はじめに

Lichii Emulator の動作要件

まずは手元のハードウェアを確認しましょう。PC に合う Lichii のパッケージを探し、必要な条件や、似た構成でのプレイ結果を確認できます。

Lichii Emulator の動作要件を表すプロセッサーとグラフィックカード
イラスト:プロセッサーとグラフィックカード
Latest recorded build build-117 Published November 7, 2026

対応環境の概要

動作要件の概要

  • Linux AppImage: glibc 2.39 or newer; examples listed are Ubuntu 24.04, Fedora 40, Debian 13, and Arch.
  • Linux tar.gz: Qt 6 and the usual system libraries must be installed.
  • macOS arm64: macOS 15 or newer.

各 OS 固有の依存関係については、下の Windows、 Linuxまたは macOS 向けの案内を確認してください。コンパイラーなどの表記については、 PGO・MSVC・Standard の解説を参照してください。

手動で選択

自分のシステムに合うビルドを探す

構成を指定すると、試せるパッケージを探せます。

build-116 のファイルを表示しています。過去のビルドやすべての公開ファイルは、 ダウンロード履歴で確認できます。

ハードウェアを手動で選択してください。GPU と DLSS の選択肢は、パッケージごとに公開された情報をもとにしています。

build-116

lichii-windows-x86_64-pgo.zip

OS
windows
Architecture
x86_64
ビルド種別
pgo
パッケージ
ZIP アーカイブ
DLSS
記載なし

パッケージに関する追加のノートはありません。

build-116

lichii-windows-x86_64.zip

OS
windows
Architecture
x86_64
ビルド種別
standard
パッケージ
ZIP アーカイブ
DLSS
記載なし

パッケージに関する追加のノートはありません。

Windows 向けパッケージの詳細

Windows の動作要件

選択したリリース: build-116

利用可能な形式: ZIP アーカイブ.

条件に合う Windows 向けファイルを見る · Windows のインストール手順

Windows 向けのリリース情報

  • Windows builds use clang-cl with ThinLTO.

build-116 のリリースノート で、パッケージの詳細を確認してください。

Linux 向けパッケージの詳細

Linux の動作要件

選択したリリース: build-116

利用可能な形式: AppImage, tar.gz アーカイブ.

条件に合う Linux 向けファイルを見る · Linux のインストール手順

Linux 向けのリリース情報

  • Linux AppImages require glibc 2.39 or newer. The Linux tar.gz uses system libraries, so Qt 6 and the usual libraries must be installed.

build-116 のリリースノート で、パッケージの詳細を確認してください。

macOS 向けパッケージの詳細

macOS の動作要件

選択したリリース: build-116

利用可能な形式: DMG, ZIP アーカイブ.

条件に合う macOS 向けファイルを見る · macOS のインストール手順

このリリースの macOS 固有の案内は記録されていません。 build-116 のリリースノートを読む

既知の制限

GPU の互換性と既知の問題

グラフィック設定を選ぶ前に、プレイや描画に関する問題を確認してください。回避策や最新情報は、リンク先の議論で確認できます。

Splatoon Raiders

ビルド: build-117

Characters look too dark, there is a green tint, and FPS is lower than in earlier builds.

Zelda: Ocarina of Time

ビルド: build-116

AMD Radeon RX 6000 series and older on Windows crash while building shaders after boot. The release says this is fixed in build 117; RX 7000/9000 and NVIDIA are not affected.

記録された対処法: Update to build 117.

Splatoon Raiders

ビルド: build-116

Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.

Ocarina of Time

First-launch shader stall on Linux.

記載なし

ビルド: build-93

AMD black textures, haze, HUD flicker, and cutscene audio remain open investigations; the release does not claim these symptoms are fixed.

記載なし

ビルド: build-93

Initial Linux shader-loading stall remains an open investigation; the worker-cancellation fix does not address it.

記載なし

ビルド: build-93

The combined AMD shader and Vulkan synchronization fixes have not been verified in affected AMD gameplay.

Zelda: Ocarina of Time

ビルド: build-75

Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.

Star Fox

ビルド: build-75

On RTX 50-series GPUs, the GPU device can still be lost after a scene change.

記録された対処法: Try NVIDIA driver 610.88.

Star Fox

ビルド: build-70

Gameplay is capped at about 30 fps, even though the game asks for 60.

Star Fox

ビルド: build-70

On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.

記録された対処法: Try NVIDIA driver 610.88.

Yoshi and the Mysterious Book (demo)

ビルド: build-70

Some textures are still black, and the game can crash later in play.

Kirby Air Riders

ビルド: build-70

Some races still stall while shaders build.

記載なし

ビルド: 116 and 117

The experimental NVIDIA DLSS replacement option is absent from Graphics settings on the Linux build, instead of appearing below RCAS Sharpness as it does in the Windows build.

記載なし

ビルド: 117

Shaders are repeatedly rebuilt when revisiting areas, causing persistent stuttering.

The Legend of Zelda: Ocarina of Time

ビルド: 117

On build 117, users report severe stuttering and low or variable FPS while shaders are building; comments also describe shader rebuilding when revisiting areas.

The Legend of Zelda: Ocarina of Time

ビルド: 117

A user reports that shader-cache rebuilding may contribute to stuttering and that deleting the cache and letting it rebuild helped, though performance was still slower than build 93.

記録された対処法: Delete the shader cache and let it rebuild.

Ocarina of Time

ビルド: Fritchii v4 (fork of Lichii), commit 18c6280

A user reports approximately 23–25 FPS in Kokiri Forest on Fritchii v4, with CPU and GPU not saturated.

Yoshi and the Mysterious Book

ビルド: 4.1

Gameplay graphics remain black while UI and button prompts work; the cutscene and opening title display correctly.

The Legend of Zelda: Ocarina of Time

Foliage, leaves, walls, doors, and other geometry can be missing on GPUs without VK_EXT_mesh_shader because task/mesh shader draws are skipped.

The Legend of Zelda: Ocarina of Time

A draft compute-based task/mesh shader fallback rendered some foliage on GTX 1070 but produced flickering geometry and still missed canopies, grass, and house walls.

Ocarina of Time

On Linux with NVIDIA GPUs, gameplay can lead to a GPU hang after roughly five minutes. Reports include Xid 109 CTX SWITCH TIMEOUT or a GPU stuck at 100% utilization without an Xid.

The Legend of Zelda: Ocarina of Time

ビルド: nx2-build-93 and nx2-build-95; Fritchii v4.1 (hotfix/v4.1-f6d42b8715)

On the reported NVIDIA systems using driver 581.29, the game crashes with Vulkan device loss during shader and pipeline compilation after the intro cinematic; reports include repeated Unmapped Device ReadBlock errors and Windows nvlddmkm Event ID 153.

記録された対処法: One user reports that updating to the official NVIDIA Game Ready 621.14 driver and rebooting resolved the issue on their system. Another comment says it started working after installing the latest Nvidia driver.

The Legend of Zelda: Ocarina of Time

ビルド: build-117

Day-only garbage graphics in the Bombchu Bowling Alley: stones and ovens flash pink, yellow, red, or black, and the sign displays garbage, noise, and fragments of another image. It looks correct at night after leaving and returning, and was still present in build-117.

The Legend of Zelda: Ocarina of Time

ビルド: nx2 a7a28175 + #292, local MSVC build

After outdoor play, the sky becomes flat yellow-white and water shimmers green until reboot, due to NaNs spreading through bloom. The report says the NaNs probably originate from fog/foliage probe reads beyond the 64 MiB graphics table-pointer cap.

記録された対処法: Use NaN-safe min/max/clamp handling and fix table-pointer reads beyond the old 64 MiB cap; the reporter confirmed normal visuals after both fixes.

Ocarina of Time

ビルド: 117

On macOS/MoltenVK with an Apple M1, the Switch 2 NSO version boots and plays audio but presents a black image from startup, with approximately 1 FPS and occasional red/green block artifacts.

The Legend of Zelda: Ocarina of Time

ビルド: nx2-build-83, nx2-build-88, nx2-build-93, nx2-build-95, nx2-build-117

On AMD GPUs, Ocarina of Time's compute shaders can fail compilation with VK_ERROR_OUT_OF_HOST_MEMORY or cause the AMD driver to crash. The issue report describes missing intro video and an eventual process crash; a later user reports an access violation inside amdvlk64.dll.

The Legend of Zelda: Ocarina of Time

Rejecting shader hashes before translation skips their dispatches and can result in missing output or a black screen; a user reports the environment switch did not affect the tested Vulkan compute-pipeline path.

記録された対処法: For testing shader rejection, keep the disk shader cache off or delete it before each run; the maintainer says cached shaders are loaded without checking the rejection list.

The Legend of Zelda: Ocarina of Time

Performance slows in crowded or busy areas, with front/back GPU-thread synchronization drains and waits; short freezes while attacking are also reported.

The Legend of Zelda: Ocarina of Time

Shader compilation can cause freezes of about 3 seconds with each step, according to a user report.

