Téléchargez les fichiers Windows actuellement proposés (lichii-windows-x86_64.zip (x86_64)) depuis la version officielle build-88 et conservez leur nom d’origine.
Extrayez l’archive dans un dossier où vous avez les droits d’écriture. Ne lancez pas l’exécutable directement depuis l’archive compressée.
Lancez lichii.exe depuis le dossier d’extraction. Si Windows affiche un avertissement de sécurité, vérifiez que le fichier provient du lien officiel de la version avant de décider de poursuivre.
Choisissez parmi les fichiers Linux publiés (lichii-linux-aarch64.AppImage (arm64), lichii-linux-aarch64.tar.gz (arm64), lichii-linux-x86_64.AppImage (x86_64), lichii-linux-x86_64.tar.gz (x86_64)) celui qui correspond à l’architecture de votre système, puis téléchargez-le depuis le lien de la version.
Pour lichii-linux-aarch64.AppImage, exécutez chmod +x 'lichii-linux-aarch64.AppImage' dans le dossier du téléchargement, puis lancez cette AppImage.
Pour lichii-linux-aarch64.tar.gz, extrayez d’abord l’archive, puis lancez l’exécutable depuis le dossier d’extraction. Si un message signale une dépendance glibc ou Qt manquante, consultez les notes de la version sélectionnée et le ticket d’origine pour connaître la version requise.
Conservez l’URL et le tag de la version avec le fichier installé pour pouvoir rattacher vos futurs résultats de compatibilité à la même version.
Indications de la version
Linux AppImage requires glibc 2.39 or newer.
Linux tar.gz uses system libraries; Qt 6 and the usual libraries must be installed.
Choisissez parmi les fichiers macOS publiés (lichii-macos-arm64.dmg (arm64), lichii-macos-arm64.zip (arm64)) celui qui correspond à l’architecture de votre système, puis téléchargez-le depuis le lien de la version.
Pour lichii-macos-arm64.dmg, ouvrez le DMG et déplacez l’application dans un dossier que vous gérez, par exemple Applications.
Pour lichii-macos-arm64.zip, ouvrez le ZIP et déplacez l’application dans un dossier que vous gérez. Si macOS demande une confirmation au premier lancement, faites un clic droit sur l’application et choisissez Ouvrir.
Si macOS affiche un avertissement de sécurité, comparez votre téléchargement à la version officielle avant de poursuivre. Laissez les protections habituelles du système activées.
Lancez Lichii depuis le dossier où vous avez placé l’application.
Configurez Lichii dès le premier lancement : choisissez la disposition de manette qui vous convient, réglez les graphismes et ajoutez votre bibliothèque de jeux.
Graphismes
Commencez par les réglages graphiques décrits dans les notes de votre version. Changez un seul réglage à la fois et notez le tag de la version avec vos résultats.
Connectez votre manette, attribuez les boutons, puis enregistrez le profil. Si un bouton ne fonctionne pas, recherchez le modèle de votre manette et votre version de Lichii dans la section de dépannage.
Vos fichiers de jeu
Ajoutez vos jeux obtenus légalement depuis la bibliothèque ou l’option d’ouverture de fichiers de jeu de Lichii. Les jeux, les clés et le micrologiciel sont à fournir séparément.
Notes officielles d’installation actuelles
Games and system files are not included; use only games and system files you have legally obtained.
The rebrand retains the existing Eden/Eglantine data directories and configuration keys. It does not move or delete saves, settings or shader caches.
Back up saves before testing experimental builds.
Before changing settings, try booting games with stock options.
Reprendre la partie
Erreurs fréquentes dans Lichii et solutions
128 problèmes dans la liste
Aucun problème ne correspond à cette recherche. Consultez les notes de version ou essayez le texte exact de l’erreur.
GitHub issue
· open
macOS/MoltenVK: Ocarina of Time (0400486024DEC000) kills or hangs the Metal device at the intro-video boundary
Jeu : Zelda: Ocarina of TimeSystème : macOS 27.2 (26B123)
On macOS arm64 through MoltenVK, the Metal device may be lost or the GPU thread may hang at the intro-video/gameplay boundary. A commenter attributes the device loss to an attachment-less framebuffer reaching 32768×32768, above the stated Apple GPU limit of 16384.
