Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

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Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-117 Published November 7, 2026

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Os dados atuais incluem 108 registros de jogo e ambiente e 308 relatos sobre o Lichii.

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O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: macOS runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-117 runs with issues Other / Apple M1 1 FPS Open report

build-117 report

Statusruns with issues
GPUOther
CPUApple M1
DriverVulkan through MoltenVK
Recorded FPS1 FPS

Problems or notes: Boots and plays audio, but the image is completely black from startup; intermittent red/green block artifacts are reported. Approximately 1 FPS.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Ocarina of Time Reported platform: Windows runs with issues 2 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build 115 runs with issues RTX 5070 / Ryzen 5700x Not provided Open report
build 116 (PGO) runs with issues RX 9070 XT / Not provided 60 FPS Open report

build 115 report

Statusruns with issues
GPURTX 5070
CPURyzen 5700x
DriverNot provided
Recorded FPSNot provided

Problems or notes: Grass vanishes when swinging the sword.

build 116 (PGO) report

Statusruns with issues
GPURX 9070 XT
CPUNot provided
DriverAMD 2.0.395
Recorded FPS60 FPS

Problems or notes: User reports that after 9000-frame eviction of preloaded pipelines, runtime builds caused draws to be held for up to 8 seconds per 10-second window and a 19-second freeze. The user says disabling eviction locally kept the game smooth; this is a user workaround, not a confirmed fix.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 11 25H2 runs with issues playable 2 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 playable RTX 4070 Ti / Ryzen 7 7700X Not provided Open report
55532f2d814215aaf32a76c214cf129f2cb6282b runs with issues RTX 5060 Ti / Ryzen 7 7800X3D 15–51 FPS Open report

build-83 report

Statusplayable
GPURTX 4070 Ti
CPURyzen 7 7700X
Driver616.92
Recorded FPSNot provided

Problems or notes: In a tested docked 2x gameplay run, haze was gone and Link and Kokiri Forest were clearly visible without shader rejections. FPS was described as low, with no value stated.

55532f2d814215aaf32a76c214cf129f2cb6282b report

Statusruns with issues
GPURTX 5060 Ti
CPURyzen 7 7800X3D
Driver616.92.0.0
Recorded FPS15–51 FPS

Problems or notes: Foliage, grass, shadows, and atmosphere were reported as substantially improved, and the Great Deku Tree exterior dialogue and interior corridor rendered visibly. Some eastern outdoor views remained severely white/yellow and washed out. Outdoor performance varied from 28–31 FPS in other views to about 15 FPS in problematic areas; the Deku Tree exterior dialogue showed 36 FPS and the interior showed 51 FPS. Texture-format and texture-index assertions were logged; one earlier Accurate attempt exited with code -1073740791, while a later session ran about 20m31s and exited normally. No causal link between assertions, lighting, or the earlier crash was established.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Ocarina of Time Reported platform: Fedora 44 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
62ba83427e runs with issues Radeon 8060S / Ryzen AI MAX+ 395 31–37 FPS Open report

62ba83427e report

Statusruns with issues
GPURadeon 8060S
CPURyzen AI MAX+ 395
DriverRADV
Recorded FPS31–37 FPS

Problems or notes: In Kokiri Forest, haze, blotches, and a translucent band appear in a fullscreen pass. Rejecting shader 3ddfb1d7a854c849 removed the haze and blotches in that test, while rejecting 780c0536b89fc89e removed fog but left blotches; these workarounds also remove game effects. Two starts stayed black from the beginning, one with music. A reported 31–37 FPS comparison against build-75 used views that were not identical.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 11 playable runs with issues boots not booting 9 reports

Also listed as: OOT Remake, OoT

Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
3724db9a5c playable RTX 4070 / i9-12900F 16 FPS Open report
b8c812b18 runs with issues RX 5700 / Not provided Not provided Open report
build 95 playable RX 7900 XTX / Ryzen 7 9800X3D 60 FPS Open report
nx2 @ 27226d2 plus two measurement-only commits runs with issues RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 Not provided Open report

3724db9a5c report

Statusplayable
GPURTX 4070
CPUi9-12900F
DriverNot provided
Recorded FPS16 FPS

Problems or notes: The tester reported visible grass and a clear view of the tree through grey fog in front of the Deku Tree. The in-game counter showed 16 FPS in that view; this was a single reading.

b8c812b18 report

Statusruns with issues
GPURX 5700
CPUNot provided
Driveramdvlk 32.0.21045.16010
Recorded FPSNot provided

Problems or notes: A user reported a local ClangCL build stalled with no frames (maximum 8 presents); a local MSVC build also stalled and died within a minute. In comparison, the user's build-75 release run presented frames at 32 FPS. The maintainer said the report was from an old commit and may no longer apply.

build 95 report

Statusplayable
GPURX 7900 XTX
CPURyzen 7 9800X3D
DriverAMD driver 2.0.416 / 32.0.32015.7029
Recorded FPS60 FPS

Problems or notes: Not provided

nx2 @ 27226d2 plus two measurement-only commits report

Statusruns with issues
GPURTX 5060 Laptop (8 GB)
CPURyzen AI 9 365
Driver621.01
Recorded FPSNot provided

Problems or notes: In the Kokiri Forest scene, disabling per-fence Preflushable downloads or batching them by 64 fences increased GPU back-thread draws per second but broke auto-exposure, leaving the scene overexposed. Default downloads preserved correct exposure. The issue reports measurements, not a gameplay FPS result.

Related game issues

Compared with Previous Build

Showing 1–10 of 194 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.

Other / not listed

Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.

The Legend of Zelda: Ocarina of Time Remake

User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.

Ocarina of Time

User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.

Zelda Ocarina Of Time Remake

User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.

The Legend of Zelda: Ocarina of Time Remake

Crashes after the intro sequence on an AMD GPU; another report describes a persistent driver crash with an RX 9070 XT.

The Legend of Zelda: Ocarina of Time (Switch 2)

Heavy stuttering during shader compilation, sometimes dropping to 0 FPS, with poor reported performance.

The Legend of Zelda: Ocarina of Time (Switch 2)

On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.

The Legend of Zelda: Ocarina of Time

A commenter reports subsequent boots hang at Loading Shaders 25 / 27 with use_disk_shader_cache = true.

Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false.

The Legend of Zelda: Ocarina of Time

A commenter reports a black screen after the intro on AMD, attributed in the comment to rejection of the game's 1080p upscaler shader.

Showing 221–230 of 361 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

Nenhuma versão testada com download disponível está associada a Ocarina of Time. Consulte as versões atuais ou veja a discussão na issue do jogo.

Experimente a versão mais recente disponível: build-117. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.