The Legend of Zelda: Ocarina of Time

On integrated AMD graphics, device-memory thresholds can keep the texture cache collector in aggressive mode even though deleting all images cannot reduce total usage below the threshold. This causes extensive image churn and GPU waits during gameplay.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: 95 Non-PGO

On Build 95 Non-PGO in Linux AMD RADV, the game remains black-screened while intro audio plays, even after shader compilation. The symptom persisted across the reported Wayland/XWayland and environment-variable tests, and after removing Vulkan Pipeline Cache and Cache Storage.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: 117

Build 117 renders again, but the user reports substantial FPS and frametime variability, including drops to 19 FPS.

The Legend of Zelda: Ocarina of Time

ビルド: Lichi build 95

Severe performance, around 8 FPS (approximately 123 ms frame time), on macOS with Apple M5 using Vulkan / MoltenVK at 1x resolution; the report also says MoltenVK fallback warnings occur. A commenter reports the same issue on Mac M4.

Fire Emblem

ビルド: nx2-build-117

A user reports that DLSS replacement does not detect the game's DLSS evaluation in Fire Emblem: Fortune's Weave: no Game DLSS network or NVIDIA DLSS (Streamline) line appears, while guest tensor operations run on cooperative matrices and GPU usage is high.

記載なし

ビルド: Lichii build-117

Full-screen 2560x1440, 60 fps VP9 transition movies play at about 0.36–0.5x speed with choppy audio; the gameplay audio recovers after the movie. This was reported for Switch 2 titles generally, with no specific game identified.

Mario Kart World

ビルド: 117

Building mesh shaders can cause a hard crash on AMD 7000 series and some other AMD cards; on Linux this may freeze the system, while on Windows it crashes the emulator.

記録された対処法: A commenter reports that setting EDEN_NX2_FORCE_MESH_FALLBACK = "1" allowed loading a save without a crash by using the compute fallback. Another commenter confirmed the setting worked and said they entered the game.

OoT

ビルド: build 117

On build 117, the game shows a black screen while background music plays and does not load, reported with an AMD RX 6000 series or older GPU on Windows 11.

The Legend of Zelda: Ocarina of Time (Switch 2)

AMD GPU users report Vulkan VK_ERROR_DEVICE_LOST crashes around the intro-to-gameplay transition or while loading a save. Reports include RX 7800 XT, RX 9070 XT, and RX 6900 XT systems; the issue is not universal across all reports or tested builds.

The Legend of Zelda: Ocarina of Time (Switch 2)

Some users report crashes or black screens after trying the EDEN_NX2_NO_MESH=1 workaround; results vary by GPU, operating system, and build.

記載なし

ビルド: 117

An open report says build 117 crashes while loading into Castle Town, with graphics artifacts on Hyrule Field and occasional continued CPU and GPU activity after the client is closed. Reporter lists AMD RX 6000 series or older, Windows 11, AMD Ryzen 5 5500, and AMD RX5700 (8GB).

Other / not listed

ビルド: Build 117

Water Temple walls have missing textures and appear invisible; a commenter confirmed that the reported ROM dump was missing data.

記録された対処法: Use a clean game dump; one user reported that this resolved the issue.

The Legend of Zelda: Ocarina of Time

A commenter reports white flashes or missing textures on Windows 11 with some RTX and AMD graphics cards, and another reports missing textures in the Deku Tree after loading a save.

Ocarina of Time Remake

ビルド: 95

Stutters or freezes and drops to 15 or fewer FPS while shaders are building.

Ocarina of Time Remake

First-visit shader stutter.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: Lichii build 88 (Linux AppImage)

Hard lag or freezes when shaders are being built, mostly on first visits to areas, as reported by the issue author.

Other / not listed

ビルド: 117

In build 117, the reporter experienced pervasive shader stutter and repeated shader rewriting, instability and choppiness, and broken frame generation. A commenter separately reports freezes when entering new areas.

Other / not listed

ビルド: Build 117

In Build 117, pre-rendered cutscenes reportedly run at 28 FPS in slow motion and fall out of sync with audio, while gameplay is unaffected.

The Legend of Zelda: Ocarina of Time

ビルド: build 117

On Linux using a Steam Deck, the reporter describes a main-menu performance regression in build 117, from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The non-PGO version reportedly had the same problem.

The Legend of Zelda: Ocarina of Time

Shader stutter and multi-second freezes while shaders are being built, including during first visits.

記録された対処法: A commenter reports the stutter was resolved for them on a fork built with PR #579 by running the one-time shader warm-up from the game files; it took about 23 minutes on their CPU.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: build-93

On build 93 with RX 9070 XT, gameplay is slow-motion at reported frame rates, with heavy bloom and overexposure in bright areas and the Great Deku Tree rendered as a dark silhouette in its intro scene.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: build-95 (the release tagged `build-94`)

On RX 5700 (RDNA1), Kokiri Forest performance is reported at 14–15 FPS, compared with 22–24 FPS indoors; build 95 is reported to have the same outdoor performance as build 93.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516)

On Lichii-AMD 2026.11.07 with RX 9070 XT using GPU Mode Fast, repeated rolling and jumping triggered black game frames while the HUD remained visible; the game continued running. Blackouts recurred in Kokiri Forest and were not accompanied by log output during the reported black periods.

記録された対処法: Switching GPU Mode from Fast to Accurate at runtime restored the picture without restarting; the commenter reports stutter afterward. Accurate mode was also reported to avoid blackouts but cause heavy stutter.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: local clang-cl Release build of nx2 at 91d1aada6 (not PGO)

With an older configuration retaining GPU accuracy High, GPU thread splitting did not start, leaving work on one GPU thread. The commenter also reports long hitches while native pipelines were built, even with async shaders on.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: build-117 (PGO)

On RX 9070 XT with extracted base-game version 1.0.0, the commenter reports blackouts and a Native compute shader rejected (per-tap gather) log error. They report no blackouts or such error during about 70 minutes of play using version 2.0.0 from a .nup on build 117 PGO.

Other / not listed

ビルド: BUILD 93

A user reports that room textures disappear inside the Water Temple. A commenter says a damaged game-data texture file may prevent its model from being built.

記録された対処法: A commenter describes a workaround in PR #267 that serves the damaged file from a sibling file, but does not confirm that it fixes the Water Temple issue.

Ocarina of Time

User reports random freezes after 5–15 minutes of play on Linux with an AMD RX 6000 series or older GPU, followed by I/O spikes up to 6GB/s, rising RAM use, and an out-of-memory emulator crash.

Ocarina of Time

ビルド: Lichii Development Build | nx2-build-88; Lichii Development Build | nx2-build-117 (89440b2)

Crashes during play with VK_ERROR_OUT_OF_DEVICE_MEMORY on 8 GB AMD GPUs; reports describe unhandled Vulkan exceptions.

The Legend of Zelda: Ocarina of Time

ビルド: Frizti v3

On Frizti v3, performance in the guard house remains low after the freeze is addressed, with about 20 fps reported as the floor after additional texture-cache changes.

green-hat kid adventure

ビルド: c0a03141a4-nx2

Black 3D content in docked mode on Linux, while the GUI overlay and main menu render; switching to handheld mode allows the game to render.

Ocarina of Time

ビルド: build 95

A user reports performance of up to 6 FPS and a crash at Kokiri Tree after removing the pipeline cache.

The Legend of Zelda: Ocarina of Time

ビルド: nx2-build-117

With Switch 2 draws with unbuilt pipelines set to Bounded and an 8 ms wait, the image washed out to white and orange and parts of the scene rendered as large flat polygons while pipelines were building.

Other / not listed

ビルド: build 117

Frequent freezing is reported while running at about 30 FPS on Windows 10 with build 117.

Other / not listed

ビルド: latest

The user reports very low FPS and rendering artifacts when running on an Intel Arc GPU under Windows 11 with Vulkan.

The Legend of Zelda: Ocarina of Time

ビルド: build-75

On an AYN Thor with Adreno 740 and Turnip, large native compute shaders cause pipeline compilation to consume substantial memory and pin Vulkan pipeline-builder threads; reports include black output, GPU device loss, or out-of-memory termination.

The Legend of Zelda: Ocarina of Time

ビルド: build-88 and build-94

On ARM hosts using NCE, the built-in Dynamic FPS by Dark and Max Resolution patches together were reported to trigger an early SIGILL on builds 88 and 94.

記録された対処法: Disable both Dynamic FPS by Dark (built-in) and Max Resolution (built-in) in the game's Add-Ons.

Zelda: Ocarina of Time

ビルド: Lichii nx2 ~95

Long shader and pipeline hitches while exploring; the user also reports texture flashes or freezes when new pipelines compile.

Other / not listed

ビルド: 117

Missing textures were reported on build 95; stuttering and long loading times were reported on build 117.

Ocarina of Time Remake

ビルド: build-117

On build-117, the user reports nonstop freezes or frame drops during gameplay. They report occasional hangs on older builds.

Other / not listed

ビルド: Build 117 PGO

A system-wide GPU error and crash after playing for a few minutes, reported with AMD RX 6000 series or older on Linux in Build 117 PGO.

Ocarina of Time

ビルド: Lichii Build 95

On Build 95, the user reports sound from the intro but no video and 0 FPS on Linux.

Other / not listed

A commenter reports a loading-screen issue that they bypassed using specific memory layout, VRAM, and ASTC recompression settings, with reduced visual quality.

