グラフィック
使っているビルドのリリースノートにあるグラフィック設定から始めてください。設定は一度に 1 つずつ変更し、結果を記録する場合はビルドタグも残してください。
ゲームごとの設定の目安は、該当する 互換性レポートを参照してください。
インストールとトラブルシューティング
ダウンロードから初回起動まで。コントローラーを設定し、ゲームを追加して、起動やプレイを妨げる問題を解決しましょう。
3 つのプラットフォーム
プラットフォームを選び、手順に沿ってインストールしてください。
別のパッケージが必要ですか? windows 向けのダウンロードを見る
別のパッケージが必要ですか? linux 向けのダウンロードを見る
別のパッケージが必要ですか? macos 向けのダウンロードを見る
初回起動
初回起動時に、使いやすいボタン配置にし、グラフィックを調整して、自分のゲームライブラリを用意しましょう。
使っているビルドのリリースノートにあるグラフィック設定から始めてください。設定は一度に 1 つずつ変更し、結果を記録する場合はビルドタグも残してください。
ゲームごとの設定の目安は、該当する 互換性レポートを参照してください。
コントローラーを接続し、ボタンを割り当ててプロファイルを保存します。ボタンが反応しない場合は、コントローラーの機種と Lichii のビルドをトラブルシューティングで検索してください。
Lichii のライブラリやゲームファイルを開く機能から、合法的に入手したゲームを追加してください。ゲーム、キー、ファームウェアは別途用意します。
ゲームに戻る
問題の記録 453 件
検索条件に一致する問題がありません。リリースノートを確認するか、エラー文をそのまま入力してみてください。
GitHub issue · open
The experimental NVIDIA DLSS replacement option is absent from Graphics settings on the Linux build, instead of appearing below RCAS Sharpness as it does in the Windows build.
GitHub issue · open
Shaders are repeatedly rebuilt when revisiting areas, causing persistent stuttering.
GitHub issue · open
GitHub issue · open
On build 117, users report severe stuttering and low or variable FPS while shaders are building; comments also describe shader rebuilding when revisiting areas.
GitHub issue · open
The suggested setting “switch 2 draws with unbuilt pipelines to skip” reportedly reduced stuttering, but introduced graphical and lighting issues.
GitHub issue · open
A user reports that shader-cache rebuilding may contribute to stuttering and that deleting the cache and letting it rebuild helped, though performance was still slower than build 93.
推奨される対処法: Delete the shader cache and let it rebuild.
GitHub issue · open
Bright burnout in Kokiri Forest may occur.
GitHub issue · open
A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.
GitHub issue · open
Gameplay graphics remain black while UI and button prompts work; the cutscene and opening title display correctly.
GitHub issue · open
Foliage, leaves, walls, doors, and other geometry can be missing on GPUs without VK_EXT_mesh_shader because task/mesh shader draws are skipped.
GitHub issue · open
A draft compute-based task/mesh shader fallback rendered some foliage on GTX 1070 but produced flickering geometry and still missed canopies, grass, and house walls.
GitHub issue · open
The emulator crashes on launch in build 117 on Windows 11; the report identifies lichii.exe faulting in ucrtbase.dll with exception code 0xc0000409. The reporter says builds 117 PGO and MSVC both fail, and build 88 was the last known working build.
GitHub issue · closed
The in-game language did not change to Portuguese (Brazil) after configuring the emulator system language to Portuguese.
GitHub issue · open
On Linux with NVIDIA GPUs, gameplay can lead to a GPU hang after roughly five minutes. Reports include Xid 109 CTX SWITCH TIMEOUT or a GPU stuck at 100% utilization without an Xid.
GitHub issue · open
Random white splotches appear in Hyrule Field after beating King Dodongo.
GitHub issue · open
The whole PC crashes right after the intro movie on Linux with an AMD ATI Radeon RX 9060 XT.
GitHub issue · open
White squares appear in Kakariko village.
GitHub issue · closed
On the reported NVIDIA systems using driver 581.29, the game crashes with Vulkan device loss during shader and pipeline compilation after the intro cinematic; reports include repeated Unmapped Device ReadBlock errors and Windows nvlddmkm Event ID 153.
推奨される対処法: One user reports that updating to the official NVIDIA Game Ready 621.14 driver and rebooting resolved the issue on their system. Another comment says it started working after installing the latest Nvidia driver.
GitHub issue · open
With FMZ and SAT enabled, FFMA and HFMA2 can skip the FMZ select. If one multiplicand is zero and the other is Inf or NaN, the result can become NaN and saturation can yield 0, losing the addend; the example given is c = 0.75, a = 0, b = Inf, where hardware gives 0.75 and Lichii gives 0.
推奨される対処法: Apply the FMZ select regardless of SAT, then saturate. The issue says the existing FMUL shortcut can remain.
GitHub issue · open
Day-only garbage graphics in the Bombchu Bowling Alley: stones and ovens flash pink, yellow, red, or black, and the sign displays garbage, noise, and fragments of another image. It looks correct at night after leaving and returning, and was still present in build-117.
GitHub issue · closed
After outdoor play, the sky becomes flat yellow-white and water shimmers green until reboot, due to NaNs spreading through bloom. The report says the NaNs probably originate from fog/foliage probe reads beyond the 64 MiB graphics table-pointer cap.
推奨される対処法: Use NaN-safe min/max/clamp handling and fix table-pointer reads beyond the old 64 MiB cap; the reporter confirmed normal visuals after both fixes.
GitHub issue · open
Foliage and vegetation near the player may turn into dead-looking variants or lose leaves up close, including hedges and plants in Hyrule Castle; reports also mention trees, Kokiri Forest bushes, Castle Town hedges, and Hyrule Field grass. One user describes the behavior as an inverted LOD.
GitHub issue · open
On macOS/MoltenVK with an Apple M1, the Switch 2 NSO version boots and plays audio but presents a black image from startup, with approximately 1 FPS and occasional red/green block artifacts.
GitHub issue · open
On AMD GPUs, Ocarina of Time's compute shaders can fail compilation with VK_ERROR_OUT_OF_HOST_MEMORY or cause the AMD driver to crash. The issue report describes missing intro video and an eventual process crash; a later user reports an access violation inside amdvlk64.dll.
GitHub issue · open
OpenGL is reported not to work for this game because GLSL task and mesh programs are not implemented, resulting in repeated errors and an emulator hang.
GitHub issue · open
Rejecting shader hashes before translation skips their dispatches and can result in missing output or a black screen; a user reports the environment switch did not affect the tested Vulkan compute-pipeline path.
推奨される対処法: For testing shader rejection, keep the disk shader cache off or delete it before each run; the maintainer says cached shaders are loaded without checking the rejection list.
GitHub issue · open
Performance slows in crowded or busy areas, with front/back GPU-thread synchronization drains and waits; short freezes while attacking are also reported.
GitHub issue · open
Official release binaries reportedly show the UI in English even when a non-English language is selected, and LoadTranslation() resets the language preference to "en" on startup when loading from the empty :/languages/ resource fails. Static text maps also remain English even with a translator installed, and the DLSS panel strings are reportedly not extracted into translation catalogs.
GitHub issue · open
Shader compilation can cause freezes of about 3 seconds with each step, according to a user report.
GitHub issue · open
On integrated AMD graphics, device-memory thresholds can keep the texture cache collector in aggressive mode even though deleting all images cannot reduce total usage below the threshold. This causes extensive image churn and GPU waits during gameplay.
GitHub issue · open
On Build 95 Non-PGO in Linux AMD RADV, the game remains black-screened while intro audio plays, even after shader compilation. The symptom persisted across the reported Wayland/XWayland and environment-variable tests, and after removing Vulkan Pipeline Cache and Cache Storage.
GitHub issue · open
Build 117 renders again, but the user reports substantial FPS and frametime variability, including drops to 19 FPS.
GitHub issue · open
When “Load external DLC/updates from game directories” is enabled, update or add-on packages stored as .nup files in game directories are ignored and not added to ManualContentProvider. Multi-program .nup packages with more than one program ID are also not enumerated for sub-programs in the Qt game list worker.
GitHub issue · open
GitHub issue · open
In src/core/hle/service/wlan/wlan.cpp, ILocalManager (wlan:lcl) registers duplicate entries for command IDs 0 through 43. Duplicate map keys cause later entries to be ignored, and command names are shifted, so logs, debugger inspections, and stub replies can report inaccurate or shadowed command definitions.
GitHub issue · open
GitHub issue · open
A user reports a screen flickering glitch in an unidentified game on build 117, stating it worked in build 95. A commenter reports the same issue on a 2070 Super.
