vulkan, GPU Mode Fast, Docked, Bilinear window adapting filter, and no anti-aliasing.

Not provided report

Statusruns with issues
GPURX 7900 XTX
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports an AMD driver timeout and GPU reset when control of Link begins, attributing it to an ambient-lighting compute dispatch. They say PR #206 fixes that timeout in their testing, but note it does not fix separate pipeline-build crashes or black-world problems.

build -88 MSVC 19.44.35229.0 report

Statusruns with issues
GPUAMD RX 9000 series; RX 9060XT 16GIG
CPURyzen 7 5700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: The user reports audio delays after scenes, followed by a black screen and emulator crash. A commenter reports a similar crash on Linux with AMD graphics.

nx2-build-88 report

Statusnot booting
GPUAMD Radeon RX 6600
CPUAMD Ryzen 5 5600 6-Core Processor
DriverAMD proprietary driver 2.0.353 / Vulkan 1.4.315
Recorded FPS0 FPS

Problems or notes: User reports a permanent black-screen freeze at “Building: 13 shader(s)” during the initial AV1 title screen video decoding sequence with Vulkan, GPU Mode Low/Fast, and Asynchronous Shaders enabled. The emulator shows 0 FPS and requires forced termination. The same user reports that an NVIDIA RTX 2060 boots and renders 3D gameplay with the same portable-folder configuration. Another user reports the issue on an RX 6600M.

v93 report

Statusruns with issues
GPURX 9070 XT and RX 5700
CPUNot provided
DriverNot provided
Recorded FPS15–30 FPS

Problems or notes: A user reports FPS between 15 and 30 with constant drops and GPU usage frequently reaching 100%.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 7800 XT
CPUNot provided
Driver32.0.32015.7029
Recorded FPSNot provided

Problems or notes: A user reported a magenta zigzag line along the Hyrule Field mountain ridge, then reported that a proposed shader-output write-mask fix removed it. This was a user report, not a maintainer-confirmed test.

build 95 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reported coloured blocks along the Hyrule Field horizon on an earlier local build, with a separate distant-horizon glow. They reported the coloured blocks gone after applying #353 in a later build; the glow remained.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

Showing 151–160 of 308 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.

Yoshi and the Mysterious Book

Gameplay graphics remain black while UI and button prompts work; the cutscene and opening title display correctly.

The Legend of Zelda: Ocarina of Time

Foliage, leaves, walls, doors, and other geometry can be missing on GPUs without VK_EXT_mesh_shader because task/mesh shader draws are skipped.

The Legend of Zelda: Ocarina of Time

A draft compute-based task/mesh shader fallback rendered some foliage on GTX 1070 but produced flickering geometry and still missed canopies, grass, and house walls.

The Legend of Zelda: Ocarina of Time Remake

The in-game language did not change to Portuguese (Brazil) after configuring the emulator system language to Portuguese.

Ocarina of Time

On Linux with NVIDIA GPUs, gameplay can lead to a GPU hang after roughly five minutes. Reports include Xid 109 CTX SWITCH TIMEOUT or a GPU stuck at 100% utilization without an Xid.

Other / not listed

Random white splotches appear in Hyrule Field after beating King Dodongo.

Other / not listed

The whole PC crashes right after the intro movie on Linux with an AMD ATI Radeon RX 9060 XT.

Other / not listed

White squares appear in Kakariko village.

The Legend of Zelda: Ocarina of Time

On the reported NVIDIA systems using driver 581.29, the game crashes with Vulkan device loss during shader and pipeline compilation after the intro cinematic; reports include repeated Unmapped Device ReadBlock errors and Windows nvlddmkm Event ID 153.

Recorded fix: One user reports that updating to the official NVIDIA Game Ready 621.14 driver and rebooting resolved the issue on their system. Another comment says it started working after installing the latest Nvidia driver.

Showing 21–30 of 361 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.

Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.