The Legend of Zelda: Ocarina of Time

ビルド: Build 95

Build 95 hangs on a black screen at the intro video on reported Linux/NVIDIA systems, with GPU macro failures and semaphore waits; build 93 works in the reports.

記載なし

ビルド: Build 116

A user reports that the shader cache from Build 95 is not compatible with Build 116 and asks whether it can be reused without recompiling more than 30,000 shaders.

The Legend of Zelda: Ocarina of Time

ビルド: nx2-build-88 (55532f2)

A user reports heavy stutter when re-entering areas after graphics pipelines are evicted and rebuilt. The report attributes eviction to pipelines being unused for 9000 frames.

The Legend of Zelda: Ocarina of Time

ビルド: nx2-build-117

A user reports frequent shader-building notifications and stutter, including when revisiting areas, on nx2-build-117. Their single capture showed substantial runtime pipeline creation but no eviction entries; persistence after a second launch is undetermined.

Ocarina of Time

ビルド: build 88; builds 93, 94, and 95; nx2-588bfa611b; 9fc1a705b5-pr569

On Linux RADV systems, user reports describe GPU resets or device loss during mesh draws, sometimes with an illegal opcode in the command stream. EDEN_NX2_NO_MESH=1 avoided resets in several tests but caused missing terrain, plants, or other geometry.

記録された対処法: Users reported that EDEN_NX2_NO_MESH=1 avoided resets, with missing geometry. Tests of PR #569 reported that EDEN_NX2_FORCE_MESH_FALLBACK=1 avoided resets on Navi 23 and Navi 31 and restored geometry; these are user reports, not maintainer-confirmed fixes.

Mario Kart World

ビルド: build 88

A user report says stock build 88 reset the GPU about 25 seconds after launch on Linux RADV.

Ocarina of Time Remake

ビルド: nx2-build-95 (222877d)

With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines not used for 9000 frames are evicted, leading to runtime rebuilds and stutter when entering a new area.

Ocarina of Time

ビルド: build 116 (PGO); build 117 reported to have the same behaviour

With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines are evicted after 9000 frames, causing runtime builds, long held draws, and a reported freeze.

The Legend of Zelda: Ocarina of Time

ビルド: nx2-build-83

Issue reports describe audio desynchronization and crashes or full-system freezes during early cutscenes on AMD graphics cards.

Other / not listed

ビルド: 116

In build 116, a user reports frame generation rapidly switching between idle and auto flowstate, lower frame rates, stuttering, and the texture cache being overwritten. A commenter also reports white flashes on Windows 11.

The Legend of Zelda: Ocarina of Time

On AMD RDNA2 GPUs, the 16x16x16 VK_KHR_cooperative_matrix HMMA pipeline path can cause an access violation in amdvlk64.dll during shader or pipeline compilation, typically 30–90 seconds after game startup.

記録された対処法: The source reports that EDEN_NX2_NO_COOP_MATRIX=1 avoids the crash. A later comment states that merged PR #657 fixes it.

記載なし

ビルド: 116

A user reports that ground foliage, including 3D grass planes and flowers, is missing in build 116 on Linux with an NVIDIA RTX 30 series or older. They also report that frame generation is broken, with flow state switching between idle and auto.

Zelda: Ocarina of Time

On Linux, a black screen can occur with the Native MME error "instruction outside uploaded RAM". One report says shaders load and menu music is audible; another says the game opens, reaches 0 FPS, and freezes.

記録された対処法: A comment reports that setting DMA accuracy to Safe works as a workaround. Another comment attributes the error to a GCC 13 miscompile and says a fix was merged but was not yet in a published release.

OoT

ビルド: build-88

Cutscenes play in slow motion, lagging behind audio; the report describes them as locked to 49fps with 99% GPU usage.

Mario Kart World

ビルド: build-95

User reports 17–23.8 FPS in 3D races on build-95, compared with 40.0–54.1 FPS on build-93 under the same reported test conditions.

Other / not listed

ビルド: build 95

Black screen when starting in build 95 on Linux; a commenter reports black screen with music. The commenter says build 93 loads normally on their system.

Ocarina of Time

When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.

記録された対処法: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.

Other / not listed

ビルド: build 115

Graphics fail to load in the Water Temple; a commenter describes the area as unplayable.

記録された対処法: A commenter reports resolving the issue by using a NUP containing the missing texture files, described as 23.8 GB rather than 23.3 GB.

Other / not listed

ビルド: Build-93

Many Water Temple rooms are invisible, with transparent walls. A comment attributes this to a damaged texture file in the game dump; another user reports the issue was resolved by making a fresh dump with a NUP with a higher file size.

The Legend of Zelda: Ocarina of Time

ビルド: build-83, build-88

On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.

記録された対処法: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.

The Legend of Zelda: Ocarina of Time

ビルド: build-93

On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.

記録された対処法: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.

The Legend of Zelda: Ocarina of Time

ビルド: build-95 (`nx2-build-95`)

On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.

The Legend of Zelda: Ocarina of Time

ビルド: build-95 (`nx2-build-95`)

The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.

記録された対処法: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.

The Legend of Zelda: Ocarina of Time Remake

ビルド: nx2-build-95

User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.

The Legend of Zelda: Ocarina of Time

ビルド: Build 88, 93, and 95

Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.

Other / not listed

ビルド: build 92

The user reports performance remaining at 20 FPS with music glitches on macOS.

The Legend of Zelda: Ocarina of Time

ビルド: build 95

A user reports a black screen and around 2 FPS on macOS with build 95 on an Apple M1 Pro; shader compilation eventually finishes, but no title screen or gameplay is visible.

記載なし

ビルド: Lichii build-95

With skip_cpu_inner_invalidation enabled, some titles show pre-rendered movies as a black screen while audio and subtitles continue. The report attributes this to stale texture-cache data for decoded video planes uploaded by software DMA.

記録された対処法: The reporter tested keeping texture-cache invalidation for accumulated ranges while continuing to skip buffer, query, and pipeline invalidation; the movie rendered correctly. The comments do not confirm that this change was merged.

記載なし

ビルド: Build 95 (222877d); also reported on current main

On NVIDIA with Vulkan, a full-screen post-process compute using TLD4.F16 with mask 3 and one packed destination can fail native lowering, leaving the 3D scene black while UI, subtitles, audio, and the pause-menu background remain visible. The log reports “Native QMD failed: native shader dispatch required” every frame.

記録された対処法: The issue report describes a tested code change that accepts fewer than four taps and emits only the existing pairs. A local build rendered the affected scene correctly at 30 FPS and the log error disappeared. This was not tested on other titles using four-tap TLD4.F16.

記載なし

ビルド: build-93 (09b78bd)

In build-93 with GPU Accuracy set to Accurate, the emulator can hang randomly during loading or play when Channel 2 waits forever on a puller semaphore acquire. The issue attributes this to a data race on DmaPusher bitfields that can prevent a SET_REPORT_SEMAPHORE release from taking effect. A comment separately reports a similar semaphore hang affecting Channels 2 and 3 after about 100 minutes in a Switch 2 title.

記録された対処法: The issue reports that separating the bitfields and making synced an atomic bool prevents the hang in testing with NVIDIA and Vulkan. A comment says the proposed change builds and passes the test suite but that the commenter could not reproduce the hang.

Zelda Ocarina remake

ビルド: BUILD 88; build 93; builds 94/95

Town vegetation and small clutter render at a distance but disappear when approached; reports also mention tree leaves vanishing up close and changing shadows.

記載なし

ビルド: build 88

Translucent shaders, including water and garden windows, flicker.

記録された対処法: A comment reports that PR #354 fixes the issue.

Splatoon Raiders

ビルド: build-95(or 94 whatever)

User reports pixelated, blurry graphics and somewhat slow FPS on integrated AMD graphics in Windows 11.

Other / not listed

ビルド: 95

The user reports shader-cache compilation problems, stuttering, Hyrule Field visual bugs and frame-rate instability, and occasional cinematic cutscene audio bugs. A commenter reports that the shader pipeline cache does not persist across runs and that cutscene music is missing or mismatched.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: build-75

On an AMD RX 6750 XT, the emulator freezes at “Building 9 shaders” after launching; background audio continues and the game does not progress.

Ocarina of Time

On an RX 6650 XT setup, asynchronous shader compilation on was associated with a black screen or a freeze while building shaders; asynchronous shader compilation off allowed the game to load and play on that setup.

Ocarina of Time

ビルド: build 95

A commenter reports a freeze with background music on an AMD Ryzen 5 5500U with Radeon Graphics, regardless of the asynchronous shader compilation toggle.

記載なし

An Intel arc gpu "B580" user reports 10 fps and artifacts on the top half of the screen.

Legend of Zelda Ocarine of Time (remake)

ビルド: Lichii nx2 build 83

Reports describe audio/video desynchronization, audio stutter, hangs or stalls, low frame rates, and an in-game freeze.

Other / not listed

ビルド: build-95

The stone tablet does not render in the Lost Woods to Zora River area, although grass particles render on it.

Other / not listed

ビルド: build 95

Freezes while building shaders and does not start; the start menu theme sometimes starts and stops after about 10 seconds.

Ocarina of Time

ビルド: nx2 @ 27226d2 plus two measurement-only commits

Skipping or batching Preflushable buffer downloads can cause the scene to be overexposed because guest reads may occur before downloaded GPU-written data is available. The issue also reports potentially stale exposure data with the no-preflush experiment.