GitHub issue
· open
macOS/MoltenVK: Ocarina of Time (0400486024DEC000) kills or hangs the Metal device at the intro-video boundary
Jeu : Zelda: Ocarina of TimeSystème : macOS 27.2 (26B123)
After a local workaround for device loss, a commenter reports that the 3D scene remains black while sound and subtitles work on an older Eglantine fork; current nx2 behavior was not yet checked.
GitHub issue
· open
[VBug]
Jeu : Hyrule WarriorsSystème : Windows 11Version : 80
In stages past the first one, the gameplay screen is black while the UI remains visible; pausing shows the world rendered in the background.
GitHub issue
· open
[Crash]
Jeu : Zelda: Ocarina of TimeSystème : LinuxVersion : 88
User reports a crash when opening the game on Arch Linux with an AMD Radeon AI PRO R9700 (9070XT); the console reports a segmentation fault.
GitHub issue
· open
[Crash] AMD Crash/AudioDesync
Jeu : Zelda: Ocarina of TimeSystème : Windows 11Version : nx2-build-83
User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.
GitHub issue
· open
[AMD RX 9070 XT] Black screen with UI visible and GPU driver timeout (Build 88)
Jeu : Zelda: Ocarina of Time
On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.
GitHub issue
· open
[VBug] Black Rendering
Système : Windows 10Version : 75
A user reports black visuals except for the UI after starting a new game, while audio is audible.
GitHub issue
· open
[VBug] Black Rendering
Version : 88
A commenter reports that the PGO build produces a black screen in both docked and handheld modes.
GitHub issue
· open
[Crash] An error occured initializing the video core
Système : Windows 11Version : Build 83
While booting an unidentified "little green hat adventure game," the emulator reports an error initializing the video core, suggesting outdated GPU drivers. On OpenGL, the game launches but shows a black screen while sound works. The reporter says their RX 9070XT drivers are updated; a commenter reports the same problem with a 7000 series GPU.
GitHub issue
· closed
[GBug] Mario Kart World – Severe Performance Regression in Build 75
Jeu : Mario Kart WorldSystème : LinuxVersion : Build 75
User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.
GitHub issue
· open
[GBug] Pokémon Pokopia: black screen (only character outlines and UI are visible)
Jeu : Pokémon PokopiaSystème : Windows 11Version : build 88
Only character outlines and UI are visible after launching the game.
GitHub issue
· open
[Crash] Ocarina of Time (0400486024DEC000): freezes in Hyrule Castle Town pot room near the guard
Jeu : Zelda: Ocarina of TimeSystème : Windows 10Version : perf/frizti-integration build-85
User-reported reproducible freeze when walking deeper into the pot room in Hyrule Castle Town, near the guard.
GitHub issue
· open
[GBug] Green hat kid bushes, shrubbery and grass turn dead when approaching too close.
Jeu : green-hat kid adventureSystème : LinuxVersion : 5f6066b26b-nx2; also reported in build 83
Shrubbery, bushes, and grass turn dead-looking when approached in Hyrule Castle, especially in Zelda's garden. A user reports that it still occurs in build 83.
GitHub issue
· open
[GBug] Ocarina of Time (0400486024DEC000): gameplay settles at ~29 fps, CPU-bound on two cores (build 75)
Jeu : The Legend of Zelda: Ocarina of Time
User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.
GitHub issue
· open
[GBug] Ocarina of Time (0400486024DEC000): gameplay settles at ~29 fps, CPU-bound on two cores (build 75)
Jeu : The Legend of Zelda: Ocarina of Time
A user report says resolution 2X caused flicker or line artifacts; a separate candidate-build report says the release's overexposure warning was not cleared by its limited test.
GitHub issue
· open
[Crash] AMD Ocarina of time Doesn't Start
Jeu : Zelda: Ocarina of TimeSystème : Windows 10Version : build 83
The issue reporter using an AMD RX 6600 8GB on Windows 10 reports that the emulator starts loading and then remains on a black screen.
