Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

Tem um jogo em mente? Veja como ele roda no Lichii, confira os problemas conhecidos e escolha uma versão para testar.

Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-117 Published November 7, 2026

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Os dados atuais incluem 98 registros de jogo e ambiente e 275 relatos sobre o Lichii.

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Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: macOS runs with issues 4 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
nx2 b06d181 runs with issues Not provided / Not provided 12–14 FPS Open report

nx2 b06d181 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverMoltenVK
Recorded FPS12–14 FPS

Problems or notes: User reports that framebuffer clamping plus a 64 KiB stream-buffer tail, or rejecting native opcode 0x4a4 programs, prevents intro-video page faults in tests. With the clamp and tail, intro playback reached 25-30 FPS and completed, but the video-to-gameplay transition still stalled; a second decoder session was also followed by VK_ERROR_DEVICE_LOST on builds running the native chain.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows 11 26H2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
nx2-build-92 runs with issues AMD Radeon RX 9070 XT (16 GB VRAM) / Ryzen 5 5500 Not provided Open report

nx2-build-92 report

Statusruns with issues
GPUAMD Radeon RX 9070 XT (16 GB VRAM)
CPURyzen 5 5500
DriverAMD Adrenalin 26.10.1
Recorded FPSNot provided

Problems or notes: A user reports that the black screen issue is gone and the game runs, but performance is poor and shader compilation causes heavy stuttering, sometimes dropping to 0 FPS. Another commenter says they get 60 fps after the start/launch, but does not specify the settings or hardware for that result.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows 11 25H2 not booting 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
Not provided not booting RX 9070 XT 16 GB / Ryzen 7 9850X3D Not provided Open report

Not provided report

Statusnot booting
GPURX 9070 XT 16 GB
CPURyzen 7 9850X3D
DriverAMD driver 2.0.416
Recorded FPSNot provided

Problems or notes: A commenter reports an instant crash despite trying the EDEN_NX2_NO_MESH=1 workaround. Firmware 20.3.0, game version 1.1.1, and game build ID E0F3CCFAF50065AE4EA01EB5AEB13B1A45DA3348 are stated.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Linux runs with issues playable boots not booting 4 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
build-117 playable Radeon RX 9070 XT / AMD Ryzen 7 5700X 19–65 FPS Open report
nx2-build-92 runs with issues RX 7800 XT (RADV) / Ryzen 7 7700X 35–59 FPS Open report
95 Non-PGO not booting AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) Not provided Open report
83 Non-PGO boots AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) Not provided Open report

build-117 report

Statusplayable
GPURadeon RX 9070 XT
CPUAMD Ryzen 7 5700X
DriverAMD RADV
Recorded FPS19–65 FPS

Problems or notes: The user reports rendering works again. In Wayland, around 19–25 FPS, fluctuating. In XWayland with QT_QPA_PLATFORM=xcb, Kokiri Village measured 25–54 FPS, usually around 30 FPS; inside the Deku Tree usually 30–45 FPS while idle, occasional peaks to 65 FPS, and recurring drops to 19 FPS. The user reports normal game speed despite frame drops and says the game is playable; FPS/frametime variability remains substantial.

nx2-build-92 report

Statusruns with issues
GPURX 7800 XT (RADV)
CPURyzen 7 7700X
DriverMesa 26.0.8
Recorded FPS35–59 FPS

Problems or notes: Ubuntu 26.04, Docked, GPU accuracy Low. Without EDEN_NX2_NO_MESH=1, device loss occurs while loading a save. With the variable, a single 337-second session ran until the user closed it; approximately 59 FPS with dips to 35–50 and some stutter, 47 draws skipped, and a door was transparent at the start. This was not tested in a new game.

95 Non-PGO report

Statusnot booting
GPUAMD Radeon RX 9070 XT
CPUAMD Ryzen 7 5700X (AM4)
DriverMesa RADV (exact Mesa version to follow)
Recorded FPSNot provided

Problems or notes: The game displays a completely black screen while intro audio continues, after shader compilation. The report says this also occurs in native Wayland, XWayland with QT_QPA_PLATFORM=xcb, with EDEN_NX2_NO_MESH=1 alone, and with both environment variables together. Removing Vulkan Pipeline Cache and Cache Storage and recompiling shaders did not resolve it.

