Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

Tem um jogo em mente? Veja como ele roda no Lichii, confira os problemas conhecidos e escolha uma versão para testar.

Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-88 Pre-release Published November 6, 2026

Encontre um jogo

Buscar jogos compatíveis com o Lichii

Os dados atuais incluem 58 registros de jogo e ambiente e 114 relatos sobre o Lichii.

Não encontrou um jogo? Um resultado vazio significa que ainda não há um relato sobre ele no Lichii. Isso não indica falha em um teste.

Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) 28–29 FPS Open report

build-75 report

Statusruns with issues
GPUNVIDIA GeForce RTX 5080 (16 GB)
CPUIntel Core Ultra 7 270K Plus (24 threads)
Driver621.14
Recorded FPS28–29 FPS

Problems or notes: User report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading screens ran at 53–59 FPS. The report attributes the limit to CPU load. No attempted settings changes improved the gameplay ceiling.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 26H2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H 30 FPS Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 3050 Laptop
CPUAMD Ryzen 7 5800H
Driver591.74
Recorded FPS30 FPS

Problems or notes: User report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because FFmpeg has no decoder for "video/av1". NVDEC Off and Gpu reportedly make no difference; the same result was reported on an AMD Radeon iGPU. Vulkan was used.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Linux (CachyOS) runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
75 (`nx2-build-75`, Linux x86_64 PGO AppImage) runs with issues AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) / Not provided Not provided Open report

75 (`nx2-build-75`, Linux x86_64 PGO AppImage) report

Statusruns with issues
GPUAMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354)
CPUNot provided
DriverRADV 26.2.5
Recorded FPSNot provided

Problems or notes: During the intro AV1 cutscene, the video area is solid green; audio and subtitles work. The report says decoded frames are produced at 60 fps, but the image does not reach the screen.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows 10 22H2 (19045.6466) runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
`nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`) runs with issues AMD Radeon RX 6700 XT 8 GB, AMD driver 2.0.353, Vulkan 1.4.315 / AMD Ryzen 7 5800X, 32 GB RAM Not provided Open report

`nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`) report

Statusruns with issues
GPUAMD Radeon RX 6700 XT 8 GB, AMD driver 2.0.353, Vulkan 1.4.315
CPUAMD Ryzen 7 5800X, 32 GB RAM
DriverAMD driver 2.0.353, Vulkan 1.4.315
Recorded FPSNot provided

Problems or notes: The game renders normally before the intro AV1 cutscene, but the video layer is black while audio and subtitles work, then the emulator hangs indefinitely. The report says the freeze starts when the AV1 decoder opens.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: linux-aarch64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-75 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa driver 26.99.99
Recorded FPSNot provided

Problems or notes: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

Showing 31–35 of 35 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

A half-resolution layer drawn by pixel shader c72b6ea746c00433 causes dark blotches and translucent patches over objects in reported scenes. Users traced the issue to an occlusion-depth copy being wiped by deferred clears before the layer samples it.

Recorded fix: A user-reported workaround is EDEN_NX2_REJECT_HASH=c72b6ea746c00433; it removes the blotches in tested scenes but removes the river's visible water surface. Another user described PR #185 as fixing the ordering issue, but did not provide a tested result for that fix.

Ocarina of Time

The Deku Tree exterior cutscene can render black except for a small area around Navi; a user also reported an AMD graphics-driver crash while building graphics pipelines in that scene.

Ocarina of Time

Users reported missing grass, ferns, and broadleaf vegetation, with associated haze or overexposure in Kokiri Forest. A user reported that a local build with listed rendering commits restored grass and ferns and removed heavy haze in one location; a later comment proposed PR #204 for stale occlusion-query reads, but did not report a test result for that PR.

Ocarina of Time

A user reported river-water flicker depending on sun direction relative to the camera; the proposed link to lighting or light volumes was unconfirmed.

Ocarina of Time

A user reported zero-format texture assertions, Unmapped Device ReadBlock errors, and flickering terrain and subtitles; causation was not established.

The Legend of Zelda: Ocarina of Time

On AMD RDNA2 GPUs, the game may freeze during shader or pipeline building, sometimes with background audio continuing. A commenter also reports black-screen or shader-building hangs with asynchronous shader compilation enabled.

Zelda: Ocarina of Time

On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.

Recorded fix: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.

Zelda: Ocarina of Time

In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.

Zelda: Ocarina of Time

A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.

Zelda: Ocarina of Time

Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.

Showing 21–30 of 98 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

build-75 · Publicada em November 5, 2026

The Legend of Zelda: Ocarina of Time

  • not booting · GPU AMD Radeon RX 6750 XT (RDNA2) · CPU Intel Core i7-11700F · Driver 2.0.353
  • runs with issues · GPU RX 9070 XT · CPU Não informado · Driver AMD proprietary 2.0.416
  • runs with issues · GPU AMD Radeon RX 6800 XT (16 GB, RDNA 2) · CPU AMD Ryzen 5 9600X · Driver AMD Proprietary 2.0.353 (32.0.21045.16010)
  • runs with issues · GPU AMD Radeon RX 9060 XT 16 GB (Navi 44) · CPU AMD Ryzen 7 5700 · Driver RADV Mesa 26.1.8

12 arquivos para download nesta versão.

Experimente a versão mais recente disponível: build-88. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.