Ocarina of Time

A commenter reports that the per-fence download cost remains and describes an unmerged pull request that limits GPU-written marking to shader store extents.

Zelda: Ocarina of Time

ビルド: build-78

Audio plays from a different point in the game than the picture, including audio leading video in intro and other scenes. A bot comment says pull request #251 targets slow AV1 intro movies by skipping late frames, but it is not merged.

The Legend of Zelda: Ocarina of Time

ビルド: Lichii nx2 build 95 (222877d)

On AMD Radeon RX 9070 XT with Vulkan, the daytime sky and distant scenery can appear white or washed out, and distant terrain and water can appear black at night.

Zelda: Ocarina of Time

ビルド: Build 94

On AMD, the sky appears white and fog or distant scenery is overbright. A bot comment attributes this to far-field light probe reads being cut off at 64 MiB and shader NaN handling.

Other / not listed

ビルド: Lichii nx2 build 95 (222877d)

White sky in Hyrule, reported with an AMD RX 9000 series GPU.

Orbitals

ビルド: Lichii nx2 build 93 (09b78bd)

Black-screen hang after an unsupported native QMD release format leaves both GPU channels waiting on a semaphore.

Ocarina of Time

ビルド: nx2 55532f2d81 (build-88)

On an AMD RX 7900 XTX, the distant Kokiri Forest canopy renders neon green and cyan.

記録された対処法: #292 reportedly fixes the green; a commenter says #354 addresses the root cause. Another comment says a related fix was merged in PR #351 and was not in a published release at the time of the comment.

Ocarina of Time

On AMD Radeon RX 9070 XT with driver 2.0.416, a dotted cyan/magenta line appeared along mountain and sky silhouettes in Hyrule Field.

記録された対処法: Zero the color write mask of render targets the fragment shader does not store; the issue comment says this fix landed in build 95.

Ocarina of Time

ビルド: build 83

On Linux with AMD RX 9000-series graphics using RADV, an invalid SPIR-V fragment shader can cause a segfault during Vulkan graphics-pipeline construction during gameplay.

記録された対処法: Fixed in build 93 and later releases.

The Legend of Zelda: Ocarina of Time

ビルド: Affected builds include `nx2-build-75`; the compute-shader change is stated to be in build 93 and later.

On AMD's proprietary Windows Vulkan driver, the intro could freeze while two compute shaders were optimized, taking 6–18 minutes; long graphics-pipeline builds can also cause substantial in-game stalls.

記録された対処法: Build 93 and later build the two identified compute shaders without driver optimization on AMD's proprietary Vulkan driver. The source says long graphics-pipeline builds are a separate matter and are not covered.

Ocarina of Time

On earlier builds, small details such as leaves, pebbles, and grass flickered or appeared black with Low GPU accuracy and the split GPU thread enabled.

記録された対処法: Update to build 95 or later; the source attributes the fix to buffer usage tracking changes, with additional near-foliage fixes. EDEN_NX2_PERF_VERIFY=1 was an earlier workaround but was reported as no longer needed on build 95.

Fire Emblem

ビルド: build 93 (09b78bd); a comment reports the issue also occurs in build 95

On Linux with AMD graphics, Fire Emblem: Fortune's Weave can crash after a black screen with VK_ERROR_DEVICE_LOST and a GPU reset.

Other / not listed

ビルド: Build 93

The Fairy Fountain in the Lost Woods does not render. A comment attributes this to a damaged game-data file, not an emulator rendering bug.

記録された対処法: A comment says PR #267 adds a workaround that serves a closest sound sibling when a NUP .zs member has no zstd header; the comment asks the reporter to test whether it works.

Ocarina of Time

ビルド: 09b78bd

A user reports a black screen with title music and unresponsive controls until shaders loaded; after entering gameplay, they reported severe glitches and lag, freezes lasting about 20 seconds during shader building, and a steady 18 FPS.

The Legend of Zelda: Ocarina of Time

On an RX 6900 XT with AMD proprietary driver 2.0.353, the driver crashes while compiling shaders during gameplay; rejecting one shader hash does not prevent a subsequent crash at the same driver fault offset. The reject check may not help when the shader is already in the disk cache.

Zelda: Ocarina of Time

A user reports the frame rate drops to 2.5 FPS when shader loading begins, after the initial cutscene runs at 50–60 FPS.

記載なし

With GPU Accuracy = Accurate and Vulkan, Switch 2 titles using the native MME macro path may hang the GPU or raise DEVICE_LOST when an Increasing run spans several macro registers. The report also describes wrong macro parameters and a garbled or black scene if the assertion is absent.

記録された対処法: The report gives a tested code change: remove the slow-path assertion for macro-register writes and skip re-reading native MME parameters unless EDEN_NX2_MACRO_REFRESH=1 is set. The author reports that Accurate reached the main scene after the change on NVIDIA + Vulkan.

記載なし

With GPU Accuracy set to Accurate on Vulkan, loading can hang when a channel waits for a semaphore release that remains queued until another fence is signalled.

記録された対処法: The issue reports a tested code change that commits queued sync operations while polling for a semaphore acquire and before the GPU thread blocks on an empty queue. It also adds EDEN_NX2_ACQUIRE_COMMIT=0 to disable the polling commit.

Zelda: Ocarina of Time

ビルド: 93

A commenter reports reaching the main menu by starting with GPU accuracy set to Accurate, but reports audio issues and possible recurrence after changing settings.

The Legend of Zelda: Ocarina of Time

ビルド: build 97

On Windows 11 with an AMD RX 9000 series GPU and proprietary driver 2.0.416, gameplay is around 20 FPS with large variance, light/haze artifacts, and desynchronized, stuttering audio.

The Legend of Zelda: Ocarina of Time

ビルド: Lichii Development Build | 1.0.0-sharkiix-3.1.1

On Linux with an AMD Radeon RX 6700 XT, gameplay is around 20 FPS with audio crackling below full speed. On Windows with the same PC, only subtitles rendered.

The Legend of Zelda: Ocarina of Time

ビルド: Lichii Development Build | 1.0.0-sharkiix-3.1.1

With Mesa 25.0.7 and kernel 6.12.115, gameplay was followed after about nine minutes by a Vulkan device loss and an unrecovered display; this was not seen again after updating Mesa and the kernel.

記録された対処法: Update to Mesa 26.1.6 and kernel 7.2.11; the reporter did not see the device loss again afterward.

記載なし

ビルド: latest(95)

Green bushes transform into distorted shapes when approached near Hyrule Castle or the Temple of Time; performance is reported at 10–20 FPS in Castle Town or the field. The reporter says the LOD problem appears solved.

記載なし

ビルド: Lichii Development Build | nx2-build-99

On an AMD Radeon RX 6600 with Windows 11 25H2, the emulator crashed after a few minutes while moving between areas or entering a large open field. Logs showed VRAM budget warnings, fallback to unbacked sparse images, and an unimplemented texture-cache assertion. The issue body attributes the shutdown to the assertion after the sparse-image fallbacks.

記載なし

ビルド: Lichii Development Build | nx2-build-99

Crash after a few minutes while moving between areas or entering a large open field, following VRAM budget exhaustion and fallback to unbacked sparse images; log ends with an unimplemented texture-cache assertion at texture_cache.h:2710.

記載なし

A user reports an instant GPU crash after the starting cutscene ends, with audio out of sync, on CachyOS with AMD graphics. The log records a Vulkan device loss.

Other / not listed

ビルド: Build 93

Walls and objects are missing/not rendered inside the Deku tree.

Ocarina of Time

ビルド: Frizti v3

In a Windows AMD-driver follow-up on Frizti v3, performance was about 20 fps in a busy view and about 60 fps looking at the floor; the reporter said keeping float16 on improved the busy-view result from about 20 to 24-25 fps.

記録された対処法: The reporter found that keeping float16 on improved the measured busy-view performance; this is a user-reported workaround.

The Legend of Zelda: Ocarina of Time

ビルド: nx2 @ 09b78bd2df

On a GPU without VK_EXT_mesh_shader, mesh-shader draws may be skipped, resulting in missing scene geometry. The reported log labels skipped draws as "no pipeline" and caps the warning entries at 64.

Other / not listed

ビルド: 557d694581

Plants and bushes in the Castle appear dead up close, while bushes render correctly at a distance.

Other / not listed

ビルド: Build 93

User reports a GPU and emulator crash with VK_ERROR_DEVICE_LOST within seconds of starting Green Hat Kid on Linux using an AMD RX 9000 series card with Build 93.

記録された対処法: The user reports that setting EDEN_NX2_NO_MESH=1 avoids the crash.

記載なし

ビルド: build-94

On build 94, split-front macros fail with “instruction outside uploaded RAM”; the emulator can hang on a black screen. Reports include NVIDIA RTX 5070 and AMD Radeon RX 7800 XT systems.

記録された対処法: Set EDEN_NX2_SPLIT=1 to keep macros on the back thread; reported to avoid macro errors and restore rendering.

The Legend of Zelda: Ocarina of Time

ビルド: 95

On Linux with AMD RADV, the game stalls at a black screen at 0 FPS on build 95; the report describes repeated native MME macro execution failures.