GitHub issue
· open
[Crash] AMD Ocarina of time Doesn't Start
Jeu : Zelda: Ocarina of Time
Commenters report rendering failures, black screens, and AMD driver crashes; one reports that audio continues while rendering is crashed.
A half-resolution layer drawn by pixel shader c72b6ea746c00433 causes dark blotches and translucent patches over objects in reported scenes. Users traced the issue to an occlusion-depth copy being wiped by deferred clears before the layer samples it.
Solution proposée : A user-reported workaround is EDEN_NX2_REJECT_HASH=c72b6ea746c00433; it removes the blotches in tested scenes but removes the river's visible water surface. Another user described PR #185 as fixing the ordering issue, but did not provide a tested result for that fix.
Jeu : Ocarina of TimeSystème : WindowsVersion : build-80
The Deku Tree exterior cutscene can render black except for a small area around Navi; a user also reported an AMD graphics-driver crash while building graphics pipelines in that scene.
Users reported missing grass, ferns, and broadleaf vegetation, with associated haze or overexposure in Kokiri Forest. A user reported that a local build with listed rendering commits restored grass and ferns and removed heavy haze in one location; a later comment proposed PR #204 for stale occlusion-query reads, but did not report a test result for that PR.
Jeu : Ocarina of TimeSystème : Windows 11 24H2Version : nx2 with extra PRs
A user reported zero-format texture assertions, Unmapped Device ReadBlock errors, and flickering terrain and subtitles; causation was not established.
GitHub issue
· open
Ocarina of Time (Switch 2) gets stuck at "Building 9 shaders" on AMD RX 6750 XT
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11Version : build-75
On AMD RDNA2 GPUs, the game may freeze during shader or pipeline building, sometimes with background audio continuing. A commenter also reports black-screen or shader-building hangs with asynchronous shader compilation enabled.
GitHub issue
· open
[GBug] Ocarina of Time (0400486024DEC000): intro freezes for 6 to 18 minutes on AMD while the driver optimizes two compute shaders
Jeu : Zelda: Ocarina of TimeSystème : Windows 11Version : nx2 `27226d256`; also official `nx2-build-75`
On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.
Solution proposée : Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.
GitHub issue
· open
[Perf] OoT (0400486024DEC000): per-fence Preflushable buffer downloads (~430 MB/s) are the biggest GPU back-thread cost; batching them gives +55% draws/s but breaks exposure
Jeu : Zelda: Ocarina of TimeSystème : Windows 11Version : nx2 @ 27226d2 plus two measurement-only commits
In the measurement-only experiment, disabling per-fence Preflushable downloads or batching downloads by 64 fences caused overexposure in Kokiri Forest.
GitHub issue
· open
[Perf] OoT (0400486024DEC000): per-fence Preflushable buffer downloads (~430 MB/s) are the biggest GPU back-thread cost; batching them gives +55% draws/s but breaks exposure
Jeu : Zelda: Ocarina of TimeSystème : Linux, Fedora 44
A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.
GitHub issue
· open
[Perf] OoT (0400486024DEC000): per-fence Preflushable buffer downloads (~430 MB/s) are the biggest GPU back-thread cost; batching them gives +55% draws/s but breaks exposure
Jeu : Zelda: Ocarina of Time
Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.
GitHub issue
· open
[VBug] OoT Slows when booting.
Jeu : Zelda: Ocarina of TimeSystème : Windows 11Version : 83
Slows when booting.
GitHub issue
· open
Ocarina of Time harvest fork: findings and open tasks
Jeu : Zelda: Ocarina of Time
Community comments describe AMD black or corrupted-world output, fragment-pipeline compiler crashes on Windows, later timeouts or TFB stalls, corrupted output, and a RADV depth-image SPIR-V failure. These are separate reported cases; the comments do not establish a universal cause or resolution.
