After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.
build-83 → build-88
Compatibilidade de jogos
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Encontre um jogo
Os dados atuais incluem 58 registros de jogo e ambiente e 114 relatos sobre o Lichii.
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O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| Not provided | runs with issues | AMD RX 9060 XT / Not provided | Not provided | Open report |
| nx2-build-83 | runs with issues | AMD RX 9000 series / Not provided | 41 FPS | Open report |
Problems or notes: Audio plays a different part of the game than the image during the intro; the audio is clean but out of sync by a scene. A follow-up report says the game uses StreamType::Render and that traced sink appends were complete with no samples dropped. Another user reports the same issue with a 7800X3D, RTX 5070, and 32gb DDR5.
Problems or notes: A commenter reports a driver crash and black screen after the intro on the MSVC build. The PGO build reportedly shows only 2D elements such as the logo or menu.
Problems or notes: User reports audio running ahead of video, cutting out and repeating during the opening cutscene, followed by a system freeze at the Deku Tree cutscene requiring a forced shutdown. Settings reported: Vulkan, GPU Mode Fast, Docked, Bilinear window adapting filter, and no anti-aliasing.
From build-83 to build-88: follow the gameplay changes described for these two builds.
After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.
build-83 → build-88
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: The report describes audio with no visuals. A commenter reports the title screen at 60 FPS followed by a black screen when starting a new game, with an AV1 decoder error. Other users report black screens, crashes, very low FPS, missing textures, lighting and graphics artifacts, and a blown-out white image.
Current: build-75 (1 record); previous: build-70 (0 records).
Showing 111–114 of 114 reports
Known issues from Lichii sources
A half-resolution layer drawn by pixel shader c72b6ea746c00433 causes dark blotches and translucent patches over objects in reported scenes. Users traced the issue to an occlusion-depth copy being wiped by deferred clears before the layer samples it.
Recorded fix: A user-reported workaround is EDEN_NX2_REJECT_HASH=c72b6ea746c00433; it removes the blotches in tested scenes but removes the river's visible water surface. Another user described PR #185 as fixing the ordering issue, but did not provide a tested result for that fix.
The Deku Tree exterior cutscene can render black except for a small area around Navi; a user also reported an AMD graphics-driver crash while building graphics pipelines in that scene.
Users reported missing grass, ferns, and broadleaf vegetation, with associated haze or overexposure in Kokiri Forest. A user reported that a local build with listed rendering commits restored grass and ferns and removed heavy haze in one location; a later comment proposed PR #204 for stale occlusion-query reads, but did not report a test result for that PR.
A user reported river-water flicker depending on sun direction relative to the camera; the proposed link to lighting or light volumes was unconfirmed.
A user reported zero-format texture assertions, Unmapped Device ReadBlock errors, and flickering terrain and subtitles; causation was not established.
On AMD RDNA2 GPUs, the game may freeze during shader or pipeline building, sometimes with background audio continuing. A commenter also reports black-screen or shader-building hangs with asynchronous shader compilation enabled.
On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.
Recorded fix: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.
In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.
A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.
Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.
Showing 21–30 of 98 issues
Notas de versão recentes
Versão build-88 · Não informado
Versão build-88 · Não informado
Versão build-88 · Não informado
Versão build-88 · Zelda: Ocarina of Time
Versão build-83 · Ocarina of Time
Escolha da versão
Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.
Experimente a versão mais recente disponível: build-88. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.
Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.
A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.
Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.