The Legend of Zelda: Ocarina of Time

ビルド: Build 88

Black or missing 3D rendering; some reports also describe driver timeouts or crashes. Reports include AMD GPUs and one Nvidia RTX 4070 SUPER.

The Legend of Zelda: Ocarina of Time

ビルド: v93

One user reports FPS between 15 and 30 with constant drops in v93.

Other / not listed

ビルド: build 95

The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.

Mario Kart World

ビルド: build-95

On Intel UHD integrated graphics, the game reportedly boots with no rendering or textures; later, some textures appeared gray. The reporter also reports crashes when teleporting during free roam.

Other / not listed

ビルド: build-93

Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.

Hyrule Warriors

ビルド: Lichii Development Build | nx2-build-95

On the reported Windows 11 setup with an AMD Radeon RX 6600, Vulkan logs VRAM memory-budget warnings and an unimplemented-path assertion before a crash after a few minutes of gameplay.

The Legend of Zelda: Ocarina of Time

ビルド: nx2-build-88 (55532f2); follow-up reports nx2-build-93

User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.

The Legend of Zelda: Ocarina of Time

ビルド: build-93

User reports textures not working properly, slow frame rate, and a shield glitch.

Zelda: Ocarina of Time

ビルド: build -88

On Linux Mint with Intel(R) HD Graphics 620, Vulkan and OpenGL GLSL show audio without video; the introductory sequence eventually freezes when using OpenGL GLSL.

Other / not listed

ビルド: nx2-build-88

A commenter reports that OpenGL (GLSL) shows menus but a black in-game scene, while Vulkan displays the scene.

記載なし

ビルド: 93

On nx2 / build 93, normal launches without EDEN_NX2_TC_LOG can keep texture debug bookkeeping enabled for the entire session, causing unnecessary per-image map operations and retaining distinct shape keys.

The Legend of Zelda: Ocarina of Time

ビルド: 93

Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.

記載なし

ビルド: 93

Build 93 crashes the GPU on an AMD 7800xt, according to a user comment.

Other / not listed

ビルド: build-93

Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.

Other / not listed

ビルド: build 93

Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.

Ocarina of Time

ビルド: Build-93 MSVC 19.44.352995.0

User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.

Zelda Ocarina of Time

ビルド: 75

Black screen after boot on AMD GPUs; reports describe working sound and title logo, but no game image.

Zelda Ocarina of Time

ビルド: nx2-build-83

On build 83 with an RX 6800, the game was reported to render correctly in a capture while the display showed a solid green image.

Zelda Ocarina of Time

ビルド: 93

On build 93, white flashes were reported with async_presentation=true; frame_gen and game_dlss_network enabled were associated with a near-white presented frame.

記録された対処法: The reporter says setting frame_gen and game_dlss_network to false produced a correct image; setting async_presentation to false reduced white pixels in a 40-frame capture to 0.2%.

Other / not listed

ビルド: 0.93

The screen has visual noise ("nieve") and lag when entering the game.

Zelda Ocarina Of Time Remake

ビルド: build 93

Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.

Other / not listed

ビルド: 3.1.1

User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.

Other / not listed

ビルド: 09b78bd

Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.

記載なし

ビルド: 75

Users report the emulator closing or crashing while loading shaders on AMD GPUs. Reports include an RX 580 on Windows 11 and AMD GPUs on Linux.

The Legend of Zelda: Ocarina of Time Remake

ビルド: build 88

Crashes after the intro sequence on an AMD GPU; another report describes a persistent driver crash with an RX 9070 XT.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: nx2-build-92

Heavy stuttering during shader compilation, sometimes dropping to 0 FPS, with poor reported performance.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: Lichii nx2-build-75

On Radeon RX 580 (Polaris / GCN4), the game hangs at 0 FPS with a black screen while building compute pipelines as the intro video starts.

The Legend of Zelda: Ocarina of Time

ビルド: Build 75

A commenter reports subsequent boots hang at Loading Shaders 25 / 27 with use_disk_shader_cache = true.

記録された対処法: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false.

The Legend of Zelda: Ocarina of Time

ビルド: build 75

A commenter reports a black screen after the intro on AMD, attributed in the comment to rejection of the game's 1080p upscaler shader.

The Legend of Zelda: Ocarina of Time

ビルド: Build 75

A commenter reports that 3D rendering remains black on AMD, while the start menu and 2D UI render.

Ocarina of Time

ビルド: b8c812b18

A user reported that local ClangCL and MSVC builds stalled with no frames, while the compared build-75 release presented frames. The cause was not determined; a maintainer noted the report came from an old commit and may no longer happen.

The Legend of Zelda: Ocarina of Time

ビルド: build 80 (Lichii Development Build | fix/oot-upscaler-gathers-build-80)

On the reported Windows 11 system with a Radeon RX 9070, the world rendered almost entirely black after entering gameplay, with only lit areas and some white shapes visible; multi-second stalls were also reported during pipeline building and ASTC decodes.

Zelda Ocarine of time

ビルド: build 75

Black screen or missing video during the intro or gameplay, sometimes with audio or UI still visible; user reports also mention low FPS and graphics artifacts.

記録された対処法: A user reports shared MSVC-build settings resolved the black screen for them; another reports switching from handheld to docked mode resolved it on their setup. These are user-reported steps, not maintainer-confirmed fixes.

Zelda Ocarine of time

ビルド: build 75

The intro video fails with a black screen; a user log reports that FFmpeg has no decoder for video/av1.

Star Fox

ビルド: Build - 75

A user reports the emulator closes about a minute after gameplay begins on Build 75 with an NVIDIA RTX 50 series GPU and Windows 11.

The Legend of Zelda: Ocarina of Time

ビルド: nx2-build-75

On nx2-build-75, AV1 video streams fail to decode and the game remains on a black screen despite booting and presenting frames.

The Legend of Zelda: Ocarina of Time

ビルド: 75 (`nx2-build-75`)

On AMD/RADV under Linux, AV1 intro-cutscene video renders as a solid green area while audio and subtitles work.

Other / not listed

ビルド: build-70; build-75 non-PGO is also mentioned

A user reports that the linux-aarch64 PGO AppImage fails ZBIC NSO decompression for a game whose NSOs use ZBIC, leaving it stuck without presenting a frame; the same-commit non-PGO AppImage does not show the decompression assertions.

The Legend of Zelda: Ocarina of Time

ビルド: build 70; commenters also mention release-binaries #75, R75 MSVC, and R75 PGO

User reports include indefinite launching, white graphics, and a black screen in handheld mode or past the title screen. A separate report says it boots past the intro FMV in docked mode.

Fire Emblem

ビルド: 70

A user reported that Fortunes Weave skips pre-rendered videos, including the opening cut-scene.

Mario Kart World

A user reports a crash after brief rendering while loading on Windows 10.

Mario Kart World

ビルド: nx2-3bdd53d08a

A user reported GPU crashes when booting on Bazzite with Mesa 26.2.4; the report was later said to concern an older nx2 build.

記載なし

ビルド: Eglantine nx2 build 34 (3140648)

On macOS, the graphics UI did not fit the screen correctly or was clipped.

Donkey Kong Bananza

User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.

Other / not listed

ビルド: 93

Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.

Ocarina of Time Remake

ビルド: Build-93

User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.

Mario Kart World

ビルド: Build 75

A user reports severe performance regression after updating from Build 70 to Build 75 on Linux, with around 10 FPS on the title screen, barely reaching 15 FPS, constant stuttering, and RAM usage increasing nonstop.

Mario Kart World

A commenter reports darker, heavily shaded characters and a frame-rate drop of about 5 to 10 FPS in builds after 72, and associates the onset in their tests with commit 3aa89d1c.

Other / not listed

ビルド: 75

Black rendering after starting a new game, with audio and UI visible; user comments also report black screens on a PGO build.

The Legend of Zelda: Ocarina of Time

ビルド: chuppatricky-amd-testbuild-v13

On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.

Mario Kart World

ビルド: build 93

Poor frame rates; the issue says performance is worse than on most other forks.

Zelda: Ocarina of Time

Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.

Donkey Kong Bananza

The issue says FPS is worse than on most other forks.

The Legend of Zelda: Ocarina of Time

ビルド: Build 83

AMD graphics-driver TDR or crash and a black screen when the game transitions from the introductory scene to gameplay; some users also report crashes while loading a save and visual bugs during gameplay.

The Legend of Zelda: Ocarina of Time

ビルド: Build 93

Users report mixed results on Build 93: an AMD GPU crash without the environment variable, successful play through Kokiri Forest, and persistent visual bugs.

Other / not listed

ビルド: build-88

An AMD Linux report describes GPU/display blackout and VK_ERROR_DEVICE_LOST on entering gameplay without EDEN_NX2_NO_MESH=1; the user reports at least five minutes of gameplay with the option enabled. Another AMD Linux report describes intermittent SIGSEGV crashes that occur with or without the option.

Other / not listed

ビルド: 55532f2d81-nx2

Random dynarec crashes during gameplay, reported on Linux with AMD graphics cards; one report specifies an AMD RX 7000 series GPU.