GitHub issue · open
A user reports that running lichii-win64.zip downloaded from lichii.org spawned node.exe running a temporary .mjs script and caused antivirus-blocked outbound requests; other commenters report a downloader chain, dropped files, network connections, and in one case a startup Run entry. This is reported behavior and is not independently verified as malicious activity by the source.
GitHub issue · open
A commenter reports a fake update prompt from the lichii.org build downloaded the GitHub build-94 ZIP, and cautions that matching a genuine ZIP does not establish which folder or executable was originally launched.
GitHub issue · open
Severe performance, around 8 FPS (approximately 123 ms frame time), on macOS with Apple M5 using Vulkan / MoltenVK at 1x resolution; the report also says MoltenVK fallback warnings occur. A commenter reports the same issue on Mac M4.
GitHub issue · open
A user reports that DLSS replacement does not detect the game's DLSS evaluation in Fire Emblem: Fortune's Weave: no Game DLSS network or NVIDIA DLSS (Streamline) line appears, while guest tensor operations run on cooperative matrices and GPU usage is high.
GitHub issue · open
GitHub issue · open
Full-screen 2560x1440, 60 fps VP9 transition movies play at about 0.36–0.5x speed with choppy audio; the gameplay audio recovers after the movie. This was reported for Switch 2 titles generally, with no specific game identified.
GitHub issue · open
Building mesh shaders can cause a hard crash on AMD 7000 series and some other AMD cards; on Linux this may freeze the system, while on Windows it crashes the emulator.
推奨される対処法: A commenter reports that setting EDEN_NX2_FORCE_MESH_FALLBACK = "1" allowed loading a save without a crash by using the compute fallback. Another commenter confirmed the setting worked and said they entered the game.
GitHub issue · open
On build 117, the game shows a black screen while background music plays and does not load, reported with an AMD RX 6000 series or older GPU on Windows 11.
GitHub issue · open
AMD GPU users report Vulkan VK_ERROR_DEVICE_LOST crashes around the intro-to-gameplay transition or while loading a save. Reports include RX 7800 XT, RX 9070 XT, and RX 6900 XT systems; the issue is not universal across all reports or tested builds.
GitHub issue · open
Some users report crashes or black screens after trying the EDEN_NX2_NO_MESH=1 workaround; results vary by GPU, operating system, and build.
GitHub issue · open
An open report says build 117 crashes while loading into Castle Town, with graphics artifacts on Hyrule Field and occasional continued CPU and GPU activity after the client is closed. Reporter lists AMD RX 6000 series or older, Windows 11, AMD Ryzen 5 5500, and AMD RX5700 (8GB).
GitHub issue · open
Water Temple walls have missing textures and appear invisible; a commenter confirmed that the reported ROM dump was missing data.
推奨される対処法: Use a clean game dump; one user reported that this resolved the issue.
GitHub issue · open
A commenter reports white flashes or missing textures on Windows 11 with some RTX and AMD graphics cards, and another reports missing textures in the Deku Tree after loading a save.
GitHub issue · open
GitHub issue · open
On the reported Radeon 890M system, the game freezes during early Kokiri Forest gameplay, accompanied by Unmapped Device ReadBlock errors; a later report on build 117 also describes pipeline-building stalls and a hard freeze.
GitHub issue · open
Square-line graphical artifacts while traversing maps, including Hyrule Field. The issue report also says this happens in Mario Kart World; a commenter reports a major graphical issue.
GitHub issue · open
Stutters or freezes and drops to 15 or fewer FPS while shaders are building.
GitHub issue · open
First-visit shader stutter.
GitHub issue · open
Hard lag or freezes when shaders are being built, mostly on first visits to areas, as reported by the issue author.
GitHub issue · open
A commenter says pipeline caches may be evicted after a few minutes, referring to issue #293; this is described as possibly related and is not independently confirmed here.
GitHub issue · open
In build 117, the reporter experienced pervasive shader stutter and repeated shader rewriting, instability and choppiness, and broken frame generation. A commenter separately reports freezes when entering new areas.
GitHub issue · open
Long freezes while entering new areas, according to a commenter.
GitHub issue · open
In Build 117, pre-rendered cutscenes reportedly run at 28 FPS in slow motion and fall out of sync with audio, while gameplay is unaffected.
GitHub issue · open
A commenter reports slow motion in Build 93.
GitHub issue · open
On Linux using a Steam Deck, the reporter describes a main-menu performance regression in build 117, from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The non-PGO version reportedly had the same problem.
GitHub issue · open
Shader stutter and multi-second freezes while shaders are being built, including during first visits.
推奨される対処法: A commenter reports the stutter was resolved for them on a fork built with PR #579 by running the one-time shader warm-up from the game files; it took about 23 minutes on their CPU.
GitHub issue · open
Gameplay performance is CPU-bound on the reported Ryzen 7 2700X; resolution scale changes and switching to Handheld did not improve performance.
GitHub issue · open
On build 93 with RX 9070 XT, gameplay is slow-motion at reported frame rates, with heavy bloom and overexposure in bright areas and the Great Deku Tree rendered as a dark silhouette in its intro scene.
GitHub issue · open
On RX 5700 (RDNA1), Kokiri Forest performance is reported at 14–15 FPS, compared with 22–24 FPS indoors; build 95 is reported to have the same outdoor performance as build 93.
GitHub issue · open
On Lichii-AMD 2026.11.07 with RX 9070 XT using GPU Mode Fast, repeated rolling and jumping triggered black game frames while the HUD remained visible; the game continued running. Blackouts recurred in Kokiri Forest and were not accompanied by log output during the reported black periods.
推奨される対処法: Switching GPU Mode from Fast to Accurate at runtime restored the picture without restarting; the commenter reports stutter afterward. Accurate mode was also reported to avoid blackouts but cause heavy stutter.
GitHub issue · open
With an older configuration retaining GPU accuracy High, GPU thread splitting did not start, leaving work on one GPU thread. The commenter also reports long hitches while native pipelines were built, even with async shaders on.
GitHub issue · open
On RX 9070 XT with extracted base-game version 1.0.0, the commenter reports blackouts and a Native compute shader rejected (per-tap gather) log error. They report no blackouts or such error during about 70 minutes of play using version 2.0.0 from a .nup on build 117 PGO.
GitHub issue · closed
User reports a solar flare in the field when looking toward Kakariko and no collision.
GitHub issue · open
Music randomly cuts out while voices continue playing in the first cinematic.
GitHub issue · open
A user reports that room textures disappear inside the Water Temple. A commenter says a damaged game-data texture file may prevent its model from being built.
推奨される対処法: A commenter describes a workaround in PR #267 that serves the damaged file from a sibling file, but does not confirm that it fixes the Water Temple issue.
GitHub issue · open
A flash phenomenon occurs when entering Kakariko Village; a comment reports the same issue in Goron City.
GitHub issue · open
User reports random freezes after 5–15 minutes of play on Linux with an AMD RX 6000 series or older GPU, followed by I/O spikes up to 6GB/s, rising RAM use, and an out-of-memory emulator crash.
GitHub issue · open
Crashes during play with VK_ERROR_OUT_OF_DEVICE_MEMORY on 8 GB AMD GPUs; reports describe unhandled Vulkan exceptions.
GitHub issue · open
A user reports a reproducible crash to desktop within a few seconds of entering the Guardhouse in Hyrule Castle Town.
GitHub issue · open
The game freezes or crashes in the Hyrule Castle Town guard house when moving deeper into the room, talking to the guard, or looking toward the windowed wall while panning the camera.
GitHub issue · open
On Frizti v3, performance in the guard house remains low after the freeze is addressed, with about 20 fps reported as the floor after additional texture-cache changes.
GitHub issue · open
Black 3D content in docked mode on Linux, while the GUI overlay and main menu render; switching to handheld mode allows the game to render.
GitHub issue · open
A user reports performance of up to 6 FPS and a crash at Kokiri Tree after removing the pipeline cache.
GitHub issue · open
With Switch 2 draws with unbuilt pipelines set to Bounded and an 8 ms wait, the image washed out to white and orange and parts of the scene rendered as large flat polygons while pipelines were building.
GitHub issue · open
The user reports that characters have no shadows.
GitHub issue · open
With a Steam Controller (2026) connected through its wireless dongle, motion mapping via Configure → Controls does not detect shaking, and gyro/accelerometer input stops after the controller reconnects or after a few seconds with Steam running.
GitHub issue · open
Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.
GitHub issue · open
The user reports very low FPS and rendering artifacts when running on an Intel Arc GPU under Windows 11 with Vulkan.
GitHub issue · open
A user reports random emulator crashes while running a game identified as "Other / not listed" on Build 118 with an NVIDIA RTX 50 series under Windows 11. The crashes occur at random intervals, and the user has to restart emulation.
GitHub issue · open
On an AYN Thor with Adreno 740 and Turnip, large native compute shaders cause pipeline compilation to consume substantial memory and pin Vulkan pipeline-builder threads; reports include black output, GPU device loss, or out-of-memory termination.