GitHub issue
· open
[Crash] Linux/RADV (RX 9070 XT): invalid SPIR-V fragment shader (depth image u32 sampled as f32) segfaults in VkPipelineBuild, Ocarina of Time
Jeu : Zelda: Ocarina of TimeSystème : LinuxVersion : build 83 (clang 23.1.6)
User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.
GitHub issue
· open
Old Gtx e new rtx, same fps
GitHub issue
· open
[Crash]
Système : LinuxVersion : 5a50f50
User reports repeated crashes around Deku Tree, followed by booting getting stuck compiling shaders; deleting the shader cache allows booting again. Another user reports the problem only with RADV.
Solution proposée : Deleting the shader cache allows booting again, according to the user report.
GitHub issue
· open
[Bug] Windows build-83 can hang on Closing software after OoT gameplay
Jeu : Zelda: Ocarina of TimeSystème : Windows 11Version : build-83
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
GitHub issue
· open
[VBug] playing mario kart world but textures wont load. also crashes when playing the grand prix race
Jeu : Mario Kart WorldSystème : Windows 11Version : build-83
A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.
GitHub issue
· open
[VBug] fairy fountain invisible green hat boy game
GitHub issue
· open
[GBug] OoT (0400486024DEC000): the same ~60 cached graphics pipelines are rebuilt on the GPU thread every boot
Jeu : Zelda: Ocarina of TimeSystème : Windows 11 25H2 (build 26200)Version : build-83 (PGO, Windows x86_64)
Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.
GitHub issue
· open
[VBug] Oot is in a "nightmare mode"? also gameplay speed is at like 30%
Jeu : Zelda: Ocarina of TimeSystème : Windows 11Version : build-83
With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.
Solution proposée : Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.
GitHub issue
· open
[GBug] literally The Legend of Green
Système : Windows 11Version : Lichii nx2 build 83 (5a50f50)
The issue title says “literally The Legend of Green,” but the game field is “Other / not listed”; no specific compatibility symptom is stated.
GitHub issue
· open
[GBug] Black Screen In AMD - Zelda Ocarina Of Time
Jeu : Zelda Ocarina of TimeSystème : Windows 11; comments also report Windows 10 and LinuxVersion : 75
Black screen after boot; some reports say sound and the title/logo work.
GitHub issue
· open
[GBug] Black Screen In AMD - Zelda Ocarina Of Time
Jeu : Zelda Ocarina of TimeSystème : Windows 11 24H2Version : nx2-build-83
On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.
GitHub issue
· open
[GBug] Black Screen In AMD - Zelda Ocarina Of Time
Jeu : Zelda Ocarina of TimeSystème : WindowsVersion : build 83
On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.
GitHub issue
· open
[Crash] Ocarina of Time: AMD RX 7900 XTX driver timeout / device lost at gameplay start, gone with #150 reverted
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows
User reports GPU driver timeout or device loss when gameplay starts on AMD Windows systems, including RX 7900 XTX and RX 9060 XT. Reports associate the issue with #150 pointer-binding changes, but this is an unconfirmed hypothesis.
GitHub issue
· open
[GBug] Ocarina of Time on RADV (RX 9070 XT): 28-35 fps, 35 ms frame with no saturated thread (translation/sync bound)
Jeu : Zelda: Ocarina of TimeSystème : Bazzite (Fedora Atomic 45), kernel 7.2.15, KDE Plasma Wayland / Gamescope sessionVersion : nx2 `5a50f50e0b` (official PGO artifact of build-80)
PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on the reported machine.
GitHub issue
· open
[VBug] start up on OoT remake screen plays, but after that only audio and a black screen
Jeu : Other / not listedSystème : Windows 11Version : build 75
After the startup screen, audio plays but the screen is black.
GitHub issue
· open
[GBug]
GitHub issue
· open
[Crash] Loading Shaders AMD
Jeu : Other / not listedSystème : Windows 11; LinuxVersion : 75
The emulator closes while loading shaders before a game is opened; the report says it used 20GB of RAM. Reports mention Windows 11 and Linux, and AMD GPUs.