Ocarina of Time

ビルド: 75

Audio and video become desynchronized on the title screen, intro, and initial dream cutscene; a commenter reports slow-motion live-rendered video and an audio lead of approximately 3 seconds.

The Legend of Zelda: Ocarina of Time

On an AMD Radeon RX 6700 XT with AMD Software (Adrenalin) 26.10.2, Lichii closes during the first shader rebuild after about 9-10 minutes; Event Viewer reports an access violation in amdvlk64.dll.

Donkey Kong Bananza

ビルド: build 93

On build 93, FPS fluctuates approximately between 20 and 60, with frequent periods around 30 and drops to 25–28 FPS in the Dragon Layer; GameSir G7 Pro rumble can be excessive, occur without an obvious trigger, or continue longer than expected.

Zelda: OoT Remake

ビルド: build 93

Constant 4 FPS in-game on AMD Radeon RX 570 4GB.

Other / not listed

ビルド: build-93

A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.

Other / not listed

ビルド: Lichii nx2 build 93 (09b78bd)

A user reports sound glitches and improper rendering after booting Mario tennis.

Other / not listed

ビルド: 91

The game start cutscene renders only in the bottom half on an RX 6800.

Donkey Kong Bananza

ビルド: Build-88

User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.

Yoshi and the Mysterious Book (demo)

ビルド: nx2-build-88

The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.

Ocarina of Time

ビルド: build 83

AMD GPUs may show a black screen or crash the graphics driver after loading, the intro, or a cutscene.

Ocarina of Time

On a local nx2 build, white or yellow haze outdoors and black water or foliage after an area change were reported as remaining graphics issues.

The Legend of Zelda: Ocarina of Time Remake

ビルド: Lichii nx2 build 88 (55532f2)

A user reports that the game speeds up when Dynamic FPS reaches 30 FPS, while running at normal speed around 20 FPS.

OoT

ビルド: build-83

On build-83, repeated graphics-pipeline builds on the GPU thread across boots cause a visible gameplay hitch.

記録された対処法: A user reported that build-88 (MSVC), which includes #194, fixed the issue for them; this is not a maintainer-confirmed fix.

Ocarina of Time

ビルド: build 83

A user reported repeated GPU-thread pipeline builds and tessellation-related warnings in one Linux session; recurrence across launches was not confirmed.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: nx2 at 8813b44 and 5a50f50

On macOS arm64 with Vulkan via MoltenVK, the Metal device may be lost with a GPU address fault or device error during intro video playback, or the GPU thread may hang at the video-to-gameplay transition in fence waiting or buffer download.

The Legend of Zelda: Ocarina of Time (Switch 2)

On Apple GPUs, attachment-less framebuffer draws using a 32768×32768 surface clip can exceed device framebuffer limits and cause GPU failure/device loss. A user also reports a stream-buffer constant-buffer tail read issue on Metal.

The Legend of Zelda: Ocarina of Time (Switch 2)

ビルド: Local nx2 builds 27226d2 and 55532f2 with user patches

User reports that rejecting shader programs containing native opcode 0x4a4 avoids a Metal page fault, but may leave the run stalled at the end of the video with semaphore waits and GPU-thread abort.

The Legend of Zelda: Ocarina of Time Remake

ビルド: Build 88

Dynamic FPS does not maintain normal game speed at 30-40 FPS; another report says gameplay speeds up at 30 FPS when CPU Clocks is set to Boost.

記録された対処法: Set CPU Clocks to Normal to resolve the sped-up gameplay reported with Boost enabled.

Other / not listed

ビルド: Lichii nx2 build 88 (55532f2)

With an AMD RX 9000 series graphics card on Windows 11, the game crashes as the Great Deku Tree cutscene is about to begin, showing a black screen and an AMD driver timeout. A commenter reports a similar crash with AMD graphics on Linux.

Ocarina of Time

ビルド: Lichii nx2 build 88

Users report very low frame rates in the main menu and opening cutscene on Intel Arc GPUs; a Linux user also reports a prolonged shader stall on first boot and a frozen Kokiri intro cutscene.

記載なし

A user reported that using a sword unloaded the grass in Kak village, then said the issue was resolved for them by clearing shaders.

記録された対処法: Clear shaders.

Legend of Green Hat Boy

ビルド: build-83

With GPU Mode: Accurate, gameplay runs at about 30 fps and in slow motion; the commenter attributes this to the GPU thread split not starting at high GPU accuracy. Shader pipeline builds can also cause stutter on new content.

記録された対処法: The commenter reports that changing GPU Mode to Fast resolved the slow-motion speed issue for them. For shader-build stutter, they report that an opt-in EDEN_NX2_ASYNC_DISCARD=1 skips draws while pipelines build.

The Legend of Zelda: Ocarina of Time Remake

ビルド: 83

A commenter reports crashes with AMD graphics cards related to mesh shaders and says a similar issue occurs on Windows and Linux.

Ocarina of Time

ビルド: nx2 55532f2d81 (build-88); Valhalla build 1d7575e0

Dialogue box background panel and hint strip flicker in about half of presented frames with EDEN_NX2_FRAMES_AHEAD=1; other HUD elements may also flicker.

記録された対処法: Set EDEN_NX2_FRAMES_AHEAD=0. The reporter found this stopped the dialogue panel flicker, with a frame-rate cost; another reporter said the remaining occasional flicker was rare and could not be reproduced on demand.

Hyrule Warriors

ビルド: 80

Black screen with visible UI during gameplay in stages past the first one, while the world renders in the background when paused.

The Legend of Zelda: Ocarina of Time

ビルド: nx2-build-88

User reports a permanent Vulkan startup freeze during shader compilation on AMD RX 6600-series hardware, at “Building: 13 shader(s)” with 0 FPS; a second user reports it on an RX 6600M.

Other / not listed

ビルド: BUILD 83

Crashes after about 15 to 20 minutes on Windows 11 with an NVIDIA RTX 50 series GPU; the reporter states they have 16GB of RAM.

Fast Fusion

ビルド: release-binaries #80

User reports a maximum of 23–24 FPS on an NVIDIA RTX 50 series under Windows 11.

Kirby Air Raiders

ビルド: release-binaries #80

The emulator force-quit after remaining on the "Loading Shaders" screen for about 2 seconds.

Other / not listed

ビルド: build 75

Audio randomly cuts in and out while the game runs at 20 fps on macOS.

Other / not listed

ビルド: build-80

Crashes while building shaders after the title card fades in The Legend of Zelda: Ocarina of Time remake for Switch 2, version 1.1.1.

Other / not listed

ビルド: 75

Black screen during cinematic after the main menu appears.

Pokémon Pokopia

ビルド: Build 65

A user reports a constant black screen after booting and loading the game on Build 65.

Mario Kart World

ビルド: commit 4285e58d06c8744a884af3ab207e60f94752fa35, compiled locally

A user reported rapidly increasing VRAM usage after starting the game, followed by low framerate.

Other / not listed

ビルド: main

Fortune's Weave boots with sound and interaction but displays a black screen with no visuals.

The Legend of Zelda: Ocarina of Time

ビルド: 83

User reports fluctuating performance of approximately 10–30 FPS, bushes disappearing when approached or changing shape, and intermittent lighting and shading glitches.

OOT

Docked mode may show a black screen except for captions or HUD, while handheld mode may appear excessively bright, low resolution, or vaseline-like.

OOT

A commenter says many crashes with AMD graphics cards are related to mesh shaders.

The Legend of Zelda: Ocarina of Time

ビルド: Lichii nx2 build 75

In build 75 on Windows x86_64, gameplay settles at 28–29 FPS while menus and loading screens run at 53–59 FPS; the reporter characterizes the gameplay performance as CPU-bound.

The Legend of Zelda: Ocarina of Time

ビルド: Lichii nx2 build 75

Handheld mode gives a black 3D screen; Docked mode renders. A user also reports flicker/line artifacts at 2X resolution.

記録された対処法: Switching to Docked mode resolved the black 3D screen in the user's report.

The Legend of Zelda: Ocarina of Time

ビルド: official build88 (55532f2)

A user reports new-area shader hitches in build88.

Other / not listed

ビルド: 5a50f50

On Linux with an AMD GPU, the game crashes in Deku Tree and may then remain stuck during shader compilation when booting.

記録された対処法: A commenter reports that starting Lichii with EDEN_NX2_NO_MESH=1 usually fixes the problem.

Other / not listed

ビルド: Build 83

On AMD graphics cards, Vulkan can fail while initializing the video core; OpenGL can launch to a black screen with audio working. A commenter also reports a similar crash on Linux.

The Legend of Zelda: Ocarina of Time

ビルド: build -88 MSVC 19.44.35229.0

The user reports audio delays after scenes followed by a black screen and emulator crash on Windows 11 with AMD graphics. A commenter reports a similar crash on Linux with AMD graphics.

The Legend of Zelda: Ocarina of Time

ビルド: Build 88

On an AMD Radeon RX 9070 XT, the logo, text, and UI are visible while the 3D environment remains black; audio continues and AMD driver timeouts or crashes sometimes occur.

The Legend of Zelda: Ocarina of Time

A commenter reports AMD graphics-card crashes related to mesh shaders.

記録された対処法: A commenter says starting the Linux AppImage with EDEN_NX2_NO_MESH=1 usually fixes the problem.