GitHub issue · open
On ARM hosts using NCE, the built-in Dynamic FPS by Dark and Max Resolution patches together were reported to trigger an early SIGILL on builds 88 and 94.
推奨される対処法: Disable both Dynamic FPS by Dark (built-in) and Max Resolution (built-in) in the game's Add-Ons.
GitHub issue · open
GitHub issue · open
Long shader and pipeline hitches while exploring; the user also reports texture flashes or freezes when new pipelines compile.
GitHub issue · open
A user reports constant CPU-side coil whine while playing on a laptop.
GitHub issue · closed
Missing textures were reported on build 95; stuttering and long loading times were reported on build 117.
GitHub issue · open
On build-117, the user reports nonstop freezes or frame drops during gameplay. They report occasional hangs on older builds.
GitHub issue · open
A system-wide GPU error and crash after playing for a few minutes, reported with AMD RX 6000 series or older on Linux in Build 117 PGO.
GitHub issue · open
Crashes during boot at an unimplemented nx2:vi2 function 201; the report also mentions a later unimplemented IGeneralService function 101 assert.
GitHub issue · closed
On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.
GitHub issue · closed
A commenter says performance is worse on Build 116 than on Build 93.
GitHub issue · closed
The emulator reportedly crashes when walking from Hyrule Town to Hyrule Castle.
GitHub issue · closed
A commenter reports a loading-screen issue that they bypassed using specific memory layout, VRAM, and ASTC recompression settings, with reduced visual quality.
GitHub issue · open
Crashes after the continue-game loading screen.
GitHub issue · open
Black lines and low performance.
GitHub issue · open
Building nx2 on Linux with GCC 16.2.1 and ENABLE_WERROR=ON fails because the lambda parameter columns in emit_spirv_tensor.cpp shadows a function parameter, triggering -Werror=shadow.
GitHub issue · closed
Build 95 hangs on a black screen at the intro video on reported Linux/NVIDIA systems, with GPU macro failures and semaphore waits; build 93 works in the reports.
GitHub issue · open
A user reports that the shader cache from Build 95 is not compatible with Build 116 and asks whether it can be reused without recompiling more than 30,000 shaders.
GitHub issue · open
Sharing a setup that takes **Legend of Green Hat Boy** (`0400486024DEC000`) past its 60 FPS cap. On my machine it now averages about **90–130 FPS**, with the built-in frame generation on (details below). ## Why it's capped at 60 The game declares a 60 Hz present (`swap interval 1 at 60 Hz`), and Lichii holds each present to that vblank, but only while the speed limit is on (`PaceToVblank` in `nx2_gsv.h` returns…
GitHub issue · open
A user reports heavy stutter when re-entering areas after graphics pipelines are evicted and rebuilt. The report attributes eviction to pipelines being unused for 9000 frames.
GitHub issue · open
A user reports frequent shader-building notifications and stutter, including when revisiting areas, on nx2-build-117. Their single capture showed substantial runtime pipeline creation but no eviction entries; persistence after a second launch is undetermined.
GitHub issue · open
GitHub issue · open
On Linux RADV systems, user reports describe GPU resets or device loss during mesh draws, sometimes with an illegal opcode in the command stream. EDEN_NX2_NO_MESH=1 avoided resets in several tests but caused missing terrain, plants, or other geometry.
推奨される対処法: Users reported that EDEN_NX2_NO_MESH=1 avoided resets, with missing geometry. Tests of PR #569 reported that EDEN_NX2_FORCE_MESH_FALLBACK=1 avoided resets on Navi 23 and Navi 31 and restored geometry; these are user reports, not maintainer-confirmed fixes.
GitHub issue · open
A user report says stock build 88 reset the GPU about 25 seconds after launch on Linux RADV.
GitHub issue · open
With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines not used for 9000 frames are evicted, leading to runtime rebuilds and stutter when entering a new area.
GitHub issue · open
With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines are evicted after 9000 frames, causing runtime builds, long held draws, and a reported freeze.
GitHub issue · open
Grass and pebbles disappear or flicker during sword attacks; disabling persistent pipeline cache was reported to make grass disappear permanently, while enabling it left flickering.
推奨される対処法: A commenter reports the issue was fixed in build-116.
GitHub issue · open
User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93 on NVIDIA RTX 30 series or older.
GitHub issue · open
Walls, environmental geometry, and some interactive objects are invisible; occasional stuttering is also reported.
GitHub issue · open
A commenter reports invisible push blocks.
GitHub issue · open
A commenter reports that objects and doors do not appear.
GitHub issue · open
Issue reports describe audio desynchronization and crashes or full-system freezes during early cutscenes on AMD graphics cards.
GitHub issue · open
In build 116, a user reports frame generation rapidly switching between idle and auto flowstate, lower frame rates, stuttering, and the texture cache being overwritten. A commenter also reports white flashes on Windows 11.
GitHub issue · open
Fairy-light flickering and flashing white sky, reported in Sacred Grove and other locations; may occur randomly without clear reproduction steps.
GitHub issue · open
On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.
推奨される対処法: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.
GitHub issue · open
GitHub issue · open
A user reports that ground foliage, including 3D grass planes and flowers, is missing in build 116 on Linux with an NVIDIA RTX 30 series or older. They also report that frame generation is broken, with flow state switching between idle and auto.
GitHub issue · open
The underground fairy fountain has no environment.
推奨される対処法: A commenter says the issue is caused by a dump missing textures and advises using a NUP dumped without missing textures.
GitHub issue · open
On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.
推奨される対処法: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.
GitHub issue · open
Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.
GitHub issue · open
The same slow-motion cutscene problem is reported.
GitHub issue · open
The same slow-motion cutscene problem is reported.
GitHub issue · open
After the Kaepora Gaebora cutscene near Hyrule Castle, the scene appears empty and foggy and Link repeatedly falls through the world and voids out, preventing progression.
GitHub issue · open
User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.
GitHub issue · open
Blocky reflections on water around the playable character.
GitHub issue · open
GitHub issue · open
In the unidentified game, foliage disappears while the sword-swing animation is in progress; a commenter reports foliage instead appears when swinging in build 115 on an AMD RX 6650 XT. Another commenter reports foliage disappears while a thrown boomerang is away.
GitHub issue · open
Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.
GitHub issue · open
When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.
推奨される対処法: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.
GitHub issue · open
Graphics fail to load in the Water Temple; a commenter describes the area as unplayable.
推奨される対処法: A commenter reports resolving the issue by using a NUP containing the missing texture files, described as 23.8 GB rather than 23.3 GB.
GitHub issue · open
Many Water Temple rooms are invisible, with transparent walls. A comment attributes this to a damaged texture file in the game dump; another user reports the issue was resolved by making a fresh dump with a NUP with a higher file size.
GitHub issue · closed
GitHub issue · open
On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.
推奨される対処法: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.
GitHub issue · open
On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.
推奨される対処法: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.
GitHub issue · open
On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.
GitHub issue · open
In Frizti v3, the host pacer reportedly switches between composition refresh rates on mixed-refresh monitors rather than consistently using the refresh rate of the monitor holding the game window; the report describes uneven pacing.
GitHub issue · open
The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.
推奨される対処法: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.
GitHub issue · open
User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.
GitHub issue · open
Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.
GitHub issue · open
The user reports performance remaining at 20 FPS with music glitches on macOS.
GitHub issue · open
A user reports a black screen and around 2 FPS on macOS with build 95 on an Apple M1 Pro; shader compilation eventually finishes, but no title screen or gameplay is visible.
GitHub issue · open
A user reports that in build 93 the controller periodically takes over and moves the character into a wall, roughly every 30 seconds.
GitHub issue · open
During movies, including the title-screen background, the six movie audio voices can pause while the picture continues, resulting in late or silent audio. The issue varied between sessions and was also reported on builds without the movie-sync patch.
GitHub issue · closed
No audio on the Linux pgo build 115.
GitHub issue · open
With skip_cpu_inner_invalidation enabled, some titles show pre-rendered movies as a black screen while audio and subtitles continue. The report attributes this to stale texture-cache data for decoded video planes uploaded by software DMA.
推奨される対処法: The reporter tested keeping texture-cache invalidation for accumulated ranges while continuing to skip buffer, query, and pipeline invalidation; the movie rendered correctly. The comments do not confirm that this change was merged.
GitHub issue · open
On NVIDIA with Vulkan, a full-screen post-process compute using TLD4.F16 with mask 3 and one packed destination can fail native lowering, leaving the 3D scene black while UI, subtitles, audio, and the pause-menu background remain visible. The log reports “Native QMD failed: native shader dispatch required” every frame.
