Compatibilidade de jogos

Compatibilidade de jogos no Lichii Emulator

Tem um jogo em mente? Veja como ele roda no Lichii, confira os problemas conhecidos e escolha uma versão para testar.

Ocarina of Time rodando no Lichii Emulator, conforme a issue nº 201 no GitHub
Fonte: issue nº 201 no GitHub. Ocarina of Time · Captura do jogo feita pela comunidade.
Latest recorded build build-88 Pre-release Published November 6, 2026

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Buscar jogos compatíveis com o Lichii

Os dados atuais incluem 58 registros de jogo e ambiente e 114 relatos sobre o Lichii.

Não encontrou um jogo? Um resultado vazio significa que ainda não há um relato sobre ele no Lichii. Isso não indica falha em um teste.

Confira a plataforma indicada para distinguir diferentes versões de um jogo.

O que cada status significa: “Unknown”: sem conclusão. “Not booting”: o jogo não iniciou. “Boots”: só a inicialização foi confirmada. “Runs with issues”: houve problemas durante o jogo. “Playable”: foi possível continuar jogando durante o teste.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda: Ocarina of Time Reported platform: CachyOS; Proton runs with issues 1 report

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 runs with issues 7800xt / Ryzen 7 5700X Not provided Open report

build-88 report

Statusruns with issues
GPU7800xt
CPURyzen 7 5700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset, and a Hyprland crash when they start controlling the character.

Related game issues

Compared with Previous Build

From build-83 to build-88: follow the gameplay changes described for these two builds.

Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.

After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.

build-83 → build-88

Zelda: Ocarina of Time Reported platform: Windows runs with issues 2 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 5090 / Ryzen 7 9800X3D Not provided Open report
Not provided runs with issues RX 5700 / Not provided Not provided Open report

build-83 report

Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
DriverNVIDIA 617.42
Recorded FPSNot provided

Problems or notes: Opening rendered and controllable Kokiri Forest gameplay was reached. Some sessions hung at “Closing software…” during shutdown, while others exited successfully. The source does not establish a cause or fix.

Not provided report

Statusruns with issues
GPURX 5700
CPUNot provided
DriverAMD proprietary driver
Recorded FPSNot provided

Problems or notes: A commenter reports a black 3D world with working UI. The commenter proposes possible shader reordering and fragment shader shuffle causes, and describes code changes and measurements from other projects; these are user-provided claims, not confirmed Lichii fixes.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (0 records).

Zelda: Ocarina of Time Reported platform: unknown runs with issues playable unknown not booting 12 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-88 not booting AMD Radeon AI PRO R9700 (9070XT) / Not provided Not provided Open report
Not provided unknown Not provided / Not provided Not provided Open report
build-83 runs with issues RTX 4070 SUPER 12 GB / i5-14600KF 30 FPS Open report
build-83 unknown AMD RX 6000 series or older; AMD Radion RX 6650 XT / AMD Ryzen 5 5600 Not provided Open report
build-83 unknown Not provided / Not provided Not provided Open report
build-75 runs with issues RTX 3080 / Ryzen 5900X 12–22 FPS Open report
Not provided runs with issues AMD Radeon RX 6600 XT 8 GB / Ryzen 5 5600X 25–33 FPS Open report

build-88 report

Statusnot booting
GPUAMD Radeon AI PRO R9700 (9070XT)
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports the app crashes when opening the game, with a segmentation fault. They say some earlier builds worked.

Not provided report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Dynamic FPS is enabled by default, but full gameplay timing has not been verified; CPU Clock Boost/Overclock can affect game speed.

build-83 report

Statusruns with issues
GPURTX 4070 SUPER 12 GB
CPUi5-14600KF
Driver621.14
Recorded FPS30 FPS

Problems or notes: Issue reporter describes shader problems and gameplay at about 30% speed. A commenter reports that GPU Mode: Fast restored normal speed and reached 60 FPS in most areas; build-83 held 60 FPS after the shader cache warmed up. The commenter also reports stutter while new shader pipelines are built.