GitHub issue
· open
10-20 min BUILD 83] Legend of Green hat boy Crash
Jeu : Legend of Green hat boySystème : Windows 11Version : BUILD 83
User reports the game crashes after about 15 to 20 minutes.
GitHub issue
· open
[VBug] Regression: Legend of green hat blacks out
Jeu : Legend of Green hat boySystème : macOSVersion : build 83
User reports the game blacks out when booted in build 83; they state it worked in build 75.
GitHub issue
· open
[Crash after 5 - 10min BUILD 83] Legend of Green hat boy (PGO Crashes on boot)
Jeu : Legend of Green hat boySystème : LinuxVersion : 83
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
GitHub issue
· open
[GBug] Zelda: Ocarina of Time (0400486024DEC000): the audio plays a different part of the stream than the picture
Jeu : Zelda: Ocarina of TimeSystème : Windows 11
Clean audio from a different point of the game plays while the intro image is displayed; audio and picture are substantially out of sync.
GitHub issue
· open
Ocarina of Time (0400486024DEC000) build-75: macro parameter desync + unknown texture format 100, broken lighting/bloom and corrupted textures
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Gentoo LinuxVersion : build-75
On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.
GitHub issue
· open
[VBug] OoT (0400486024DEC000): textures flicker with Low GPU accuracy + EDEN_NX2_SPLIT=2 on AMD RX 9070 XT; High fixes it but turns the split off (~9 fps)
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11
Textures and surfaces flicker with Low GPU accuracy and EDEN_NX2_SPLIT=2 on Radeon RX 9070 XT; some surfaces remain white temporarily.
GitHub issue
· open
[VBug] OoT (0400486024DEC000): textures flicker with Low GPU accuracy + EDEN_NX2_SPLIT=2 on AMD RX 9070 XT; High fixes it but turns the split off (~9 fps)
Jeu : The Legend of Zelda: Ocarina of Time
Outdoor haze is very strong, and the river surface can appear dark or black.
GitHub issue
· open
[VBug] OoT (0400486024DEC000): textures flicker with Low GPU accuracy + EDEN_NX2_SPLIT=2 on AMD RX 9070 XT; High fixes it but turns the split off (~9 fps)
Jeu : The Legend of Zelda: Ocarina of Time
A commenter reports being unable to load a save, with the PC hard-locking or freezing before recovering after a driver crash or timeout; same GPU, 32GB RAM, and i7 9700K.
GitHub issue
· open
Donkey Kong Bananza: terrain missing (white/black) on builds 70 and 75, renders correctly on build 65
Jeu : Donkey Kong BananzaSystème : Windows 11 25H2 (build 26200.9818)Version : 70 and 75
On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.
GitHub issue
· open
[GBug] Fast Fusion runs at max 24 fps
GitHub issue
· open
[Crash] Kirby Air Raiders force quit in "Loading Shaders" screen
Jeu : Kirby Air RidersSystème : Windows 11Version : release-binaries #80
The emulator force quits after being stuck on the "Loading Shaders" screen for about 2 seconds.
GitHub issue
· closed
[GBug] Ocarina of Time: black 3D gameplay screen; HUD remains visible (Lichii build 75)
Jeu : The Legend of Zelda: Ocarina of TimeVersion : Lichii nx2 build 75
The 3D gameplay scene can appear black while the HUD remains visible.
Solution proposée : Switch to Docked mode; one commenter reported this resolved the black screen. Other reports say this workaround did not help.
GitHub issue
· closed
[GBug] Ocarina of Time: black 3D gameplay screen; HUD remains visible (Lichii build 75)
Jeu : The Legend of Zelda: Ocarina of TimeVersion : Lichii build 75
A commenter reported stuttering, FPS drops, and overexposure after switching to Docked mode.
GitHub issue
· closed
[GBug] Ocarina of Time: black 3D gameplay screen; HUD remains visible (Lichii build 75)
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11
A commenter reported flickering shadows and trees with no leaves.
GitHub issue
· closed
[GBug] Ocarina of Time: black 3D gameplay screen; HUD remains visible (Lichii build 75)
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11
A commenter reported audio playing ahead of the video during the intro.
