The Legend of Zelda: Ocarina of Time
On Linux with AMD/RADV, AV1 intro cutscene video renders solid green while audio and subtitles work.
The Legend of Zelda: Ocarina of Time
On Windows 10 with AMD, the intro AV1 cutscene shows a black video layer with working audio and subtitles, then the emulator hangs indefinitely.
The Legend of Zelda: Ocarina of Time
Issue reporter says Zelda Ocarina Of Time Remake stays on "Launching..." indefinitely; the log records an emulated program break with error F001. Other reports mention an infinite launch screen.
The Legend of Zelda: Ocarina of Time
A user reports severe shader problems with white visuals; handheld mode shows a black screen.
The Legend of Zelda: Ocarina of Time
A user reports a black screen past the title screen.
Fire Emblem
FMVs and pre-rendered videos are skipped, including the opening cut-scene.
Donkey Kong Bananza
On build 70 (286117c), the MSVC zip aborts after 133.8 seconds of gameplay with 0xC0000409 at lichii.exe+0x2ecd3bd. The MinGW PGO zip reportedly aborts on the intro screen at the same offset.
Other / not listed
Grass, vegetation, and pebbles may disappear during sword attacks; one user reports grass vanished permanently after clearing the shader cache.
Recorded fix: A user reports that disabling "use persistent pipeline cache" fixed the issue for them.
Donkey Kong Bananza
User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.
Zelda: Ocarina of Time
PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on the reported machine.