Mario Kart World

ビルド: build-83

The user reports missing textures and buggy visuals, occasional startup crashes, and crashes during Grand Prix races on Intel integrated graphics.

Ocarina of Time

ビルド: b4716fc

The Deku Tree exterior cutscene can render black except for a small circle around Navi, even when the title screen, intro, and earlier cinematics render correctly. A later report also observed a deterministic AMD driver crash while building graphics pipelines in the same scene.

Ocarina of Time

ビルド: nx2

Texture-format and texture-index assertions were reported during gameplay; a separate report associated a period of such assertions with terrain and subtitle flickering, without establishing causation.

Legend of Green hat boy

ビルド: 83

The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.

The Legend of Zelda: Ocarina of Time

ビルド: build-75

On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.

Donkey Kong Bananza

ビルド: 70 and 75

On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.

Other / not listed

ビルド: 75

Black screen after the first cutscene in handheld mode and VHS-like visual filter in docked mode.

Other / not listed

ビルド: build 75

Boots to a black screen with audio on macOS.

記録された対処法: Clear the cache and launch again.

Other / not listed

ビルド: build-75

User reports a black background at the title screen and a black screen after starting a new game, with sound still audible.

The Legend of Zelda: Ocarina of Time

ビルド: Lichii Development Build — nx2-build-75

The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.

