Os dados atuais incluem 58 registros de jogo e ambiente e 114 relatos sobre o Lichii.
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Confira a plataforma indicada para distinguir diferentes versões de um jogo.
O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.
Compatibility results
Game Compatibility Results
Recorded performance
Performance by Build and Hardware
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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The Legend of Zelda: Ocarina of TimeReported platform: Windows x86_64runs with issues1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Problems or notes: User report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading screens ran at 53–59 FPS. The report attributes the limit to CPU load. No attempted settings changes improved the gameplay ceiling.
Problems or notes: User report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because FFmpeg has no decoder for "video/av1". NVDEC Off and Gpu reportedly make no difference; the same result was reported on an AMD Radeon iGPU. Vulkan was used.
Problems or notes: During the intro AV1 cutscene, the video area is solid green; audio and subtitles work. The report says decoded frames are produced at 60 fps, but the image does not reach the screen.
Problems or notes: The game renders normally before the intro AV1 cutscene, but the video layer is black while audio and subtitles work, then the emulator hangs indefinitely. The report says the freeze starts when the AV1 decoder opens.
Problems or notes: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.
Problems or notes: User reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA GPUs and on Linux.
build-75 report
Statusruns with issues
GPURTX 3070
CPU7800x3D
DriverNot provided
Recorded FPSNot provided
Problems or notes: Commenters report that shared settings resolved the black screen on the MSVC build, but serious FPS, ambient occlusion, and lighting issues remain.
Lichii build-75 (nx2-build-75) report
Statusnot booting
GPURTX 5080
CPUNot provided
Driver621.14
Recorded FPS60 FPS
Problems or notes: A commenter reports that the title screen displays at 60 FPS but the screen goes black after selecting New Game and remains black through the intro cutscene. The log reports that FFmpeg has no decoder for video/av1.
Problems or notes: User reports that the black-screen behavior is gone and the game reaches gameplay, but it device-loses at gameplay start with VK_ERROR_DEVICE_LOST.
Driver32.0.21045.16010 (15/10/2026); also reproduced on 32.0.21030.2001 (24/09/2025)
Recorded FPSNot provided
Problems or notes: User reports the render area remains black after booting, in both handheld and docked modes. Updating the AMD driver, clearing the shader cache, changing listed settings, and trying other builds did not change the result.
On Adreno 740 with Turnip, large native compute-shader pipelines can keep Vulkan pipeline-builder workers busy, consume substantial memory, and result in a black screen; some tests also reported GPU hangs or device loss.
Star Fox
The emulator closes about a minute after gameplay begins on Windows 11 with an NVIDIA RTX 50 series GPU.
Hyrule Warriors
An error appears after the cinematic and remains on screen, blocking the view.
Other / not listed
Black screen during cinematic after the main menu appears; reported on Windows 11 with an AMD RX 6000 series or older GPU.
Starfox
Users report crashes before the training mission begins and during the campaign.
Other / not listed
Infinite startup launch loop when booting the .NUP version.
The Legend of Zelda: Ocarina of Time
Issue reporter says Zelda Ocarina Of Time Remake stays on "Launching..." indefinitely; the log records an emulated program break with error F001. Other reports mention an infinite launch screen.
The Legend of Zelda: Ocarina of Time
A user reports severe shader problems with white visuals; handheld mode shows a black screen.
The Legend of Zelda: Ocarina of Time
A user reports a black screen past the title screen.
Starfox
A user reports repeated Unmapped Write64 errors, possible audio popping, and an emulation crash when closing the game.
Showing 81–90 of 98 issues
Notas de versão recentes
Mudanças na compatibilidade nas versões mais recentes
Versão build-88 · Não informado
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
Versão build-88 · Não informado
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
Versão build-88 · Não informado
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
Versão build-88 · Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
Versão build-83 · Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
Escolha da versão
Qual versão devo usar?
build-88 · Publicada em November 6, 2026
Zelda: Ocarina of Time
not booting · GPU AMD Radeon AI PRO R9700 (9070XT) · CPU Não informado · Driver Não informado
unknown · GPU Não informado · CPU Não informado · Driver Não informado
Experimente a versão mais recente disponível: build-88. Guarde uma versão que funcione para poder voltar a ela durante os testes.
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O que devo tentar se a tela ficar preta?
Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.
Por que a mesma GPU pode apresentar resultados diferentes?
A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.
Onde posso enviar um resultado que ainda não aparece aqui?
Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.