Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

Tem um jogo em mente? Veja como ele roda no Lichii, confira os problemas conhecidos e escolha uma versão para testar.

Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-94 Pre-release Published November 7, 2026

Encontre um jogo

Buscar jogos compatíveis com o Lichii

Os dados atuais incluem 76 registros de jogo e ambiente e 175 relatos sobre o Lichii.

Não encontrou um jogo? Um resultado vazio significa que ainda não há um relato sobre ele no Lichii. Isso não indica falha em um teste.

Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Windows 11 24H2 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 with extra PRs runs with issues RX 6650 XT / Not provided Not provided Open report

nx2 with extra PRs report

Statusruns with issues
GPURX 6650 XT
CPUNot provided
DriverAMD proprietary driver 2.0.353
Recorded FPSNot provided

Problems or notes: Handheld, 1x. During gameplay, user observed zero-format texture assertions and Unmapped Device ReadBlock errors; terrain and subtitles flickered. The user did not establish whether the assertions caused the flicker.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Ubuntu 24.04 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
Frizti v2 (oot-gather-fix @ 765659a) plus port of #204 runs with issues NVIDIA RTX 3090 / Ryzen 9 9950X3D Not provided Open report

Frizti v2 (oot-gather-fix @ 765659a) plus port of #204 report

Statusruns with issues
GPUNVIDIA RTX 3090
CPURyzen 9 9950X3D
Driver615.71.09 (proprietary)
Recorded FPSNot provided

Problems or notes: Linux 7.0, Vulkan, GPU accuracy Low, docked, 1x, async shaders on. User reported river-water flicker that depended on the sun's position relative to the camera.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: CachyOS runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
8813b44 runs with issues RX 6800 XT / Not provided Not provided Open report

8813b44 report

Statusruns with issues
GPURX 6800 XT
CPUNot provided
DriverRADV (Mesa 26.2.5)
Recorded FPSNot provided

Problems or notes: At 1x in Link's house and Kokiri Forest, user reported blotches from a half-resolution layer. A diagnostic depth-clear change removed the blotches in Link's house, but the river water remained dark with ripples and no visible lit contribution.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 10 22H2 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-80 runs with issues AMD RX 6700 XT / Not provided Not provided Open report

build-80 report

Statusruns with issues
GPUAMD RX 6700 XT
CPUNot provided
Driver32.0.21045.16010
Recorded FPSNot provided

Problems or notes: Docked, 1x. The opening cinematic and title screen rendered correctly, but the Deku Tree exterior cutscene remained black except for Navi's light radius. User also reported a deterministic AMD driver crash while building graphics pipelines in that scene.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Fedora 44 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
62ba83427e runs with issues Radeon 8060S / Ryzen AI MAX+ 395 31–37 FPS Open report

62ba83427e report

Statusruns with issues
GPURadeon 8060S
CPURyzen AI MAX+ 395
DriverRADV
Recorded FPS31–37 FPS

Problems or notes: Docked, 1x, Kokiri Forest. User reported haze, blotches, and a translucent band. Rejecting fog and layer shaders removed some artifacts but also removed in-game fog and darkened the river. Two starts remained black from launch, one with music playing; closing and reopening cleared the black screen.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 11 runs with issues playable 4 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 playable RTX 4070 Ti / Ryzen 7 7700X Not provided Open report
3724db9a5c playable RTX 4070 / i9-12400F 16 FPS Open report
Lichii 93 runs with issues AMD RX 9000 series / AMD Ryzen 7 5700X 8-Core Processor Not provided Open report
Build-93 MSVC 19.44.352995.0 runs with issues RX 9060XT 16GB / Ryzen 7 5700X 1–30 FPS Open report

build-83 report

Statusplayable
GPURTX 4070 Ti
CPURyzen 7 7700X
Driver616.92
Recorded FPSNot provided

Problems or notes: Vulkan, docked, 2x, GPU accuracy Low, game version 1.1. User reported haze gone and Link and Kokiri Forest clearly visible in gameplay, but FPS was described as low. Handheld mode was not tested.

3724db9a5c report

Statusplayable
GPURTX 4070
CPUi9-12400F
DriverNot provided
Recorded FPS16 FPS

Problems or notes: Vulkan, docked, 1x. User reported grass visible and the tree clearly visible through grey fog in front of the Deku Tree; 16 FPS was a single in-game counter reading.

Lichii 93 report

Statusruns with issues
GPUAMD RX 9000 series
CPUAMD Ryzen 7 5700X 8-Core Processor
DriverNot provided
Recorded FPSNot provided

Problems or notes: The issue reporter describes a visual problem on first reaching Hyrule; a commenter identifies the image as white haze over Hyrule Field and the sky. A separate commenter reports 15 FPS on an RX 5600 XT and says a recent release increased performance by about 2 FPS; another reports using an RX 9070 XT 16 GB without providing performance details.

Build-93 MSVC 19.44.352995.0 report

Statusruns with issues
GPURX 9060XT 16GB
CPURyzen 7 5700X
DriverNot provided
Recorded FPS1–30 FPS

Problems or notes: User reports occasional audio loss, frame-rate drops from 30 to 1 that recover to 30, a missing sky replaced by bright light, and a missing map. The report also lists AMD RX 9000 series as the graphics card.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

Ocarina of Time Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
b4716fc runs with issues RX 6700 XT / Not provided Not provided Open report

b4716fc report

Statusruns with issues
GPURX 6700 XT
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Docked, 1x. The Deku Tree exterior cutscene showed a black screen except for a small circle around Navi; the title screen and earlier cinematics rendered correctly.

Related game issues

Compared with Previous Build

Showing 1–10 of 114 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.

The Legend of Zelda: Ocarina of Time

A user report says resolution 2X caused flicker or line artifacts; a separate candidate-build report says the release's overexposure warning was not cleared by its limited test.

Zelda: Ocarina of Time

User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.

Zelda: Ocarina of Time

User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.

Zelda: Ocarina of Time

User reports a crash when opening the game on Arch Linux with an AMD Radeon AI PRO R9700 (9070XT); the console reports a segmentation fault.

Zelda: Ocarina of Time

On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.

Mario Kart World

A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.

The Legend of Zelda: Ocarina of Time

The 3D gameplay scene can appear black while the HUD remains visible.

Recorded fix: Switch to Docked mode; one commenter reported this resolved the black screen. Other reports say this workaround did not help.

The Legend of Zelda: Ocarina of Time

A commenter reported stuttering, FPS drops, and overexposure after switching to Docked mode.

The Legend of Zelda: Ocarina of Time

A commenter reported flickering shadows and trees with no leaves.

Showing 161–170 of 188 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

build-75 · Publicada em November 5, 2026

Ocarina of Time

  • runs with issues · GPU RTX 5070 Ti · CPU Não informado · Driver Não informado

12 arquivos para download nesta versão.

Experimente a versão mais recente disponível: build-94. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.