Os dados atuais incluem 58 registros de jogo e ambiente e 114 relatos sobre o Lichii.
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O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.
Compatibility results
Game Compatibility Results
Recorded performance
Performance by Build and Hardware
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Legend of Zelda Ocarine of Time (remake)Reported platform: Windows (version not recorded)runs with issues1 report
Lichii compatibility reports for Legend of Zelda Ocarine of Time (remake)
Problems or notes: User reports audio out of sync with video and frequent hangs or stalls during play. Configuration: Vulkan, 1X resolution, Handheld console mode; GPU Mode was Accurate at the time of the screenshot.
No related issues or release notes are listed for this game yet.
Compared with Previous Build
Legend of Zelda Ocarine of Time (remake)Reported platform: Windows 11runs with issues1 report
Lichii compatibility reports for Legend of Zelda Ocarine of Time (remake)
Build
Status
GPU / CPU
FPS
Details
Lichii nx2 build 83 (5a50f50)
runs with issues
NVIDIA RTX 30 series or older; RTX 2060 Super / Ryzen 3600 / 32GB RAM
Problems or notes: Video is consistently out of sync with game audio from the first cutscene; the game freezes for a long time during the skippable dialogue sequence at the tree, tree light appears blown out afterward, and soundtrack stutters or lags relative to voice acting.
No related issues or release notes are listed for this game yet.
Compared with Previous Build
Showing 1–2 of 2 reports
Known issues from Lichii sources
Known Game Issues
Zelda: Ocarina of Time
User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.
Zelda: Ocarina of Time
On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.
Mario Kart World
User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.
Pokémon Pokopia
Only character outlines and UI are visible after launching the game.
Zelda: Ocarina of Time
User-reported reproducible freeze when walking deeper into the pot room in Hyrule Castle Town, near the guard.
green-hat kid adventure
Shrubbery, bushes, and grass turn dead-looking when approached in Hyrule Castle, especially in Zelda's garden. A user reports that it still occurs in build 83.
The Legend of Zelda: Ocarina of Time
User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.
The Legend of Zelda: Ocarina of Time
A user report says resolution 2X caused flicker or line artifacts; a separate candidate-build report says the release's overexposure warning was not cleared by its limited test.
Zelda: Ocarina of Time
The issue reporter using an AMD RX 6600 8GB on Windows 10 reports that the emulator starts loading and then remains on a black screen.
Zelda: Ocarina of Time
Commenters report rendering failures, black screens, and AMD driver crashes; one reports that audio continues while rendering is crashed.
Showing 11–20 of 98 issues
Notas de versão recentes
Mudanças na compatibilidade nas versões mais recentes
Versão build-88 · Não informado
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
Versão build-88 · Não informado
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
Versão build-88 · Não informado
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
Versão build-88 · Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
Versão build-83 · Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
Escolha da versão
Qual versão devo usar?
Nenhuma versão testada com download disponível está associada a Legend of Zelda Ocarine of Time (remake). Consulte as versões atuais ou veja a discussão na issue do jogo.
Experimente a versão mais recente disponível: build-88. Guarde uma versão que funcione para poder voltar a ela durante os testes.
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O que devo tentar se a tela ficar preta?
Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.
Por que a mesma GPU pode apresentar resultados diferentes?
A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.
Onde posso enviar um resultado que ainda não aparece aqui?
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