The Legend of Zelda: Ocarina of Time
A commenter reports that 3D rendering remains black on AMD, while the start menu and 2D UI render.
Compatibilidade de jogos
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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| release-binaries #80 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: The emulator force-quit after remaining on the "Loading Shaders" screen for about 2 seconds.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Some races still stall while shaders build.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-65 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: Freezes when menu preview videos play for the selected mode. A comment says the log records the game aborting (2162-0001) during menu videos; the report was closed as stale, and no resolution was confirmed.
Current: build-65 (1 record); previous: nx2-build-34 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | AMD RX 9000 series / Not provided | Not provided | Open report |
Problems or notes: The emulator crashes after 5 to 10 minutes of gameplay.
Current: build-83 (1 record); previous: build-75 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | not booting | Other / Not provided | Not provided | Open report |
Problems or notes: User reports that the game blacks out when booted. They identify this as a regression from build 75.
Current: build-83 (1 record); previous: build-75 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RTX 4070 SUPER 12 GB / i5-14600KF | 30–60 FPS | Open report |
| Not provided | playable | NVIDIA GeForce RTX 4070 SUPER / Intel Core i5-14600KF | 90–130 FPS | Open report |
Problems or notes: The commenter reports slow motion at about 30 fps and says GPU Mode: Fast reached 60 fps in most areas. They also report shader-build stutter on new content, fewer visual artifacts in a local build, and cache-warming stutter after updates.
Problems or notes: User-reported normal-speed play with the speed limit off. The approximately 90–130 FPS figures include built-in frame generation and are displayed FPS, not rendered FPS.
Current: build-83 (1 record); previous: build-75 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RTX 3060 12 GB / i5-11400 | Not provided | Open report |
| Not provided | runs with issues | NVIDIA GeForce GTX 1650 / Not provided | 7 FPS | Open report |
Problems or notes: The user reports audio/video desynchronization. The AV1 title and intro movies are reported below 60 FPS, and gameplay in Kokiri Forest is reported at about 15 FPS on build 83 versus about 24 FPS on build 80. The user notes that the build-80 movie ran at about 24 FPS and the build-83 movie at about 20–36 FPS.
Problems or notes: The user reports the game will not exceed 7 FPS and they cannot leave the character's bedroom, despite trying low settings.
Current: build-83 (1 record); previous: build-75 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii build 83 (MSVC) | runs with issues | NVIDIA GeForce GTX 1070 / Intel Core i7-7700 | 18 FPS | Open report |
Problems or notes: The user reports audio/video desynchronization and frequent hangs or stalls during play.
Showing 31–40 of 308 reports
Known issues from Lichii sources
A commenter reports that 3D rendering remains black on AMD, while the start menu and 2D UI render.
A user reported that local ClangCL and MSVC builds stalled with no frames, while the compared build-75 release presented frames. The cause was not determined; a maintainer noted the report came from an old commit and may no longer happen.
On the reported Windows 11 system with a Radeon RX 9070, the world rendered almost entirely black after entering gameplay, with only lit areas and some white shapes visible; multi-second stalls were also reported during pipeline building and ASTC decodes.
Black screen or missing video during the intro or gameplay, sometimes with audio or UI still visible; user reports also mention low FPS and graphics artifacts.
Recorded fix: A user reports shared MSVC-build settings resolved the black screen for them; another reports switching from handheld to docked mode resolved it on their setup. These are user-reported steps, not maintainer-confirmed fixes.
The intro video fails with a black screen; a user log reports that FFmpeg has no decoder for video/av1.
A user reports the emulator closes about a minute after gameplay begins on Build 75 with an NVIDIA RTX 50 series GPU and Windows 11.
On nx2-build-75, AV1 video streams fail to decode and the game remains on a black screen despite booting and presenting frames.
On AMD/RADV under Linux, AV1 intro-cutscene video renders as a solid green area while audio and subtitles work.
On Windows with AMD hardware, the emulator hangs indefinitely when the AV1 intro cutscene starts; the video layer is black while audio and subtitles work.
A user reports that the linux-aarch64 PGO AppImage fails ZBIC NSO decompression for a game whose NSOs use ZBIC, leaving it stuck without presenting a frame; the same-commit non-PGO AppImage does not show the decompression assertions.
Showing 231–240 of 361 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.
Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.
A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.
Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.