83 Non-PGO report

Statusboots
GPUAMD Radeon RX 9070 XT
CPUAMD Ryzen 7 5700X (AM4)
DriverMesa RADV (exact Mesa version to follow)
Recorded FPSNot provided

Problems or notes: The game renders on the same machine under Wayland without special environment variables, but performance is reported as lower.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Yoshi and the Mysterious Book Reported platform: unknown runs with issues 1 report
Lichii compatibility reports for Yoshi and the Mysterious Book
Build Status GPU / CPU FPS Details
4.1 runs with issues NVIDIA RTX 40 series / Not provided Not provided Open report

4.1 report

Statusruns with issues
GPUNVIDIA RTX 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: When gameplay begins, graphics remain a black screen while the UI and button prompts work. The cutscene and opening title display correctly.

Related game issues

Compared with Previous Build

Yoshi and the Mysterious Book (demo) Reported platform: unknown runs with issues 2 reports
Lichii compatibility reports for Yoshi and the Mysterious Book (demo)
Build Status GPU / CPU FPS Details
build-70 runs with issues Not provided / Not provided Not provided Open report
nx2-build-88 runs with issues AMD BC-250 (Oberon APU) — RADV GFX1013 / Not provided 37 FPS Open report

build-70 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Some textures are still black, and it can crash later in play.

nx2-build-88 report

Statusruns with issues
GPUAMD BC-250 (Oberon APU) — RADV GFX1013
CPUNot provided
Driverradv 26.2.4, Vulkan 1.4.354
Recorded FPS37 FPS

Problems or notes: Reaches gameplay and remains responsive, but the 3D scene is black while the HUD renders. Three graphics programs are rejected, causing draws to be skipped; compute shader dispatches are also rejected. The reported frame time is approximately 37 fps.

Related game issues

Compared with Previous Build

Current: build-70 (1 record); previous: build-65 (0 records).

Showing 231–240 of 275 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time (Switch 2)

On Apple GPUs, attachment-less framebuffer draws using a 32768×32768 surface clip can exceed device framebuffer limits and cause GPU failure/device loss. A user also reports a stream-buffer constant-buffer tail read issue on Metal.

The Legend of Zelda: Ocarina of Time (Switch 2)

User reports that rejecting shader programs containing native opcode 0x4a4 avoids a Metal page fault, but may leave the run stalled at the end of the video with semaphore waits and GPU-thread abort.

The Legend of Zelda: Ocarina of Time Remake

Dynamic FPS does not maintain normal game speed at 30-40 FPS; another report says gameplay speeds up at 30 FPS when CPU Clocks is set to Boost.

Recorded fix: Set CPU Clocks to Normal to resolve the sped-up gameplay reported with Boost enabled.

Ocarina of Time

Users report very low frame rates in the main menu and opening cutscene on Intel Arc GPUs; a Linux user also reports a prolonged shader stall on first boot and a frozen Kokiri intro cutscene.

Zelda: Ocarina of Time

A user reports a crash when launching the game; the log reports failed backing-memory and fallback-buffer allocation.

Legend of Green Hat Boy

With GPU Mode: Accurate, gameplay runs at about 30 fps and in slow motion; the commenter attributes this to the GPU thread split not starting at high GPU accuracy. Shader pipeline builds can also cause stutter on new content.

Recorded fix: The commenter reports that changing GPU Mode to Fast resolved the slow-motion speed issue for them. For shader-build stutter, they report that an opt-in EDEN_NX2_ASYNC_DISCARD=1 skips draws while pipelines build.

The Legend of Zelda: Ocarina of Time Remake

A commenter reports crashes with AMD graphics cards related to mesh shaders and says a similar issue occurs on Windows and Linux.

Ocarina of Time

Dialogue box background panel and hint strip flicker in about half of presented frames with EDEN_NX2_FRAMES_AHEAD=1; other HUD elements may also flicker.

Recorded fix: Set EDEN_NX2_FRAMES_AHEAD=0. The reporter found this stopped the dialogue panel flicker, with a frame-rate cost; another reporter said the remaining occasional flicker was rare and could not be reproduced on demand.

Hyrule Warriors

Black screen with visible UI during gameplay in stages past the first one, while the world renders in the background when paused.

The Legend of Zelda: Ocarina of Time

User reports a permanent Vulkan startup freeze during shader compilation on AMD RX 6600-series hardware, at “Building: 13 shader(s)” with 0 FPS; a second user reports it on an RX 6600M.

Showing 231–240 of 287 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

Escolha um jogo acima para ver quais versões testadas estão disponíveis para download. Enquanto isso, baixe a versão mais recente disponível e leia as notas dela.

Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.