推奨される対処法: The issue report describes a tested code change that accepts fewer than four taps and emits only the existing pairs. A local build rendered the affected scene correctly at 30 FPS and the log error disappeared. This was not tested on other titles using four-tap TLD4.F16.
GitHub issue · open
In build-93 with GPU Accuracy set to Accurate, the emulator can hang randomly during loading or play when Channel 2 waits forever on a puller semaphore acquire. The issue attributes this to a data race on DmaPusher bitfields that can prevent a SET_REPORT_SEMAPHORE release from taking effect. A comment separately reports a similar semaphore hang affecting Channels 2 and 3 after about 100 minutes in a Switch 2 title.
推奨される対処法: The issue reports that separating the bitfields and making synced an atomic bool prevents the hang in testing with NVIDIA and Vulkan. A comment says the proposed change builds and passes the test suite but that the commenter could not reproduce the hang.
GitHub issue · open
GitHub issue · open
Town vegetation and small clutter render at a distance but disappear when approached; reports also mention tree leaves vanishing up close and changing shadows.
GitHub issue · closed
ZL input is not detected during the shield tutorial, leaving the tutorial stuck in a loop.
推奨される対処法: Fixed in build 95.
GitHub issue · open
Translucent shaders, including water and garden windows, flicker.
推奨される対処法: A comment reports that PR #354 fixes the issue.
GitHub issue · open
User reports pixelated, blurry graphics and somewhat slow FPS on integrated AMD graphics in Windows 11.
GitHub issue · open
The user reports shader-cache compilation problems, stuttering, Hyrule Field visual bugs and frame-rate instability, and occasional cinematic cutscene audio bugs. A commenter reports that the shader pipeline cache does not persist across runs and that cutscene music is missing or mismatched.
GitHub issue · open
On an AMD RX 6750 XT, the emulator freezes at “Building 9 shaders” after launching; background audio continues and the game does not progress.
GitHub issue · open
On an RX 6650 XT setup, asynchronous shader compilation on was associated with a black screen or a freeze while building shaders; asynchronous shader compilation off allowed the game to load and play on that setup.
GitHub issue · open
A commenter reports a freeze with background music on an AMD Ryzen 5 5500U with Radeon Graphics, regardless of the asynchronous shader compilation toggle.
GitHub issue · open
Using Eden's appdata/roaming folder structure can cause conflicts for Lichii, including controller-setting issues.
推奨される対処法: Place a folder named "user" in the folder containing Lichii; it will use that folder for its data.
GitHub issue · open
Black square lines appear across Hyrule Field and disappear when approached.
GitHub issue · open
Furniture is invisible in homes, with only its shadows visible.
GitHub issue · closed
An Intel arc gpu "B580" user reports 10 fps and artifacts on the top half of the screen.
GitHub issue · open
Reports describe audio/video desynchronization, audio stutter, hangs or stalls, low frame rates, and an in-game freeze.
GitHub issue · closed
The sky is extremely bright and obscures visibility in open areas such as Hyrule Field.
GitHub issue · open
Inside Lord Jabu Jabu's belly, floor and wall surfaces display geometric mesh face outlines.
GitHub issue · open
The stone tablet does not render in the Lost Woods to Zora River area, although grass particles render on it.
GitHub issue · closed
Very light sky in Hyrule Plain when playing as adult Link.
GitHub issue · open
GitHub issue · open
GitHub issue · open
Freezes while building shaders and does not start; the start menu theme sometimes starts and stops after about 10 seconds.
GitHub issue · open
The game loads and music plays, but the screen stays black.
GitHub issue · open
The fairy fountain grotto's walls and other parts are invisible in underground areas with red health fairies. A commenter reported that a damaged NUP game-data file was the cause.
推奨される対処法: PR #267 workaround: when loading the NUP, serve a .zs member with no zstd header from its closest sound sibling. A user reported that the workaround restored the grotto.
GitHub issue · open
Skipping or batching Preflushable buffer downloads can cause the scene to be overexposed because guest reads may occur before downloaded GPU-written data is available. The issue also reports potentially stale exposure data with the no-preflush experiment.
GitHub issue · open
A commenter reports that Kokiri Forest and the Deku Tree can run much more slowly after watching the New Game intro than when loading a save directly; the commenter reports a storage-write extent branch improved the intro-first result.
GitHub issue · open
A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.
GitHub issue · open
Audio plays from a different point in the game than the picture, including audio leading video in intro and other scenes. A bot comment says pull request #251 targets slow AV1 intro movies by skipping late frames, but it is not merged.
GitHub issue · open
On AMD Radeon RX 9070 XT with Vulkan, the daytime sky and distant scenery can appear white or washed out, and distant terrain and water can appear black at night.
GitHub issue · open
A user reports crashing while loading on an RX 9070 XT, even after copying another user's settings; the game and setup details are not established in that comment.
GitHub issue · open
On AMD, the sky appears white and fog or distant scenery is overbright. A bot comment attributes this to far-field light probe reads being cut off at 64 MiB and shader NaN handling.
GitHub issue · open
White sky in Hyrule, reported with an AMD RX 9000 series GPU.
GitHub issue · open
Black-screen hang after an unsupported native QMD release format leaves both GPU channels waiting on a semaphore.
GitHub issue · open
On an AMD RX 7900 XTX, the distant Kokiri Forest canopy renders neon green and cyan.
推奨される対処法: #292 reportedly fixes the green; a commenter says #354 addresses the root cause. Another comment says a related fix was merged in PR #351 and was not in a published release at the time of the comment.
GitHub issue · open
The game freezes when pressing a button in the ocarina menu.
推奨される対処法: Set Ocarina Mic Input to None in the game's Options.
GitHub issue · open
Selecting a microphone input and playing an ocarina note causes emulation to freeze.
推奨される対処法: A comment says the issue was fixed in pull request 255.
GitHub issue · closed
On AMD Radeon RX 9070 XT with driver 2.0.416, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field.
推奨される対処法: Zero the color write mask of render targets the fragment shader does not store; the issue comment says this fix landed in build 95.
GitHub issue · closed
Coloured blocks or a magenta line along the Hyrule Field mountain ridge on AMD GPUs; the original report described NaNs in the scene target that bloom spread into a coloured band.
推奨される対処法: The #353 per-component write-mask fix was reported to remove the coloured blocks or line. A temporary workaround is to set EDEN_NX2_REJECT_HASH=fe1f903f1bf52a9d,4f5673eca06ebecb, which drops the draw and loses its far-distance effect.
GitHub issue · closed
Distant mountains remain overexposed with a white glow after the coloured blocks are removed; the source identifies this as a separate bloom/exposure issue.
GitHub issue · closed
On Linux with AMD RX 9000-series graphics using RADV, an invalid SPIR-V fragment shader can cause a segfault during Vulkan graphics-pipeline construction during gameplay.
推奨される対処法: Fixed in build 93 and later releases.
GitHub issue · closed
On AMD's proprietary Windows Vulkan driver, the intro could freeze while two compute shaders were optimized, taking 6–18 minutes; long graphics-pipeline builds can also cause substantial in-game stalls.
推奨される対処法: Build 93 and later build the two identified compute shaders without driver optimization on AMD's proprietary Vulkan driver. The source says long graphics-pipeline builds are a separate matter and are not covered.
GitHub issue · closed
On earlier builds, small details such as leaves, pebbles, and grass flickered or appeared black with Low GPU accuracy and the split GPU thread enabled.
推奨される対処法: Update to build 95 or later; the source attributes the fix to buffer usage tracking changes, with additional near-foliage fixes. EDEN_NX2_PERF_VERIFY=1 was an earlier workaround but was reported as no longer needed on build 95.
GitHub issue · open
A user reports that games do not work on a Lenovo Legion Go 2 Z2 with an eGPU 7600xt on Version 95; on Version 93 or earlier, they can see the scene.
GitHub issue · open
On Linux with AMD graphics, Fire Emblem: Fortune's Weave can crash after a black screen with VK_ERROR_DEVICE_LOST and a GPU reset.
GitHub issue · open
On Windows 11, extracting a NUP to a path longer than 260 characters fails even when LongPathsEnabled is set. The issue reports a malformed longPathAware manifest entry as the probable cause.
GitHub issue · open
GitHub issue · open
AV1 cinematics are delayed, with audio playing faster.
GitHub issue · open
The Fairy Fountain in the Lost Woods does not render. A comment attributes this to a damaged game-data file, not an emulator rendering bug.
推奨される対処法: A comment says PR #267 adds a workaround that serves a closest sound sibling when a NUP .zs member has no zstd header; the comment asks the reporter to test whether it works.
GitHub issue · open
A user reports a black screen with title music and unresponsive controls until shaders loaded; after entering gameplay, they reported severe glitches and lag, freezes lasting about 20 seconds during shader building, and a steady 18 FPS.
