Os dados atuais incluem 58 registros de jogo e ambiente e 114 relatos sobre o Lichii.
Não encontrou um jogo? Um resultado vazio significa que ainda não há um relato sobre ele no Lichii. Isso não indica falha em um teste.
Confira a plataforma indicada para distinguir diferentes versões de um jogo.
O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.
Compatibility results
Game Compatibility Results
Recorded performance
Performance by Build and Hardware
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Legend of Zelda Ocarine of Time (remake)Reported platform: Windows (version not recorded)runs with issues1 report
Lichii compatibility reports for Legend of Zelda Ocarine of Time (remake)
Problems or notes: User reports audio out of sync with video and frequent hangs or stalls during play. Configuration: Vulkan, 1X resolution, Handheld console mode; GPU Mode was Accurate at the time of the screenshot.
No related issues or release notes are listed for this game yet.
Compared with Previous Build
Legend of Zelda Ocarine of Time (remake)Reported platform: Windows 11runs with issues1 report
Lichii compatibility reports for Legend of Zelda Ocarine of Time (remake)
Build
Status
GPU / CPU
FPS
Details
Lichii nx2 build 83 (5a50f50)
runs with issues
NVIDIA RTX 30 series or older; RTX 2060 Super / Ryzen 3600 / 32GB RAM
Problems or notes: Video is consistently out of sync with game audio from the first cutscene; the game freezes for a long time during the skippable dialogue sequence at the tree, tree light appears blown out afterward, and soundtrack stutters or lags relative to voice acting.
No related issues or release notes are listed for this game yet.
Compared with Previous Build
Zelda Ocarine of timeReported platform: Windows 11runs with issues1 report
Lichii compatibility reports for Zelda Ocarine of time
Problems or notes: The report describes audio with no visuals. A commenter reports the title screen at 60 FPS followed by a black screen when starting a new game, with an AV1 decoder error. Other users report black screens, crashes, very low FPS, missing textures, lighting and graphics artifacts, and a blown-out white image.
On Adreno 740 with Turnip, large native compute-shader pipelines can keep Vulkan pipeline-builder workers busy, consume substantial memory, and result in a black screen; some tests also reported GPU hangs or device loss.
Star Fox
The emulator closes about a minute after gameplay begins on Windows 11 with an NVIDIA RTX 50 series GPU.
Hyrule Warriors
An error appears after the cinematic and remains on screen, blocking the view.
Other / not listed
Black screen during cinematic after the main menu appears; reported on Windows 11 with an AMD RX 6000 series or older GPU.
Starfox
Users report crashes before the training mission begins and during the campaign.
Other / not listed
Infinite startup launch loop when booting the .NUP version.
The Legend of Zelda: Ocarina of Time
Issue reporter says Zelda Ocarina Of Time Remake stays on "Launching..." indefinitely; the log records an emulated program break with error F001. Other reports mention an infinite launch screen.
The Legend of Zelda: Ocarina of Time
A user reports severe shader problems with white visuals; handheld mode shows a black screen.
The Legend of Zelda: Ocarina of Time
A user reports a black screen past the title screen.
Starfox
A user reports repeated Unmapped Write64 errors, possible audio popping, and an emulation crash when closing the game.
Showing 81–90 of 98 issues
Notas de versão recentes
Mudanças na compatibilidade nas versões mais recentes
Versão build-88 · Não informado
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
Versão build-88 · Não informado
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
Versão build-88 · Não informado
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
Versão build-88 · Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
Versão build-83 · Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
Escolha da versão
Qual versão devo usar?
build-75 · Publicada em November 5, 2026
Zelda Ocarine of time
runs with issues · GPU NVIDIA RTX 30 series or older · CPU Não informado · Driver Não informado
Experimente a versão mais recente disponível: build-88. Guarde uma versão que funcione para poder voltar a ela durante os testes.
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O que devo tentar se a tela ficar preta?
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Por que a mesma GPU pode apresentar resultados diferentes?
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Onde posso enviar um resultado que ainda não aparece aqui?
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