After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.
build-83 → build-88
ゲーム互換性
遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。
ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 58 件、Lichii のレポートが 114 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | 7800xt / Ryzen 7 5700X | Not provided | Open report |
Problems or notes: A commenter reports a large audio/video delay during the initial cutscene, followed by black screens on both monitors, a GPU crash and reset, and a Hyprland crash when they start controlling the character.
From build-83 to build-88: follow the gameplay changes described for these two builds.
After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.
build-83 → build-88
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | not booting | AMD Radeon AI PRO R9700 (9070XT) / Not provided | Not provided | Open report |
Problems or notes: User reports the app crashes when opening the game, with a segmentation fault. They say some earlier builds worked.
From build-83 to build-88: follow the gameplay changes described for these two builds.
After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.
build-83 → build-88
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D | Not provided | Open report |
Problems or notes: The logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes sometimes occur. The issue persists after updating and rolling back the driver and restarting. The issue author says graphics displayed previously, but the issue appeared afterward.
From build-83 to build-88: follow the gameplay changes described for these two builds.
After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.
build-83 → build-88
Showing 1–3 of 3 reports
Known issues from Lichii sources
Slows when booting.
Community comments describe AMD black or corrupted-world output, fragment-pipeline compiler crashes on Windows, later timeouts or TFB stalls, corrupted output, and a RADV depth-image SPIR-V failure. These are separate reported cases; the comments do not establish a universal cause or resolution.
User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.
Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.
With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.
Recorded fix: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.
Black screen after boot; some reports say sound and the title/logo work.
On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.
On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.
Showing 31–40 of 98 issues
最近のリリースノート
ビルド build-88 · 記載なし
ビルド build-88 · 記載なし
ビルド build-88 · 記載なし
ビルド build-88 · Zelda: Ocarina of Time
ビルド build-83 · Ocarina of Time
ビルドの選び方
The Legend of Zelda: Ocarina of Time に紐づく、動作テスト済みでダウンロード可能なビルドはありません。現在のリリース一覧や、該当の Issue での議論を確認してください。
最新のダウンロード可能なリリースを試す: build-88。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。
ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。
ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。
Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。