GitHub issue · open
On an RX 6900 XT with AMD proprietary driver 2.0.353, the driver crashes while compiling shaders during gameplay; rejecting one shader hash does not prevent a subsequent crash at the same driver fault offset. The reject check may not help when the shader is already in the disk cache.
GitHub issue · open
A user reports the frame rate drops to 2.5 FPS when shader loading begins, after the initial cutscene runs at 50–60 FPS.
GitHub issue · open
With GPU Accuracy = Accurate and Vulkan, Switch 2 titles using the native MME macro path may hang the GPU or raise DEVICE_LOST when an Increasing run spans several macro registers. The report also describes wrong macro parameters and a garbled or black scene if the assertion is absent.
推奨される対処法: The report gives a tested code change: remove the slow-path assertion for macro-register writes and skip re-reading native MME parameters unless EDEN_NX2_MACRO_REFRESH=1 is set. The author reports that Accurate reached the main scene after the change on NVIDIA + Vulkan.
GitHub issue · open
With GPU Accuracy set to Accurate on Vulkan, loading can hang when a channel waits for a semaphore release that remains queued until another fence is signalled.
推奨される対処法: The issue reports a tested code change that commits queued sync operations while polling for a semaphore acquire and before the GPU thread blocks on an empty queue. It also adds EDEN_NX2_ACQUIRE_COMMIT=0 to disable the polling commit.
GitHub issue · open
Switch 2 titles that open audio through nx2:aud:u and call IAudioRenderer command 14 may produce no sound; three silent audout buffers remain queued and are never returned, stalling the title's audio thread.
推奨される対処法: The issue report proposes fetching the registered audio services instead of creating private managers, and implementing command 14 as a success no-op. It reports audio playing after this change in its tested case.
GitHub issue · open
The game cover/icon is missing among the collection covers when the emulator is opened with the game in the ROM path.
GitHub issue · closed
On build 95, Linux and SteamOS users report black-screen hangs with audio still playing; comments associate the issue with repeated `Native MME (split front) failed` errors.
GitHub issue · closed
A commenter reports reaching the main menu by starting with GPU accuracy set to Accurate, but reports audio issues and possible recurrence after changing settings.
GitHub issue · open
On Windows 11 with an AMD RX 9000 series GPU and proprietary driver 2.0.416, gameplay is around 20 FPS with large variance, light/haze artifacts, and desynchronized, stuttering audio.
GitHub issue · open
On Linux with an AMD Radeon RX 6700 XT, gameplay is around 20 FPS with audio crackling below full speed. On Windows with the same PC, only subtitles rendered.
GitHub issue · open
With Mesa 25.0.7 and kernel 6.12.115, gameplay was followed after about nine minutes by a Vulkan device loss and an unrecovered display; this was not seen again after updating Mesa and the kernel.
推奨される対処法: Update to Mesa 26.1.6 and kernel 7.2.11; the reporter did not see the device loss again afterward.
GitHub issue · open
Green bushes transform into distorted shapes when approached near Hyrule Castle or the Temple of Time; performance is reported at 10–20 FPS in Castle Town or the field. The reporter says the LOD problem appears solved.
GitHub issue · open
On Windows 11, connecting an official Nintendo Switch Pro Controller while Lichii is open reportedly floods the host OS with phantom inputs, making desktop mouse clicks unresponsive and keyboard typing erratic. Unplugging the controller reportedly restores normal input.
GitHub issue · open
With Dual Joy-Cons, the game remains on the “Playing with 1 Joy-Con” screen and reports a lost connection, preventing a two-player motion game from starting. The issue reporter's log includes an unsupported controller type disconnection and a Joy-Con sub-command timeout.
GitHub issue · closed
On an AMD Radeon RX 6600 with Windows 11 25H2, the emulator crashed after a few minutes while moving between areas or entering a large open field. Logs showed VRAM budget warnings, fallback to unbacked sparse images, and an unimplemented texture-cache assertion. The issue body attributes the shutdown to the assertion after the sparse-image fallbacks.
GitHub issue · open
Crash after a few minutes while moving between areas or entering a large open field, following VRAM budget exhaustion and fallback to unbacked sparse images; log ends with an unimplemented texture-cache assertion at texture_cache.h:2710.
GitHub issue · open
GitHub issue · closed
White haze over Hyrule Field and the sky on AMD cards; a commenter says the cause was a froxel fog light-probe pool of about 130 MiB exceeding the 64 MiB read-only storage binding limit behind table pointers, causing far probes to be read outside the binding and the fog to use one overbright value.
推奨される対処法: A commenter says this was fixed in #351.
GitHub issue · closed
Violet glow along mountain ridges.
GitHub issue · closed
Green tint.
GitHub issue · open
A user reports an instant GPU crash after the starting cutscene ends, with audio out of sync, on CachyOS with AMD graphics. The log records a Vulkan device loss.
GitHub issue · open
GitHub issue · open
Walls and objects are missing/not rendered inside the Deku tree.
GitHub issue · open
On Linux AppImage, the controller settings option is unavailable from the menu; controller options can only be accessed by right-clicking a game.
GitHub issue · open
The official PGO artifact of build-80 / nx2-latest crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes on the reporting machine; another report found a PGO AppImage produced audio but no video output.
GitHub issue · open
White flashes were reported before PR #345 in the Deku Tree interior; the sky/lighting colour result from a separate misaligned 64/128-bit SSBO split fix was not verified.
推奨される対処法: Use a local non-PGO build with PR #345 merged; the reporter confirmed white flashes were gone after several minutes in the Deku Tree interior.
GitHub issue · open
In a Windows AMD-driver follow-up on Frizti v3, performance was about 20 fps in a busy view and about 60 fps looking at the floor; the reporter said keeping float16 on improved the busy-view result from about 20 to 24-25 fps.
推奨される対処法: The reporter found that keeping float16 on improved the measured busy-view performance; this is a user-reported workaround.
GitHub issue · open
User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.
GitHub issue · closed
On a GPU without VK_EXT_mesh_shader, mesh-shader draws may be skipped, resulting in missing scene geometry. The reported log labels skipped draws as "no pipeline" and caps the warning entries at 64.
GitHub issue · closed
Plants and bushes in the Castle appear dead up close, while bushes render correctly at a distance.
GitHub issue · closed
On Linux, the game froze near the title screen, followed by pixel artefacts and a system crash.
推奨される対処法: The user reported that EDEN_NX2_NO_MESH=1 allowed the game to reach the menus, but Grand Prix did not start successfully.
GitHub issue · closed
On Linux, loading into gameplay initially caused a system crash. With EDEN_NX2_NO_MESH=1, gameplay was reached with missing geometry and shading issues.
GitHub issue · closed
User reports a GPU and emulator crash with VK_ERROR_DEVICE_LOST within seconds of starting Green Hat Kid on Linux using an AMD RX 9000 series card with Build 93.
推奨される対処法: The user reports that setting EDEN_NX2_NO_MESH=1 avoids the crash.
GitHub issue · closed
On build 94, split-front macros fail with “instruction outside uploaded RAM”; the emulator can hang on a black screen. Reports include NVIDIA RTX 5070 and AMD Radeon RX 7800 XT systems.
推奨される対処法: Set EDEN_NX2_SPLIT=1 to keep macros on the back thread; reported to avoid macro errors and restore rendering.
GitHub issue · closed
On Linux with AMD RADV, the game stalls at a black screen at 0 FPS on build 95; the report describes repeated native MME macro execution failures.
GitHub issue · open
The Skateboarding sport's Sightseeing Tour requires a Joy-Con 2 controller, but the Controller Applet has no Joy-Con 2 option, making it impossible to play.
GitHub issue · open
Black or missing 3D rendering; some reports also describe driver timeouts or crashes. Reports include AMD GPUs and one Nvidia RTX 4070 SUPER.
GitHub issue · open
One user reports FPS between 15 and 30 with constant drops in v93.
GitHub issue · open
The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.
GitHub issue · open
On Intel UHD integrated graphics, the game reportedly boots with no rendering or textures; later, some textures appeared gray. The reporter also reports crashes when teleporting during free roam.
GitHub issue · closed
Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.
GitHub issue · closed
A commenter reports white flickering throughout the 3D world in the Frizti fork.
GitHub issue · closed
On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.
GitHub issue · open
User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.
GitHub issue · open
Blinding white bloom/flare streak in Kakariko Village; a commenter reports it also occurs in the well, later areas, and frozen Zora's domain.
GitHub issue · closed
The Discord invite button in the GitHub README was reported as expired.
推奨される対処法: Use the working Discord invite link posted by the maintainer in the issue thread.
GitHub issue · open
User reports textures not working properly, slow frame rate, and a shield glitch.
