ゲーム互換性

Lichii Emulator のゲーム互換性

遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。

GitHub の Issue #201 に掲載された、Lichii Emulator で動作する Ocarina of Time
出典: GitHub の Issue #201。Ocarina of Time · コミュニティ提供のプレイ画面。
Latest recorded build build-117 Published November 7, 2026

ゲームを探す

Lichii で動作するゲームを検索

現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。

ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。

同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。

動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown playable runs with issues unknown not booting 45 reports

Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided playable Not provided / Not provided Not provided Open report
Not provided runs with issues 1080 Ti / Ryzen 5600X Not provided Open report
Not provided runs with issues GTX 1050 Ti / 7th gen i5 18–27 FPS Open report
Not provided playable RTX 3070 Ti / Ryzen 7 2700X Not provided Open report
build-95 (`nx2-build-95`) runs with issues RTX 4060 Laptop, 8 GB, 45 W max power limit / Intel Core i7-12650H (6P+4E, 16 threads) 9.4–51.4 FPS Open report
build 95 runs with issues Radeon 890M / Ryzen AI Z2 Extreme 23–25 FPS Open report
build 117 (PGO) runs with issues Radeon 890M / Ryzen AI Z2 Extreme 42–44 FPS Open report
nx2-build-95 runs with issues NVIDIA GeForce RTX 2070 / Intel Core i7-12700KF Not provided Open report
Not provided not booting NVIDIA GeForce RTX 3050 / Not provided Not provided Open report
build 88 and 93 runs with issues GTX 1060 6gb / Ryzen 5 5600 Not provided Open report

Not provided report

Statusplayable
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter says everything works on their Mac with the latest main branch; hardware and build details are not stated.

Not provided report

Statusruns with issues
GPU1080 Ti
CPURyzen 5600X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports objects and doors failing to appear.

Not provided report

Statusruns with issues
GPUGTX 1050 Ti
CPU7th gen i5
DriverNot provided
Recorded FPS18–27 FPS

Problems or notes: A commenter reports invisible push blocks, making progress difficult.

Not provided report

Statusplayable
GPURTX 3070 Ti
CPURyzen 7 2700X
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports testing the draft shader warm-up and says first-visit freezes were gone. The comment gives no broader gameplay or session-duration evidence.

build-95 (`nx2-build-95`) report

Statusruns with issues
GPURTX 4060 Laptop, 8 GB, 45 W max power limit
CPUIntel Core i7-12650H (6P+4E, 16 threads)
Driver610.78
Recorded FPS9.4–51.4 FPS

Problems or notes: User reports multi-second stalls while draws are held for unbuilt pipelines with async shaders enabled; in about 8 minutes, mean performance was 25.8 fps and six present windows had a maximum frame time over 1 s (worst 4.9 s). A fresh config used slow defaults and ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution. Settings for the measured build-95 session were GPU accuracy Low, async shaders and async presentation enabled, Docked, 8 GB memory layout, and NVDEC GPU. The report also describes Frizti v3 behavior separately: it skipped draws with no pipeline, averaging 26.0 fps in 30-fps mode (range 16.4–30), with revisits at 30.0 fps and no frames over 100 ms.

build 95 report

Statusruns with issues
GPURadeon 890M
CPURyzen AI Z2 Extreme
Driver32.0.32015.5008
Recorded FPS23–25 FPS

Problems or notes: The intro, Deku Tree cutscene, and initial gameplay rendered correctly, but the game froze at 0 FPS when Navi passed the Kokiri guard on the path to the Deku Tree. The report mentions texture format asserts and Unmapped Device ReadBlock errors.

build 117 (PGO) report

Statusruns with issues
GPURadeon 890M
CPURyzen AI Z2 Extreme
Driver32.0.32015.5008
Recorded FPS42–44 FPS

Problems or notes: The intro and cutscenes ran at 42–44 FPS and the game reached Kokiri Forest, but Unmapped Device ReadBlock errors and multi-second stalls were followed by a hard freeze before Navi reached the guard. The same errors occurred with memory layout set to both 12 GB and 4 GB.

nx2-build-95 report

Statusruns with issues
GPUNVIDIA GeForce RTX 2070
CPUIntel Core i7-12700KF
Driver616.92
Recorded FPSNot provided

Problems or notes: User reports that after the Kaepora Gaebora cutscene near Hyrule Castle, the area appears empty and foggy, Link falls through the world, and repeated void-outs prevent progression. Reported on Windows 11 25H2 in Handheld mode with Vulkan. The user says the issue reproduces 100% with the same save; listed configuration changes and disabling a built-in patch did not fix it.

