Ocarina of time
Black square lines appear across Hyrule Field and disappear when approached.
ゲーム互換性
遊びたいゲームはありますか? Lichii での動作や報告されている問題を確認し、試すビルドを選びましょう。
ゲームを探す
現在のデータには、ゲームと動作環境の組み合わせが 108 件、Lichii のレポートが 308 件あります。
ゲームが見つからない場合、Lichii でのレポートがまだ掲載されていないということです。テストに失敗したという意味ではありません。
同じゲームの異なるバージョンは、プラットフォームの表示で見分けられます。
動作状況の見方: 「Unknown」は未判定、「Not booting」は起動しなかった、「Boots」は起動のみ確認、「Runs with issues」はプレイ中に問題が発生、「Playable」はテストでプレイを続けられたことを示します。
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: Crashes after the continue-game loading screen.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: The user reports that characters have no shadows.
Current: build-117 (1 record); previous: build-116 (1 record).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Other / Apple M1 | 1 FPS | Open report |
Problems or notes: Boots and plays audio, but the image is completely black from startup; intermittent red/green block artifacts are reported. Approximately 1 FPS.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | unknown | Not provided / Not provided | Not provided | Open report |
Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | NVIDIA RTX 50 series; RTX 5090 / 9800x3d | Not provided | Open report |
Problems or notes: The user reports frequent freezes or frame drops during movement, camera movement, and attacks. On older builds, they experienced occasional hangs requiring them to close and restart the game.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | 1080ti / i7 7700k | 30 FPS | Open report |
Problems or notes: Frequent freezing. A commenter attributes it to shaders and suggests rebuilding them, but another user reports that installing a 30k shader pack and deleting shaders did not help.
Current: build-117 (1 record); previous: build-116 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds. The issue is being investigated.
Current: build-117 (1 record); previous: build-116 (1 record).
Also listed as: Ocarina of Time, Zelda: Ocarina of Time, OoT, Zelda OoT, TLoZ: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | AMD RX 7000 series; RX 7800 XT (RDNA3) / Not provided | Not provided | Open report |
| build-117 | runs with issues | NVIDIA 4070 Super / AMD 9850x3d | 0–50 FPS | Open report |
Problems or notes: In the Bombchu Bowling Alley, stones along the wall and ovens flash pink, yellow, red, or black by day; the sign shows garbage, noise, and fragments of another image. The graphics look correct at night after leaving and returning. The issue remains in official build-117. The Royal Family's Tomb red line is separately reported fixed by #722.
Problems or notes: The issue author reports major stuttering and shader building around Hyrule Castle town, making play unworkable. They say visuals looked good and FPS seemed more stable in previous builds. In comments, users report shader loading/building stutter and repeated shader rebuilding when revisiting areas. One commenter says enabling “switch 2 draws with unbuilt pipelines to skip” fixed the stutter but caused graphical and lighting issues. Another says deleting the shader cache and letting it rebuild helped, but performance remained slower than build 93. A commenter reports build 93 had better FPS but worse visuals than build 117.
Current: build-117 (2 records); previous: build-116 (0 records).
Also listed as: Zelda Ocarina of time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | runs with issues | Not provided / Not provided | 10 FPS | Open report |
Problems or notes: Main-menu performance reportedly dropped from 60 FPS with some drops on the prior legacy build to 10 FPS, with audio out of sync. The reporter says the non-PGO version had the same problem.
Current: build-117 (1 record); previous: build-116 (0 records).
Showing 1–10 of 11 reports
Known issues from Lichii sources
Black square lines appear across Hyrule Field and disappear when approached.
Furniture is invisible in homes, with only its shadows visible.
Reports describe audio/video desynchronization, audio stutter, hangs or stalls, low frame rates, and an in-game freeze.
The sky is extremely bright and obscures visibility in open areas such as Hyrule Field.
The stone tablet does not render in the Lost Woods to Zora River area, although grass particles render on it.
Freezes while building shaders and does not start; the start menu theme sometimes starts and stops after about 10 seconds.
The game loads and music plays, but the screen stays black.
The fairy fountain grotto's walls and other parts are invisible in underground areas with red health fairies. A commenter reported that a damaged NUP game-data file was the cause.
Recorded fix: PR #267 workaround: when loading the NUP, serve a .zs member with no zstd header from its closest sound sibling. A user reported that the workaround restored the grotto.
Skipping or batching Preflushable buffer downloads can cause the scene to be overexposed because guest reads may occur before downloaded GPU-written data is available. The issue also reports potentially stale exposure data with the no-preflush experiment.
A commenter reports that Kokiri Forest and the Deku Tree can run much more slowly after watching the New Game intro than when loading a save directly; the commenter reports a storage-write extent branch improved the intro-first result.
Showing 141–150 of 361 issues
最近のリリースノート
ビルド build-117 · Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Zelda: Ocarina of Time
ビルド build-116 · Mario Tennis Fever
ビルドの選び方
上でゲームを選ぶと、動作テスト済みのビルドのうち、ダウンロードできるものを確認できます。ゲームを選ぶ前は、最新の公開ファイルを使い、リリースノートを確認してください。
最新のダウンロード可能なリリースを試す: build-117。テスト中に戻せるよう、動作するビルドも残しておいてください。
互換性について
ゲーム、動作状況、GPU、ビルドで絞り込み、ページの URL をコピーしてください。ゲームを指定したリンクを開くと、そのレポートカードが表示されます。
ほかのレポートで、メニューまで進めたか、プレイできたかを確認してください。ドライバーとレンダラーを控えて、 トラブルシューティングでゲーム名やエラーを検索してください。
ドライバーのバージョン、グラフィック設定、CPU 負荷、テストした場面によって結果が変わります。設定を変える前に、これらの条件を比べてください。
Lichii の公式 Issue トラッカーを利用してください。ゲーム名、ビルドタグ、ハードウェア、ドライバー、設定、結果を再現する手順を記載してください。