GitHub issue · open
On Linux Mint with Intel(R) HD Graphics 620, Vulkan and OpenGL GLSL show audio without video; the introductory sequence eventually freezes when using OpenGL GLSL.
GitHub issue · open
A commenter reports that OpenGL (GLSL) shows menus but a black in-game scene, while Vulkan displays the scene.
GitHub issue · closed
On nx2 / build 93, normal launches without EDEN_NX2_TC_LOG can keep texture debug bookkeeping enabled for the entire session, causing unnecessary per-image map operations and retaining distinct shape keys.
GitHub issue · open
Crash reported after joining the game with OpenGL.
GitHub issue · closed
Crashes immediately after the first cutscene.
GitHub issue · open
Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.
GitHub issue · open
Build 93 crashes the GPU on an AMD 7800xt, according to a user comment.
GitHub issue · open
Eglantine crashes at the end of the intro with VK_ERROR_DEVICE_LOST on an Apple Silicon Mac, according to a user comment.
GitHub issue · open
A user reports that loading "oot remake" in build 93 stops and closes the emulator; they say build 88 worked.
GitHub issue · open
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
GitHub issue · open
Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.
GitHub issue · open
Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.
GitHub issue · open
User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.
GitHub issue · open
Black screen after boot on AMD GPUs; reports describe working sound and title logo, but no game image.
GitHub issue · open
On build 83 with an RX 6800, the game was reported to render correctly in a capture while the display showed a solid green image.
GitHub issue · open
On build 83 with an RX 9060 XT, a user reported device loss at gameplay start, followed by a crash; the comment identifies this as tracked in #165.
GitHub issue · open
On build 93, white flashes were reported with async_presentation=true; frame_gen and game_dlss_network enabled were associated with a near-white presented frame.
推奨される対処法: The reporter says setting frame_gen and game_dlss_network to false produced a correct image; setting async_presentation to false reduced white pixels in a 40-frame capture to 0.2%.
GitHub issue · open
The screen has visual noise ("nieve") and lag when entering the game.
GitHub issue · open
Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
GitHub issue · open
GitHub issue · open
User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.
GitHub issue · open
Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.
GitHub issue · open
User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.
GitHub issue · open
User reported sky-coloured holes in distant mountains of Hyrule Field on nx2 a7a28175 (same content as build-93) + local patches; a later user comment says they could no longer reproduce them on a newer local build.
GitHub issue · open
Users report the emulator closing or crashing while loading shaders on AMD GPUs. Reports include an RX 580 on Windows 11 and AMD GPUs on Linux.
GitHub issue · open
User reports excessive bloom outside the Great Deku Tree and invisible boxes and walls inside it.
GitHub issue · open
Crashes after the intro sequence on an AMD GPU; another report describes a persistent driver crash with an RX 9070 XT.
GitHub issue · open
Heavy stuttering during shader compilation, sometimes dropping to 0 FPS, with poor reported performance.
GitHub issue · open
GitHub issue · closed
On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.
GitHub issue · closed
A commenter reports subsequent boots hang at Loading Shaders 25 / 27 with use_disk_shader_cache = true.
推奨される対処法: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false.
GitHub issue · closed
A commenter reports a black screen after the intro on AMD, attributed in the comment to rejection of the game's 1080p upscaler shader.
GitHub issue · closed
A commenter reports that 3D rendering remains black on AMD, while the start menu and 2D UI render.
GitHub issue · closed
clang-cl builds on Windows fail when windows.h min/max macros interfere with std::min/std::max, and direct FARPROC-to-function-pointer casts are rejected.
推奨される対処法: PR #164 added NOMINMAX/WIN32_LEAN_AND_MEAN and changed the two FARPROC casts, matching the user's validated local workaround.
GitHub issue · closed
A user reported that local ClangCL and MSVC builds stalled with no frames, while the compared build-75 release presented frames. The cause was not determined; a maintainer noted the report came from an old commit and may no longer happen.
GitHub issue · closed
On the reported Windows 11 system with a Radeon RX 9070, the world rendered almost entirely black after entering gameplay, with only lit areas and some white shapes visible; multi-second stalls were also reported during pipeline building and ASTC decodes.
GitHub issue · closed
Black screen or missing video during the intro or gameplay, sometimes with audio or UI still visible; user reports also mention low FPS and graphics artifacts.
推奨される対処法: A user reports shared MSVC-build settings resolved the black screen for them; another reports switching from handheld to docked mode resolved it on their setup. These are user-reported steps, not maintainer-confirmed fixes.
GitHub issue · closed
The intro video fails with a black screen; a user log reports that FFmpeg has no decoder for video/av1.
GitHub issue · closed
A user reports the emulator closes about a minute after gameplay begins on Build 75 with an NVIDIA RTX 50 series GPU and Windows 11.
GitHub issue · closed
On nx2-build-75, AV1 video streams fail to decode and the game remains on a black screen despite booting and presenting frames.
GitHub issue · closed
On AMD/RADV under Linux, AV1 intro-cutscene video renders as a solid green area while audio and subtitles work.
GitHub issue · closed
On Windows with AMD hardware, the emulator hangs indefinitely when the AV1 intro cutscene starts; the video layer is black while audio and subtitles work.
GitHub issue · closed
A user reports that the linux-aarch64 PGO AppImage fails ZBIC NSO decompression for a game whose NSOs use ZBIC, leaving it stuck without presenting a frame; the same-commit non-PGO AppImage does not show the decompression assertions.
GitHub issue · closed
User reports include indefinite launching, white graphics, and a black screen in handheld mode or past the title screen. A separate report says it boots past the intro FMV in docked mode.
GitHub issue · closed
A user reported that Fortunes Weave skips pre-rendered videos, including the opening cut-scene.
GitHub issue · closed
A user reports a crash after brief rendering while loading on Windows 10.
GitHub issue · closed
A user reports infinite loading while loading on Windows 10.
GitHub issue · closed
On build 70 (286117c), the MSVC package reportedly aborted after about 133.8 seconds of gameplay with 0xC0000409; the MinGW PGO package reportedly aborted on the intro screen with the same offset.
GitHub issue · closed
A user reported GPU crashes when booting on Bazzite with Mesa 26.2.4; the report was later said to concern an older nx2 build.
GitHub issue · closed
DK appears all black during the cutscene when finding or collecting a banana, then returns to normal.
GitHub issue · closed
Washed-out, low-saturation colors with a purple/lavender haze at the normal camera angle; colors become nearly normal when looking straight down. A user reported the haze remained on build-70.
GitHub issue · closed
On macOS, the graphics UI did not fit the screen correctly or was clipped.
GitHub issue · closed
On macOS, entering fullscreen via the window's green button immediately crashed the emulator.
GitHub issue · closed
The GitHub updater could not find Lichii releases because it pointed at the wrong feeds, according to a bot comment.
GitHub issue · open
User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.
GitHub issue · open
Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.
GitHub issue · open
User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.
GitHub issue · closed
A user reports severe performance regression after updating from Build 70 to Build 75 on Linux, with around 10 FPS on the title screen, barely reaching 15 FPS, constant stuttering, and RAM usage increasing nonstop.
GitHub issue · closed
A commenter reports darker, heavily shaded characters and a frame-rate drop of about 5 to 10 FPS in builds after 72, and associates the onset in their tests with commit 3aa89d1c.
GitHub issue · open
GitHub issue · closed
Black rendering after starting a new game, with audio and UI visible; user comments also report black screens on a PGO build.
GitHub issue · open
On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.
GitHub issue · open
Poor frame rates; the issue says performance is worse than on most other forks.
GitHub issue · open
Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.
GitHub issue · open
The issue says FPS is worse than on most other forks.
GitHub issue · open
AMD graphics-driver TDR or crash and a black screen when the game transitions from the introductory scene to gameplay; some users also report crashes while loading a save and visual bugs during gameplay.
GitHub issue · open
Users report mixed results on Build 93: an AMD GPU crash without the environment variable, successful play through Kokiri Forest, and persistent visual bugs.
GitHub issue · open
The emulator closes when loading Hyrule Market after the user exits Kokiri Forest and enters Hyrule Castle.
GitHub issue · open
The console restarts after the scene on Linux with a lenovo legion go 2 z2 and egpu 7600xt; the report names versions 83 et 93.
GitHub issue · open
Two hidden/minimized Windows CLI launches crashed in nvoglv64.dll with exception 0xc0000094 at offset 0xEFC9BB. Static findings identify stale SDL visibility state and no zero-extent guard as possible leads, but neither is proven to cause the crash.
GitHub issue · open
An AMD Linux report describes GPU/display blackout and VK_ERROR_DEVICE_LOST on entering gameplay without EDEN_NX2_NO_MESH=1; the user reports at least five minutes of gameplay with the option enabled. Another AMD Linux report describes intermittent SIGSEGV crashes that occur with or without the option.