build-83 report

Statusunknown
GPUAMD RX 6000 series or older; AMD Radion RX 6650 XT
CPUAMD Ryzen 5 5600
DriverNot provided
Recorded FPSNot provided

Problems or notes: Reported that the game slows when booting; the reporter restarted the emulator and game and changed settings, but did not state a resolution.

build-83 report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The release says the perf9 build was tested successfully in Ocarina of Time, but provides no gameplay duration or specific tested hardware.

build-75 report

Statusruns with issues
GPURTX 3080
CPURyzen 5900X
DriverNot provided
Recorded FPS12–22 FPS

Problems or notes: Outdoor areas have excessive fog and glow, performance is about 12–22 fps, and three rare shaders remain unsupported.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 6600 XT 8 GB
CPURyzen 5 5600X
DriverAMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010)
Recorded FPS25–33 FPS

Problems or notes: On the reported Windows 11 setup, the intro freezes at 0 FPS while two compute pipelines compile, taking 6 and 18 minutes. After compilation and caching, the intro proceeds; reported scenes run at about 33 FPS. Disabling optimization builds the pipelines faster but reported scenes run at about 25 FPS. Rejecting the two shader hashes makes the intro play at 60 FPS but leaves parts of the picture black.

Related game issues

Compared with Previous Build

From build-83 to build-88: follow the gameplay changes described for these two builds.

Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.

After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.

build-83 → build-88

Showing 41–50 of 61 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

Slows when booting.

Zelda: Ocarina of Time

Community comments describe AMD black or corrupted-world output, fragment-pipeline compiler crashes on Windows, later timeouts or TFB stalls, corrupted output, and a RADV depth-image SPIR-V failure. These are separate reported cases; the comments do not establish a universal cause or resolution.

Zelda: Ocarina of Time

User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.

Zelda: Ocarina of Time

On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.

Mario Kart World

A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.

Zelda: Ocarina of Time

Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.

Zelda: Ocarina of Time

With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.

Recorded fix: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.

Zelda Ocarina of Time

Black screen after boot; some reports say sound and the title/logo work.

Zelda Ocarina of Time

On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.

Zelda Ocarina of Time

On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.

Showing 31–40 of 98 issues

Notas de versão recentes

Mudanças na compatibilidade nas versões mais recentes

Escolha da versão

Qual versão devo usar?

build-83 · Publicada em November 6, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU AMD Radeon RX 9060 XT 16 GB · CPU Intel i7-9700K · Driver AMD proprietary driver 32.0.32015.7029

12 arquivos para download nesta versão.

build-75 · Publicada em November 5, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU RX 5700 · CPU Não informado · Driver amdvlk 32.0.21045.16010
  • runs with issues · GPU AMD Radeon RX 7900 XTX · CPU Não informado · Driver AMD proprietary driver 2.0.416

12 arquivos para download nesta versão.

build-70 · Publicada em November 4, 2026

The Legend of Zelda: Ocarina of Time

  • not booting · GPU NVIDIA GeForce RTX 3070 · CPU AMD Ryzen 7 5800X 8-Core Processor · Driver NVIDIA 621.1.0.0

12 arquivos para download nesta versão.

Experimente a versão mais recente disponível: build-88. Guarde uma versão que funcione para poder voltar a ela durante os testes.

Dúvidas sobre compatibilidade

Perguntas frequentes sobre compatibilidade de jogos

Como compartilho um jogo com esses filtros?

Aplique os filtros de jogo, status, GPU e versão e copie a URL da página. Um link para um jogo específico abre o cartão de relatos dele.

O que devo tentar se a tela ficar preta?

Confira nos outros relatos se o jogo chega aos menus ou se dá para jogar. Anote o driver e o renderizador e procure o jogo ou o erro no guia de solução de problemas.

Por que a mesma GPU pode apresentar resultados diferentes?

A versão do driver, as configurações gráficas, a carga da CPU e o trecho do jogo testado podem influenciar o resultado. Compare esses detalhes antes de alterar sua configuração.

Onde posso enviar um resultado que ainda não aparece aqui?

Use a lista oficial de issues do Lichii. Informe o jogo, a tag da versão, o hardware, o driver, as configurações e os passos para reproduzir o que você observou.