Zelda: Ocarina of Time
On Linux, loading into gameplay initially caused a system crash. With EDEN_NX2_NO_MESH=1, gameplay was reached with missing geometry and shading issues.
Compatibilidade de jogos
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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.
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Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | playable | Not provided / Not provided | Not provided | Open report |
| Not provided | runs with issues | 1080 Ti / Ryzen 5600X | Not provided | Open report |
| Not provided | runs with issues | GTX 1050 Ti / 7th gen i5 | 18–27 FPS | Open report |
| Not provided | playable | RTX 3070 Ti / Ryzen 7 2700X | Not provided | Open report |
| build-95 (`nx2-build-95`) | runs with issues | RTX 4060 Laptop, 8 GB, 45 W max power limit / Intel Core i7-12650H (6P+4E, 16 threads) | 9.4–51.4 FPS | Open report |
| build 95 | runs with issues | Radeon 890M / Ryzen AI Z2 Extreme | 23–25 FPS | Open report |
| build 117 (PGO) | runs with issues | Radeon 890M / Ryzen AI Z2 Extreme | 42–44 FPS | Open report |
| nx2-build-95 | runs with issues | NVIDIA GeForce RTX 2070 / Intel Core i7-12700KF | Not provided | Open report |
| Not provided | not booting | NVIDIA GeForce RTX 3050 / Not provided | Not provided | Open report |
| build 88 and 93 | runs with issues | GTX 1060 6gb / Ryzen 5 5600 | Not provided | Open report |
Problems or notes: A commenter says everything works on their Mac with the latest main branch; hardware and build details are not stated.
Problems or notes: A commenter reports objects and doors failing to appear.
Problems or notes: A commenter reports invisible push blocks, making progress difficult.
Problems or notes: A commenter reports testing the draft shader warm-up and says first-visit freezes were gone. The comment gives no broader gameplay or session-duration evidence.
Problems or notes: User reports multi-second stalls while draws are held for unbuilt pipelines with async shaders enabled; in about 8 minutes, mean performance was 25.8 fps and six present windows had a maximum frame time over 1 s (worst 4.9 s). A fresh config used slow defaults and ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution. Settings for the measured build-95 session were GPU accuracy Low, async shaders and async presentation enabled, Docked, 8 GB memory layout, and NVDEC GPU. The report also describes Frizti v3 behavior separately: it skipped draws with no pipeline, averaging 26.0 fps in 30-fps mode (range 16.4–30), with revisits at 30.0 fps and no frames over 100 ms.
Problems or notes: The intro, Deku Tree cutscene, and initial gameplay rendered correctly, but the game froze at 0 FPS when Navi passed the Kokiri guard on the path to the Deku Tree. The report mentions texture format asserts and Unmapped Device ReadBlock errors.
Problems or notes: The intro and cutscenes ran at 42–44 FPS and the game reached Kokiri Forest, but Unmapped Device ReadBlock errors and multi-second stalls were followed by a hard freeze before Navi reached the guard. The same errors occurred with memory layout set to both 12 GB and 4 GB.
Problems or notes: User reports that after the Kaepora Gaebora cutscene near Hyrule Castle, the area appears empty and foggy, Link falls through the world, and repeated void-outs prevent progression. Reported on Windows 11 25H2 in Handheld mode with Vulkan. The user says the issue reproduces 100% with the same save; listed configuration changes and disabling a built-in patch did not fix it.
Problems or notes: Crashes during boot about 9–13 seconds after launch, after presenting its first frame, at an unimplemented nx2:vi2 function 201. The same crash is reported on builds 93 and 95.
Problems or notes: A commenter reports missing textures in the Deku Tree after loading a save, across two game versions and builds 88 and 93. They also report that it worked the first time.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 171–180 of 308 reports
Known issues from Lichii sources
On Linux, loading into gameplay initially caused a system crash. With EDEN_NX2_NO_MESH=1, gameplay was reached with missing geometry and shading issues.
User reports a GPU and emulator crash with VK_ERROR_DEVICE_LOST within seconds of starting Green Hat Kid on Linux using an AMD RX 9000 series card with Build 93.
Recorded fix: The user reports that setting EDEN_NX2_NO_MESH=1 avoids the crash.
On Linux with AMD RADV, the game stalls at a black screen at 0 FPS on build 95; the report describes repeated native MME macro execution failures.
The Skateboarding sport's Sightseeing Tour requires a Joy-Con 2 controller, but the Controller Applet has no Joy-Con 2 option, making it impossible to play.
Black or missing 3D rendering; some reports also describe driver timeouts or crashes. Reports include AMD GPUs and one Nvidia RTX 4070 SUPER.
One user reports FPS between 15 and 30 with constant drops in v93.
The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.
On Intel UHD integrated graphics, the game reportedly boots with no rendering or textures; later, some textures appeared gray. The reporter also reports crashes when teleporting during free roam.
Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.
A commenter reports white flickering throughout the 3D world in the Frizti fork.
Showing 191–200 of 361 issues
Notas de versão recentes
Versão build-117 · Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Zelda: Ocarina of Time
Versão build-116 · Mario Tennis Fever
Escolha da versão
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Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.
Dúvidas sobre compatibilidade
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