GitHub issue · closed
Random dynarec crashes during gameplay, reported on Linux with AMD graphics cards; one report specifies an AMD RX 7000 series GPU.
GitHub issue · open
Overexposure in specific areas, including the lower part of Saria's house and the right side of the entrance to hyrule castle.
GitHub issue · open
Audio and video become desynchronized on the title screen, intro, and initial dream cutscene; a commenter reports slow-motion live-rendered video and an audio lead of approximately 3 seconds.
GitHub issue · closed
On an AMD Radeon RX 6700 XT with AMD Software (Adrenalin) 26.10.2, Lichii closes during the first shader rebuild after about 9-10 minutes; Event Viewer reports an access violation in amdvlk64.dll.
GitHub issue · open
On build 93, FPS fluctuates approximately between 20 and 60, with frequent periods around 30 and drops to 25–28 FPS in the Dragon Layer; GameSir G7 Pro rumble can be excessive, occur without an obvious trigger, or continue longer than expected.
GitHub issue · open
Constant 4 FPS in-game on AMD Radeon RX 570 4GB.
GitHub issue · open
A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.
GitHub issue · open
The mountain on the way up to Zora's Domain following the river is invisible.
GitHub issue · open
User reports a crash when loading a save on AMD RX 6000 series or older under Windows 11.
GitHub issue · open
GitHub issue · open
Rhythmic wavy effect on edges in the main area, described as depth of field toggling on and off.
GitHub issue · open
A user reports sound glitches and improper rendering after booting Mario tennis.
GitHub issue · open
GitHub issue · open
Crashes at the same moment as it flies under the user's feet; the log reports an application error in amdvlk64.dll.
GitHub issue · open
User reports freezing while loading a game and a subsequent emulator crash on macOS; in Build 93, pressing A on a controller reportedly does nothing when attempting to return to the title screen.
GitHub issue · open
The game start cutscene renders only in the bottom half on an RX 6800.
GitHub issue · open
GitHub issue · closed
A VP9 video reaching end of stream triggers error 2111-3604 and freezes emulation; the video panel appears as a solid yellow box in stable-1.0.0.
GitHub issue · open
User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.
GitHub issue · open
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
GitHub issue · open
Game freezes when the user tries the Ocarina at the Temple of Time.
GitHub issue · open
GitHub issue · open
User reports a crash when booting the game in build 88 after it worked in build 75.
GitHub issue · open
AMD GPUs may show a black screen or crash the graphics driver after loading, the intro, or a cutscene.
GitHub issue · open
On a local nx2 build, white or yellow haze outdoors and black water or foliage after an area change were reported as remaining graphics issues.
GitHub issue · open
A user reports that the game speeds up when Dynamic FPS reaches 30 FPS, while running at normal speed around 20 FPS.
GitHub issue · closed
On build-83, repeated graphics-pipeline builds on the GPU thread across boots cause a visible gameplay hitch.
推奨される対処法: A user reported that build-88 (MSVC), which includes #194, fixed the issue for them; this is not a maintainer-confirmed fix.
GitHub issue · closed
A user reported repeated GPU-thread pipeline builds and tessellation-related warnings in one Linux session; recurrence across launches was not confirmed.
GitHub issue · open
On macOS arm64 with Vulkan via MoltenVK, the Metal device may be lost with a GPU address fault or device error during intro video playback, or the GPU thread may hang at the video-to-gameplay transition in fence waiting or buffer download.
GitHub issue · open
On Apple GPUs, attachment-less framebuffer draws using a 32768×32768 surface clip can exceed device framebuffer limits and cause GPU failure/device loss. A user also reports a stream-buffer constant-buffer tail read issue on Metal.
GitHub issue · open
User reports that rejecting shader programs containing native opcode 0x4a4 avoids a Metal page fault, but may leave the run stalled at the end of the video with semaphore waits and GPU-thread abort.
GitHub issue · open
Dynamic FPS does not maintain normal game speed at 30-40 FPS; another report says gameplay speeds up at 30 FPS when CPU Clocks is set to Boost.
推奨される対処法: Set CPU Clocks to Normal to resolve the sped-up gameplay reported with Boost enabled.
GitHub issue · open
With an AMD RX 9000 series graphics card on Windows 11, the game crashes as the Great Deku Tree cutscene is about to begin, showing a black screen and an AMD driver timeout. A commenter reports a similar crash with AMD graphics on Linux.
GitHub issue · open
Users report very low frame rates in the main menu and opening cutscene on Intel Arc GPUs; a Linux user also reports a prolonged shader stall on first boot and a frozen Kokiri intro cutscene.
GitHub issue · open
A user reports a crash when launching the game; the log reports failed backing-memory and fallback-buffer allocation.
GitHub issue · open
A user reported that using a sword unloaded the grass in Kak village, then said the issue was resolved for them by clearing shaders.
推奨される対処法: Clear shaders.
GitHub issue · open
GitHub issue · open
With GPU Mode: Accurate, gameplay runs at about 30 fps and in slow motion; the commenter attributes this to the GPU thread split not starting at high GPU accuracy. Shader pipeline builds can also cause stutter on new content.
推奨される対処法: The commenter reports that changing GPU Mode to Fast resolved the slow-motion speed issue for them. For shader-build stutter, they report that an opt-in EDEN_NX2_ASYNC_DISCARD=1 skips draws while pipelines build.
GitHub issue · open
Black video on the PGO build; the game works well on MSV.
GitHub issue · open
A commenter reports crashes with AMD graphics cards related to mesh shaders and says a similar issue occurs on Windows and Linux.
GitHub issue · closed
Dialogue box background panel and hint strip flicker in about half of presented frames with EDEN_NX2_FRAMES_AHEAD=1; other HUD elements may also flicker.
推奨される対処法: Set EDEN_NX2_FRAMES_AHEAD=0. The reporter found this stopped the dialogue panel flicker, with a frame-rate cost; another reporter said the remaining occasional flicker was rare and could not be reproduced on demand.
GitHub issue · closed
Black screen with visible UI during gameplay in stages past the first one, while the world renders in the background when paused.
GitHub issue · open
User reports a permanent Vulkan startup freeze during shader compilation on AMD RX 6600-series hardware, at “Building: 13 shader(s)” with 0 FPS; a second user reports it on an RX 6600M.
GitHub issue · open
A user reports that the game remains on the Launching screen and does not start in nx2 build 88 on Windows 11.
GitHub issue · closed
GitHub issue · closed
Crashes when loading after the main menu on build 31.
GitHub issue · closed
The game runs slowly when booting.
GitHub issue · closed
The fairy fountain is invisible in the green hat boy game when dropping into the fairy fountain hole in Lost Woods.
GitHub issue · closed
GitHub issue · closed
Crashes after about 15 to 20 minutes on Windows 11 with an NVIDIA RTX 50 series GPU; the reporter states they have 16GB of RAM.
GitHub issue · closed
User reports a maximum of 23–24 FPS on an NVIDIA RTX 50 series under Windows 11.
GitHub issue · closed
The emulator force-quit after remaining on the "Loading Shaders" screen for about 2 seconds.
GitHub issue · closed
Audio randomly cuts in and out while the game runs at 20 fps on macOS.
GitHub issue · closed
A user reported a black, stuttery Deku Tree dialogue scene after the intro.
GitHub issue · closed
After the opening screen, audio plays but the display remains black.
GitHub issue · closed
Music disappears during the cutscene after booting the game.
GitHub issue · closed
Crashes while building shaders after the title card fades in The Legend of Zelda: Ocarina of Time remake for Switch 2, version 1.1.1.
GitHub issue · closed
An on-screen error appears after the cinematic and remains visible, blocking the view.
GitHub issue · closed
Black screen during cinematic after the main menu appears.
GitHub issue · closed
A user reported an infinite startup launch loop when booting the .NUP version.
GitHub issue · closed
Repeated Unmapped Write64 errors while the game is running, possible audio popping, and an emulation crash when closing the game, as reported by a user.
GitHub issue · closed
Terrain is visible through solid objects after getting past the intro.
GitHub issue · closed
User reports crashes before the training mission begins; another user reports crashes during the campaign after skipping training.
GitHub issue · closed
User reports the picture is covered with artifacts, especially on shadows.
GitHub issue · closed
A user reports a constant black screen after booting and loading the game on Build 65.
GitHub issue · closed
A black rectangle appears in what should be a mini-example guide; the reporter says it also occurs on build 70.
GitHub issue · closed
Freezes or aborts while menu preview videos play.
GitHub issue · closed
A user reported that after installing the Donkey Kong Bananza update and DLC and the Pokémon Pokopia update to NAND, the emulator closed when opened.
