The Legend of Zelda: Ocarina of Time
User reports a permanent Vulkan startup freeze during shader compilation on AMD RX 6600-series hardware, at “Building: 13 shader(s)” with 0 FPS; a second user reports it on an RX 6600M.
ゲーム互換性
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ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Frizti v2 (765659af4) | playable | RTX 5090 / Ryzen 9800X3D | 53.66 FPS | Open report |
| build 80 (Lichii Development Build | fix/oot-upscaler-gathers-build-80) | runs with issues | Radeon RX 9070 16 GB / Ryzen 5 7500F | Not provided | Open report |
| current nx2 | playable | RTX 4070 SUPER / Not provided | Not provided | Open report |
| nx2-build-83 | runs with issues | AMD RX 9000 series / Not provided | 41 FPS | Open report |
| Not provided | runs with issues | RX 7900 XTX / Not provided | Not provided | Open report |
| build -88 MSVC 19.44.35229.0 | runs with issues | AMD RX 9000 series; RX 9060XT 16GIG / Ryzen 7 5700X | Not provided | Open report |
| nx2-build-88 | not booting | AMD Radeon RX 6600 / AMD Ryzen 5 5600 6-Core Processor | 0 FPS | Open report |
| v93 | runs with issues | RX 9070 XT and RX 5700 / Not provided | 15–30 FPS | Open report |
| Not provided | runs with issues | AMD Radeon RX 7800 XT / Not provided | Not provided | Open report |
| build 95 | runs with issues | AMD Radeon RX 9070 XT / Not provided | Not provided | Open report |
Problems or notes: A user comment reports 53.66 presents/s in a stationary village view and a limited continuous gameplay check through the training-area crawl passage to the maze entrance and back to the east pond/Mido approach. Native 60 FPS was not locked; the Deku Tree and later areas were not tested, and the release's overexposure warning was not cleared.
Problems or notes: The title screen rendered normally, but after starting a new game the world rendered almost entirely black, with only the HUD, areas lit by Navi and around Link's feet, and some blown-out white shapes visible. Multi-second stalls of 6.4 s and 5.6 s occurred during pipeline building and ASTC decodes. The report used Vulkan, 1x resolution, ScaleForce, and FIFO vsync on Windows 11 25H2. The closing comment says later builds include many Ocarina of Time fixes but does not confirm this issue was fixed.
Problems or notes: Commenter reports the over-bright, washed-out rendering is gone and says the title was played for about 20 minutes without stretched/exploded environment geometry recurring. The specific build changes responsible are unknown.
Problems or notes: The issue author reports audio running ahead of the video, cutting out and repeating during the opening cutscene, followed by a full computer freeze at the Deku Tree cutscene. Reported settings: Vulkan, GPU Mode Fast, Docked, Bilinear window adapting filter, and no anti-aliasing.
Problems or notes: A commenter reports an AMD driver timeout and GPU reset when control of Link begins, attributing it to an ambient-lighting compute dispatch. They say PR #206 fixes that timeout in their testing, but note it does not fix separate pipeline-build crashes or black-world problems.
Problems or notes: The user reports audio delays after scenes, followed by a black screen and emulator crash. A commenter reports a similar crash on Linux with AMD graphics.
Problems or notes: User reports a permanent black-screen freeze at “Building: 13 shader(s)” during the initial AV1 title screen video decoding sequence with Vulkan, GPU Mode Low/Fast, and Asynchronous Shaders enabled. The emulator shows 0 FPS and requires forced termination. The same user reports that an NVIDIA RTX 2060 boots and renders 3D gameplay with the same portable-folder configuration. Another user reports the issue on an RX 6600M.
Problems or notes: A user reports FPS between 15 and 30 with constant drops and GPU usage frequently reaching 100%.
Problems or notes: A user reported a magenta zigzag line along the Hyrule Field mountain ridge, then reported that a proposed shader-output write-mask fix removed it. This was a user report, not a maintainer-confirmed test.
Problems or notes: A user reported coloured blocks along the Hyrule Field horizon on an earlier local build, with a separate distant-horizon glow. They reported the coloured blocks gone after applying #353 in a later build; the glow remained.
Current: build-117 (2 records); previous: build-116 (0 records).
Showing 151–160 of 308 reports
Known issues from Lichii sources
User reports a permanent Vulkan startup freeze during shader compilation on AMD RX 6600-series hardware, at “Building: 13 shader(s)” with 0 FPS; a second user reports it on an RX 6600M.
A user reports that the game remains on the Launching screen and does not start in nx2 build 88 on Windows 11.
Crashes when loading after the main menu on build 31.
The game runs slowly when booting.
Crashes after about 15 to 20 minutes on Windows 11 with an NVIDIA RTX 50 series GPU; the reporter states they have 16GB of RAM.
User reports a maximum of 23–24 FPS on an NVIDIA RTX 50 series under Windows 11.
The emulator force-quit after remaining on the "Loading Shaders" screen for about 2 seconds.
Audio randomly cuts in and out while the game runs at 20 fps on macOS.
A user reported a black, stuttery Deku Tree dialogue scene after the intro.
After the opening screen, audio plays but the display remains black.
Showing 301–310 of 361 issues
最近のリリースノート
ビルド build-117 · Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Mario Tennis Fever
ビルドの選び方
上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。
最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
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