Problems or notes: Gameplay is capped at about 30 fps despite the game asking for 60. On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Problems or notes: Issue reporter says the game remains on "Launching..." indefinitely; the log shows the emulated program breaking execution with error F001. Additional user reports mention infinite launch screens. Other users report that R75 MSVC boots past the intro FMV in docked mode, but describes severe white/black-screen graphics problems in other builds or modes.
On Adreno 740 with Turnip, large native compute-shader pipelines can keep Vulkan pipeline-builder workers busy, consume substantial memory, and result in a black screen; some tests also reported GPU hangs or device loss.
Star Fox
The emulator closes about a minute after gameplay begins on Windows 11 with an NVIDIA RTX 50 series GPU.
Hyrule Warriors
An error appears after the cinematic and remains on screen, blocking the view.
Other / not listed
Black screen during cinematic after the main menu appears; reported on Windows 11 with an AMD RX 6000 series or older GPU.
Starfox
Users report crashes before the training mission begins and during the campaign.
Other / not listed
Infinite startup launch loop when booting the .NUP version.
The Legend of Zelda: Ocarina of Time
Issue reporter says Zelda Ocarina Of Time Remake stays on "Launching..." indefinitely; the log records an emulated program break with error F001. Other reports mention an infinite launch screen.
The Legend of Zelda: Ocarina of Time
A user reports severe shader problems with white visuals; handheld mode shows a black screen.
The Legend of Zelda: Ocarina of Time
A user reports a black screen past the title screen.
Starfox
A user reports repeated Unmapped Write64 errors, possible audio popping, and an emulation crash when closing the game.
Showing 81–90 of 98 issues
最近のリリースノート
最新ビルドでの互換性の変化
ビルド build-88 · 記載なし
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
ビルド build-88 · 記載なし
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
ビルド build-88 · 記載なし
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
ビルド build-88 · Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
ビルド build-83 · Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.