GitHub issue · closed
The reporter says they cannot swim in ink during the tutorial on MacOS.
GitHub issue · closed
Screen and camera shaking during play on build 65.
GitHub issue · closed
A user reported rapidly increasing VRAM usage after starting the game, followed by low framerate.
GitHub issue · closed
Fortune's Weave boots with sound and interaction but displays a black screen with no visuals.
GitHub issue · closed
Crashes while loading before the main menu; user comments also report session or emulator crashes.
GitHub issue · open
A box that can be dragged and stepped on in the Hyrule Castle grounds is invisible.
GitHub issue · open
User reports fluctuating performance of approximately 10–30 FPS, bushes disappearing when approached or changing shape, and intermittent lighting and shading glitches.
GitHub issue · open
Black screens during the introductory cinematic, GDT sequence, or gameplay; reports include intermittent black flashes and audio playing ahead of video.
GitHub issue · open
Docked mode may show a black screen except for captions or HUD, while handheld mode may appear excessively bright, low resolution, or vaseline-like.
GitHub issue · open
A commenter says many crashes with AMD graphics cards are related to mesh shaders.
GitHub issue · open
In build 75 on Windows x86_64, gameplay settles at 28–29 FPS while menus and loading screens run at 53–59 FPS; the reporter characterizes the gameplay performance as CPU-bound.
GitHub issue · open
Handheld mode gives a black 3D screen; Docked mode renders. A user also reports flicker/line artifacts at 2X resolution.
推奨される対処法: Switching to Docked mode resolved the black 3D screen in the user's report.
GitHub issue · open
A user reports frequent hangs or stalls in build 83; the trigger and duration were not isolated.
GitHub issue · open
A user reports new-area shader hitches in build88.
GitHub issue · open
On Linux with an AMD GPU, the game crashes in Deku Tree and may then remain stuck during shader compilation when booting.
推奨される対処法: A commenter reports that starting Lichii with EDEN_NX2_NO_MESH=1 usually fixes the problem.
GitHub issue · open
On AMD graphics cards, Vulkan can fail while initializing the video core; OpenGL can launch to a black screen with audio working. A commenter also reports a similar crash on Linux.
GitHub issue · open
The user reports audio delays after scenes followed by a black screen and emulator crash on Windows 11 with AMD graphics. A commenter reports a similar crash on Linux with AMD graphics.
GitHub issue · closed
GitHub issue · open
A user reports a crash when opening the game on Linux with an AMD Radeon AI PRO R9700 (9070XT).
GitHub issue · open
On an AMD Radeon RX 9070 XT, the logo, text, and UI are visible while the 3D environment remains black; audio continues and AMD driver timeouts or crashes sometimes occur.
GitHub issue · open
A commenter reports AMD graphics-card crashes related to mesh shaders.
推奨される対処法: A commenter says starting the Linux AppImage with EDEN_NX2_NO_MESH=1 usually fixes the problem.
GitHub issue · open
A commenter reports that the game looks too bright when using the Aubepine build, making it barely playable.
GitHub issue · open
OCARINA OF TIME ### Before submitting - [x] I searched existing issues and found no duplicate - [x] I'm using the latest build - [x] My game is legally dumped from my own console ### Emulator build BUILD-88 ### Regression - [ ] This is a regression (it worked in an older build) ### Last known working build _No response_ ### Game Other / not listed ### Graphics card NVIDIA RTX 30 series or older ### Opera…
GitHub issue · open
The user reports missing textures and buggy visuals, occasional startup crashes, and crashes during Grand Prix races on Intel integrated graphics.
GitHub issue · closed
Black 3D gameplay scene with HUD or menus still visible; some reports also mention stuttering, audio problems, flickering shadows, or missing tree leaves.
推奨される対処法: One commenter reported that switching to Docked mode resolved the black screen. Another reported that the scene rendered after upgrading from build-75 to Windows MSVC build-88, but settings also changed and the cause was not isolated.
GitHub issue · open
The Deku Tree exterior cutscene can render black except for a small circle around Navi, even when the title screen, intro, and earlier cinematics render correctly. A later report also observed a deterministic AMD driver crash while building graphics pipelines in the same scene.
GitHub issue · open
A half-resolution layer can produce dark blotches and translucent patches over Link, terrain, and other objects. User reports traced the issue to a depth image being cleared after a depth copy; one report says PR #185 addresses the ordering, but reports do not establish a confirmed released fix.
GitHub issue · open
River water may be dark or lack visible lit contribution, and one user reported flickering that depends on the sun's position relative to the camera.
GitHub issue · open
Outdoor scenes may remain severely white/yellow and washed out on clean upstream nx2, despite substantial improvements to vegetation and atmosphere.
GitHub issue · open
Texture-format and texture-index assertions were reported during gameplay; a separate report associated a period of such assertions with terrain and subtitle flickering, without establishing causation.
GitHub issue · open
Only character outlines and UI are visible after launching the game.
GitHub issue · open
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
GitHub issue · open
User reports the game blacks out when booted in build 83; they state it worked in build 75.
GitHub issue · open
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
GitHub issue · open
On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.
GitHub issue · open
On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.
GitHub issue · open
Black screen after the first cutscene in handheld mode and VHS-like visual filter in docked mode.
GitHub issue · closed
Boots to a black screen with audio on macOS.
推奨される対処法: Clear the cache and launch again.
GitHub issue · closed
User reports a black background at the title screen and a black screen after starting a new game, with sound still audible.
GitHub issue · closed
The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.
GitHub issue · closed
On macOS, crashes after the loading splash in tag/build-65.
GitHub issue · closed
Purple screen after starting the game and entering it.
GitHub issue · closed
The emulator crashed/exited while selecting a course in Grand Prix mode. The user had not confirmed reproducibility or whether Process Lasso contributed.
Lichii release
White streaks or trails at night, including around Navi, fireflies, and smoke.
推奨される対処法: Turn off Emulation → Configure → Graphics → Use NVIDIA DLSS in place of a game's DLSS. The source attributes the issue to DLSS and says a fix is being tested.
Lichii release
Characters look too dark, there is a green tint, and FPS is lower than in earlier builds.
Lichii release
With DLSS on, Navi, fireflies, and smoke can leave trails at night. A fix is being tested.
Lichii release
AMD Radeon RX 6000 series and older on Windows crash while building shaders after boot. The release says this is fixed in build 117; RX 7000/9000 and NVIDIA are not affected.
推奨される対処法: Update to build 117.
Lichii release
Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Lichii release
AMD black foliage and haze.
Lichii release
HUD flicker.
Lichii release
Cutscene audio drift.
Lichii release
First-launch shader stall on Linux.
Lichii release
An NVIDIA device-lost crash was reported on build 93; the release says it is awaiting retest on this build.
Lichii release
AMD black textures, haze, HUD flicker, and cutscene audio remain open investigations; the release does not claim these symptoms are fixed.
Lichii release
Initial Linux shader-loading stall remains an open investigation; the worker-cancellation fix does not address it.
Lichii release
The combined AMD shader and Vulkan synchronization fixes have not been verified in affected AMD gameplay.
Lichii release
Native draw discard can skip writes to persistent resources and leave missing effects when enabled.
Lichii release
An existing fence-worker shutdown race can leave the emulator waiting during shutdown.
Lichii release
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
Lichii release
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
推奨される対処法: Try NVIDIA driver 610.88.
Lichii release
“Failed to allocate 14336 MiB of backing memory” means Windows ran out of RAM plus page file.
推奨される対処法: Set the page file to system-managed.
Lichii release
Gameplay is capped at about 30 fps, even though the game asks for 60.
Lichii release
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
推奨される対処法: Try NVIDIA driver 610.88.
Lichii release
Failed to allocate 14336 MiB of backing memory means Windows ran out of RAM plus page file.
推奨される対処法: Set the page file to system-managed and close memory-heavy apps.
Lichii release
Some textures are still black, and the game can crash later in play.
Lichii release
Some races still stall while shaders build.
ゲームの動作確認
セットアップについて
新しいビルドをインストールして動作を確認するまでは、今動いているバージョンを残してください。切り替える前にセーブデータと設定をバックアップしてください。
同じリリースの付属ファイルはすべて lichii.exeと同じフォルダーに置いてください。リリースノートや Issue トラッカーで、依存関係のエラー文をそのまま検索してください。
入力プロファイルとボタンの割り当てを見直してください。その後、トラブルシューティングでコントローラーの機種やゲーム名を検索してください。
「Closed」は Issue トラッカーでの状態です。議論を読み、問題が修正されたのか、移動されたのか、別の理由でクローズされたのかと、影響を受けるビルドを確認してください。
Lichii のビルド、OS、GPU とドライバー、エラー全文、エラーを起こす手順を記載してください。以前は動作していたビルドでも起きるかどうかを添えてください。