Not provided report

Statusnot booting
GPUNVIDIA GeForce RTX 3050
CPUNot provided
Driver621.14.0.0
Recorded FPSNot provided

Problems or notes: Crashes during boot about 9–13 seconds after launch, after presenting its first frame, at an unimplemented nx2:vi2 function 201. The same crash is reported on builds 93 and 95.

build 88 and 93 report

Statusruns with issues
GPUGTX 1060 6gb
CPURyzen 5 5600
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports missing textures in the Deku Tree after loading a save, across two game versions and builds 88 and 93. They also report that it worked the first time.

Related game issues

Compared with Previous Build

Current: build-117 (2 records); previous: build-116 (0 records).

Showing 171–180 of 308 reports

Known issues from Lichii sources

Known Game Issues

Ocarina of Time

When fastmem could not be created, guest code ran about 1.4x slower; Kokiri Forest ran at 22.2–26.6 FPS rather than 28.5–33.8 FPS. The report attributes the slow boots to failure to allocate 14336 MiB of backing memory.

Recorded fix: Change #645 retries the section after a private commit that grows the page file; in eight back-to-back boots, all three initial failures recovered on the second attempt and none ran slowly.

Other / not listed

Graphics fail to load in the Water Temple; a commenter describes the area as unplayable.

Recorded fix: A commenter reports resolving the issue by using a NUP containing the missing texture files, described as 23.8 GB rather than 23.3 GB.

Other / not listed

Many Water Temple rooms are invisible, with transparent walls. A comment attributes this to a damaged texture file in the game dump; another user reports the issue was resolved by making a fresh dump with a NUP with a higher file size.

The Legend of Zelda: Ocarina of Time

On AMD Windows proprietary drivers, older builds can lose the GPU device when gameplay or a save starts; build-83 and build-88 reports include this problem.

Recorded fix: A Windows RX 9060 XT report found the issue absent in build-93. A Windows RX 7900 XTX report also found it absent in the CI build at 18cfe85.

The Legend of Zelda: Ocarina of Time

On AMD RADV Mesa 26.2.4, task/mesh shader use can hang the GPU and cause device loss during 3D gameplay.

Recorded fix: The reporter found that updating to Mesa RADV 26.2.6 avoided the hang on the same GPU with the same build. If using a distrobox in gamescope gaming mode, the reporter says to install the gamescope package in the container so its Vulkan WSI layer is present.

The Legend of Zelda: Ocarina of Time

On build-95, the user reports draws held while unbuilt pipelines are being built, causing multi-second stalls, even with async shaders enabled.

The Legend of Zelda: Ocarina of Time

The user reports that a fresh build-95 config starts with slow defaults, including High GPU accuracy, asynchronous shaders off, async presentation off, Handheld mode, 4 GB memory layout, and CPU NVDEC; the game ran at 10–15 fps with stalls up to 8.9 s and blurry/pixelated Handheld resolution.

Recorded fix: The user reports that writing the six listed settings before launch helped: gpu_accuracy=0, use_asynchronous_shaders=true, async_presentation=true, nvdec_emulation=2, memory_layout_mode=2, and use_docked_mode=1; set each key's \default= line to false as well.

The Legend of Zelda: Ocarina of Time Remake

User reports a black-screen stall after the first AV1 frame with async GPU emulation enabled on AMD Radeon RX 6800 XT; with async GPU emulation disabled, the game later froze during gameplay.

The Legend of Zelda: Ocarina of Time

Users report failure to start, black screens with 0 FPS, or emulator crashes in builds 88–95, including a build-95 Linux report with an unhandled SIGSEGV and null-pointer dereference. The comments caution that the reports may have different causes.

Other / not listed

The user reports performance remaining at 20 FPS with music glitches on macOS.

Showing 121–130 of 361 issues

最近のリリースノート

最新ビルドでの互換性の変化

ビルドの選び方

どのビルドを使えばいい?

上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。

最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。

互換性について

ゲーム互換性に関するよくある質問

この絞り込み条件でゲームを共有するには?

ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。

画面が真っ黒になったら何を試せばいい?

ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。

同じ GPU で結果が異なるのはなぜ?

ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。

まだ掲載されていない結果を報告するには?

Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。