記録された例

実際のプレイでの性能例

実際のプレイ結果を手元の構成と比べてみましょう。各 FPS は、同じ行に示されたゲーム、ビルド、ハードウェア、ドライバーでの結果です。

記録された Lichii の性能例
ゲームビルドGPU / CPUドライバーFPS動作状況出典
The Legend of Zelda: Ocarina of Time build-117 NVIDIA 4070 Super / AMD 9850x3d 記載なし 0–50 runs with issues
The Legend of Zelda: Ocarina of Time (Switch 2) build-117 Radeon RX 9070 XT / AMD Ryzen 7 5700X AMD RADV 19–65 playable
Other / not listed build-117 1080ti / i7 7700k 記載なし 30–30 runs with issues
The Legend of Zelda: Ocarina of Time build-117 記載なし / 記載なし 記載なし 10–10 runs with issues
Ocarina of Time build-117 Other / Apple M1 Vulkan through MoltenVK 1–1 runs with issues
Zelda: Ocarina of Time build-116 記載なし / 記載なし 記載なし 60–? playable
Mario Tennis Fever build-116 記載なし / 記載なし 記載なし 60–60 playable
Zelda Ocarina of Time build-93 RX 9060 XT 16 GB / i7-9700K 32.0.32015.7029 19–36 runs with issues
The Legend of Zelda: Ocarina of Time build-93 AMD Radeon RX 7900 XT (Navi 31) / i9-13900K Mesa RADV 26.2.4 60–60 runs with issues
The Legend of Zelda: Ocarina of Time build-93 AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K AMD proprietary driver 32.0.32015.7029 36–36 playable
Other / not listed build-93 記載なし / AMD Ryzen 7 4800H with Radeon Graphics 記載なし 0–15 runs with issues
Zelda: OoT Remake build-93 AMD Radeon RX 570 4GB / Intel Core i5-8500 Latest Adrenalin Drivers 4–4 runs with issues
Donkey Kong Bananza build-93 NVIDIA RTX 50 series / 記載なし 記載なし 20–60 runs with issues
The Legend of Zelda: Ocarina of Time build-93 AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X 記載なし 24–30 runs with issues
The Legend of Zelda: Ocarina of Time (Switch 2) build-93 RX 5700 (RDNA1) / 記載なし AMD proprietary 2.0.353 14–24 runs with issues
The Legend of Zelda: Ocarina of Time (Switch 2) build-93 RX 7900XT / Ryzen 7 5700X3D All drivers with their latest updates 25–55 runs with issues
The Legend of Zelda: Ocarina of Time (Switch 2) build-93 RX 9070 XT / Ryzen 7 9800X3D AMD Software 26.10.1 14–37 runs with issues
The Legend of Zelda: Ocarina of Time build-93 RTX 3060 Ti / Intel Core i7-12700 621.14 19–31 runs with issues
Other / not listed build-93 AMD RX 9000 series / 記載なし 記載なし 0–40 runs with issues
Zelda: Ocarina of Time build-93 記載なし / 記載なし 記載なし 10–25 playable
The Legend of Zelda: Ocarina of Time build-88 AMD Radeon RX 7900 XTX / Ryzen 9 3950X AMD proprietary driver 2.0.416 24–44 playable
Other / not listed build-88 Other / 記載なし 記載なし 20–20 unknown
Donkey Kong Bananza build-88 RTX 4070 / i7 13700k 記載なし 20–20 unknown
Legend of Green hat boy build-83 RTX 4070 SUPER 12 GB / i5-14600KF 621.14 30–60 runs with issues
Zelda Ocarine of time build-75 Rtx 4070 Mobile 8g / i9 13900hx 記載なし 14–14 runs with issues
Zelda Ocarine of time build-75 RTX 5080 / 記載なし 621.14 60–60 not booting
Other / not listed build-75 Other / 記載なし 記載なし 20–20 runs with issues
The Legend of Zelda: Ocarina of Time build-75 AMD Radeon RX 7900 XTX / 記載なし AMD proprietary driver 2.0.416 12–12 runs with issues
Other / not listed build-75 Other / 記載なし 記載なし 20–20 runs with issues
Donkey Kong Bananza build-75 NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 32.0.16.2101 20–20 runs with issues
Star Fox build-75 記載なし / 記載なし 記載なし 60–60 runs with issues
Zelda: Ocarina of Time build-75 RTX 3080 / Ryzen 5900X 記載なし 12–22 runs with issues
Donkey Kong Bananza build-70 NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 32.0.16.2101 20–20 runs with issues
Star Fox build-70 記載なし / 記載なし 記載なし ?–30 runs with issues
Mario Kart World build-70 記載なし / M4 Pro 記載なし 30–38 playable
Fire Emblem build-65 RTX 4060 (8gb) / AMD Ryzen 5 5600 6-Core Processor (3.50 GHz) 記載なし 30–30 runs with issues
Donkey Kong Bananza build-65 NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX 32.0.16.2101 10–30 playable
Mario Kart World tag/build-65 Other / 記載なし 記載なし 10–10 not booting
Donkey Kong Bananza build 70 (286117c) AMD RX 6000 series or older / 記載なし 記載なし 57–57 runs with issues
Ocarina of Time 62ba83427e Radeon 8060S / Ryzen AI MAX+ 395 RADV 31–37 runs with issues
Ocarina of Time 3724db9a5c RTX 4070 / i9-12900F 記載なし 16–16 playable
Ocarina of Time 55532f2d814215aaf32a76c214cf129f2cb6282b RTX 5060 Ti / Ryzen 7 7800X3D 616.92.0.0 15–51 runs with issues
Mario Kart World 記載なし AMD RX 6000 series or older / 記載なし 記載なし 10–15 runs with issues
The Legend of Zelda: Ocarina of Time Lichii build 83 (MSVC) NVIDIA GeForce GTX 1070 / Intel Core i7-7700 記載なし 18–18 runs with issues
The Legend of Zelda: Ocarina of Time Lichii nx2 build 75 NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus 621.14 28–29 runs with issues
The Legend of Zelda: Ocarina of Time Frizti v2 (765659af4) RTX 5090 / Ryzen 9800X3D 記載なし 53.66–53.66 playable
The Legend of Zelda: Ocarina of Time official build88 (55532f2), standard MSVC package RTX 5090 / Ryzen 7 9800X3D 617.42 47.64–59.9 playable
Zelda Ocarina of Time nx2-build-83 Radeon RX 6800 / 記載なし AMD 2.0.353 (AMDVLK 9.2.10.353) 43–47 runs with issues
Ocarina of Time build 95 RX 7600 (RADV) / Ryzen 7 7700 記載なし 15–20 runs with issues
Ocarina of Time build 95 RX 7900 XTX / Ryzen 7 9800X3D AMD driver 2.0.416 / 32.0.32015.7029 60–60 playable
The Legend of Zelda: Ocarina of Time (Switch 2) Lichii nx2-build-75 Radeon RX 580 (Polaris / GCN4), 8 GB / Intel Xeon E5-2667 v4 (8C/16T, AVX2) AMD Adrenalin 26.5.2 (Polaris/Vega legacy branch), Vulkan driver 2.0.279, Vulkan 1.3.260 0–0 not booting
Ocarina of Time nx2 c9bdbaa RX 6600 XT / 記載なし AMD proprietary driver 2.0.353 24–48 runs with issues
Fast Fusion release-binaries #80 NVIDIA RTX 50 series / 記載なし 記載なし 23–24 unknown
The Legend of Zelda: Ocarina of Time 記載なし RX 6650 XT (RDNA2) / i5-10400F AMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010) 16–27 runs with issues
Legend of Zelda Ocarine of Time (remake) Lichii build 83 (MSVC) NVIDIA GeForce GTX 1070 / Intel Core i7-7700 記載なし 18–18 runs with issues
Legend of Zelda Ocarine of Time (remake) 記載なし NVIDIA GeForce GTX 1650 / 記載なし 記載なし 7–7 runs with issues
Ocarina of Time nx2 5a50f50e0b; official PGO artifact of build-80 and local non-PGO nx2-latest AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T) Mesa 26.x RADV 28–35 runs with issues
Ocarina of Time Lichii nx2 build 93, Windows release RX 9070 XT 16 GB / Ryzen 7 7800X3D (8C/16T) AMD proprietary driver, Vulkan 2.0.416, Adrenalin 32.0.32015.12012 18–18 runs with issues
Ocarina of Time Lichii nx2-build-83 non-PGO AppImage RX 9070 XT 16 GB (RADV GFX1201) / Ryzen 7 5700X (AM4, 8C/16T, non-X3D) Mesa/RADV 26.2.5-1 20–35 runs with issues
The Legend of Zelda: Ocarina of Time 95 NVIDIA RTX 3070 8 GB / Ryzen 7 5700X (8C/16T) 記載なし 32.82–40.75 playable
The Legend of Zelda: Ocarina of Time (Switch 2) nx2 at 8813b44 and 5a50f50; other user tests cite 75 (c9ebb5c), 27226d2, 55532f2, and b06d181 記載なし / Apple M6 (arm64) Vulkan via MoltenVK 1.4.1 (bundled v1.4.1-ryujinx) 12–14 runs with issues
The Legend of Zelda: Ocarina of Time (Switch 2) nx2 b06d181 記載なし / 記載なし MoltenVK 12–14 runs with issues
The Legend of Zelda: Ocarina of Time nx2-build-83 AMD RX 9000 series / 記載なし 記載なし 41–41 runs with issues
The Legend of Zelda: Ocarina of Time 記載なし RTX 4080 SUPER / 記載なし 記載なし 20–20 runs with issues
The Legend of Zelda: Ocarina of Time nx2-build-88 AMD Radeon RX 6600 / AMD Ryzen 5 5600 6-Core Processor AMD proprietary driver 2.0.353 / Vulkan 1.4.315 0–0 not booting
Ocarina of Time Lichii nx2 build 88 Intel Arc / 記載なし 記載なし 1–1 boots
Ocarina of Time nx2-build-88 Intel Arc B580 (BMG G21) / Ryzen 5 5600X Mesa 26.2.6 (ANV) 8–8 runs with issues
The Legend of Zelda: Ocarina of Time (Switch 2) nx2-build-92 RX 7800 XT (RADV) / Ryzen 7 7700X Mesa 26.0.8 35–59 runs with issues
The Legend of Zelda: Ocarina of Time (Switch 2) 記載なし RX 9070 XT 16 GB / Ryzen 7 5800X3D 2.0.416 17–20 runs with issues
The Legend of Zelda: Ocarina of Time v93 RX 9070 XT and RX 5700 / 記載なし 記載なし 15–30 runs with issues
Yoshi and the Mysterious Book (demo) nx2-build-88 AMD BC-250 (Oberon APU) — RADV GFX1013 / 記載なし radv 26.2.4, Vulkan 1.4.354 37–37 runs with issues
Zelda: Ocarina of Time Lichii nx2 build 93 (09b78bd) AMD RX 9070XT / 記載なし 記載なし 30–40 runs with issues
Zelda: Ocarina of Time 記載なし RX 9070 XT / 記載なし 記載なし 10–60 runs with issues
The Legend of Zelda: Ocarina of Time build 95 Apple M1 Pro (14-core GPU) / Apple M1 Pro (14-core GPU) AppleClang 17.0.0.17000013 2–2 not booting
Zelda: Ocarina of Time 記載なし intel arc b580 / 記載なし 記載なし 10–10 unknown
The Legend of Zelda: Ocarina of Time (Switch 2) build-95 (the release tagged `build-94`) RX 5700 / 記載なし AMD 2.0.353 14–24 runs with issues
The Legend of Zelda: Ocarina of Time Remake nx2-build-95 AMD Radeon RX 6800 XT / AMD Ryzen 5 5600 AMD Adrenalin 26.10.1 15–29 runs with issues
Ocarina of Time Build-93 MSVC 19.44.352995.0 RX 9060XT 16GB / Ryzen 7 5700X 記載なし 1–30 runs with issues
The Legend of Zelda: Ocarina of Time 記載なし Radeon 860M / Ryzen AI 7 350 RADV 22–22 runs with issues
The Legend of Zelda: Ocarina of Time bf4c42e223 RX 9070 XT / Ryzen 9 9950X Mesa 26.2.6 RADV 26–57 runs with issues
The Legend of Zelda: Ocarina of Time Lichii Development Build | 1.0.0-sharkiix-3.1.1 AMD Radeon RX 6700 XT 12 GB (Navi 22) / AMD Ryzen 5 5600G (6C/12T, Zen 3) Mesa 26.1.6 (RADV) 20–20 runs with issues
The Legend of Zelda: Ocarina of Time build 97 AMD RX 9000 series / 記載なし proprietary driver 2.0.416, Vulkan ?–20 runs with issues
The Legend of Zelda: Ocarina of Time 95 AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K 記載なし 0–0 not booting
Ocarina of Time build 116 (PGO) RX 9070 XT / 記載なし AMD 2.0.395 60–60 runs with issues
The Legend of Zelda: Ocarina of Time 記載なし AMD RX 6900 XT (RDNA2) / i7-9700K AMD proprietary driver 2.0.353 (amdvlk64.dll 32.0.21045.16010) 18–30 runs with issues
Ocarina of time SW2 95 RTX2060 / 記載なし 記載なし 15–22 runs with issues
green-hat kid adventure c0a03141a4-nx2 NVIDIA GeForce RTX 4060 Ti / Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz 記載なし 20–20 runs with issues
Ocarina of Time Remake 95 NVIDIA RTX 30 series or older; 3080TI / 9800X3D 記載なし ?–60 runs with issues
The Legend of Zelda: Ocarina of Time 記載なし GTX 1050 Ti / 7th gen i5 記載なし 18–27 runs with issues
Ocarina of Time nx2-9fa4a71fa0-nx2 AMD Radeon RX 7600, 8 GB / AMD Ryzen 5 5500 32.0.32015.7029 (Vulkan 2.0.416) 15–15 runs with issues
Legend of Green hat boy 記載なし NVIDIA GeForce RTX 4070 SUPER / Intel Core i5-14600KF 621.14 90–130 playable
The Legend of Zelda: Ocarina of Time build-95 (`nx2-build-95`) RTX 4060 Laptop, 8 GB, 45 W max power limit / Intel Core i7-12650H (6P+4E, 16 threads) 610.78 9.4–51.4 runs with issues
The Legend of Zelda: Ocarina of Time 記載なし AMD Radeon RX 6750 XT (RDNA2) / Ryzen 9 5900X 32.0.21045.16010 26–26 playable
The Legend of Zelda: Ocarina of Time build-95 NVIDIA RTX 3070 Ti 8 GB / AMD Ryzen 7 2700X (8C/16T, 3.7 GHz) 記載なし 10–60 runs with issues
The Legend of Zelda: Ocarina of Time build 95 Radeon 890M / Ryzen AI Z2 Extreme 32.0.32015.5008 23–25 runs with issues
The Legend of Zelda: Ocarina of Time build 117 (PGO) Radeon 890M / Ryzen AI Z2 Extreme 32.0.32015.5008 42–44 runs with issues
The Legend of Zelda: Ocarina of Time Lichi build 95 記載なし / Apple M5 MoltenVK 8–8 runs with issues
Ocarina of Time Lichii Build 95 RTX 3050 6GB / i7-13620H 記載なし 0–0 not booting
Zelda: Ocarina of Time Lichii nx2 ~95 AMD Radeon RX 7900 GRE / 記載なし 記載なし 21–32 runs with issues
Other / not listed build-117 Clang 22.1.8 AMD RX 9000 series; RX 9060XT 16GB / Ryzen 7 5700X 記載なし 0–15 runs with issues
The Legend of Zelda: Ocarina of Time 記載なし Integrated graphics AMD (Radeon 860M, Ryzen AI 7 350, RADV / Mesa) / Ryzen AI 7 350 RADV / Mesa 22–23 runs with issues

動作要件について

動作要件に関するよくある質問

RAM はどれくらい必要? どの CPU を使えばいい?

CPU と RAM の必要条件はゲームによって異なります。まずはこのビルドの動作要件を確認し、手元に近いハードウェアを使ったレポートを探してください。

手元の PC と FPS の例をどう比較すればいい?

GPU と CPU の組み合わせが最も近いものを選び、リンク先のレポートでドライバーとゲーム設定を確認してください。GPU が高速なだけで同じ結果になるとは限りません。

DLSS を必須にすると、なぜ一部のパッケージが表示されなくなる?

この絞り込みでは、パッケージの詳細に DLSS 対応が明記されたファイルだけが残ります。ほかのファイルを見るには「指定なし」を選んでください。

自分の GPU が一覧にない場合は?

「不明または記載なし」を選び、DLSS は「指定なし」のままにして、手元の構成に合うパッケージのノートやゲームレポートを確認してください。

古いビルドの動作要件はどこで確認できる?

目的のビルドを リリース履歴で開き、対応するダウンロードまたは動作要件のリンクをたどってください。過去のビルドには、それぞれのリリース情報が残っています。