GitHub issue
· open
[VBug] OoT Black screen after the first cutscene and weird vhs filter in docked mode
Jeu : Other / not listedSystème : Windows 11Version : 75
Black screen after the first cutscene in handheld mode and VHS-like visual filter in docked mode.
GitHub issue
· open
[VBug] black screen and slow stuttery dialogue
Jeu : Other / not listedSystème : Windows 11Version : Latest nov 5 2026
After the intro, the scene where the deku tree is talking is completely black with very slow, stuttery dialogue.
GitHub issue
· open
[GBug] Mac: 20 fps + audio cuts in and out
GitHub issue
· closed
[VBug] Green-hat adventure game boots to black screen, only audio, on mac
Jeu : Other / not listedSystème : macOSVersion : build 75
Boots to a black screen with audio on macOS.
Solution proposée : Clear the cache and launch again.
GitHub issue
· open
[Crash]
Jeu : Mario Kart WorldSystème : Windows 10Version : Lichii nx2-build-75
On Radeon RX 580, hangs at a black screen at 0 FPS while building compute pipelines as the intro video starts.
GitHub issue
· open
[VBug] Video doesn't display on Zelda Ocarine of time
Jeu : Zelda Ocarine of timeSystème : Windows 11Version : build 75
Black screen after starting a new game, with audio continuing; a commenter also reports an FFmpeg error stating there is no decoder for video/av1.
Solution proposée : A commenter reports that using the MSVC build instead of the PGO build worked for them. Other commenters report that shared settings resolved the black screen, and one reports that switching from handheld to docked mode resolved it.
GitHub issue
· open
[VBug] Video doesn't display on Zelda Ocarine of time
Jeu : Zelda Ocarine of timeVersion : build 75
Very low FPS and graphics problems, including missing textures, lighting or ambient occlusion issues, and a blown-out white image.
GitHub issue
· open
[VBug] Doesn't work for AMD GPU - 9070 XT (The Legend of Boy in Green Hat)
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11 Version 26H2Version : Build 75
With use_disk_shader_cache = true, subsequent boots hang indefinitely at Loading Shaders 25 / 27.
Solution proposée : Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false; the reporter says this resolves the startup freeze.
GitHub issue
· open
[VBug] Doesn't work for AMD GPU - 9070 XT (The Legend of Boy in Green Hat)
Jeu : The Legend of Zelda: Ocarina of TimeVersion : build 75
Black screen after the intro on AMD RX 9070 XT; the game's 1080p upscaler shader is rejected.
Solution proposée : Comment reports that #112 fixes the shader rejection; its CI build is fix/oot-upscaler-gathers / 7459f10 (build-80), and the fix is on nx2, but not in a release yet.
GitHub issue
· open
[VBug] Doesn't work for AMD GPU - 9070 XT (The Legend of Boy in Green Hat)
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11
On AMD, the world is black except around Navi and Link; an RX 6800 XT reporter says the workaround still leaves all 3D geometry black.
Solution proposée : Comment reports that #127 fixes AMD-only demote reordering. Before it is merged, setting EDEN_NX2_REJECT_HASH=e40561a7a0f7a0b3 in %APPDATA%\eden\nx2_switches.txt makes the world visible on the RX 9070 XT report; another reporter says it does not resolve 3D rendering on the RX 6800 XT.
GitHub issue
· open
[VBug] Doesn't work for AMD GPU - 9070 XT (The Legend of Boy in Green Hat)
Jeu : The Legend of Zelda: Ocarina of TimeVersion : build 75
Texture flicker with Low GPU accuracy and GPU thread split on AMD RX 9070 XT.
GitHub issue
· open
[VBug] Doesn't work for AMD GPU - 9070 XT (The Legend of Boy in Green Hat)
Jeu : The Legend of Zelda: Ocarina of Time
Handheld mode is reported as much brighter and blurrier than Docked mode.
GitHub issue
· open
[GBug] StarFox: nx2_sysmix accepts a constant 70.32% of mixer output, so audio plays as "robot voice"
Jeu : Star FoxSystème : Bazzite (Fedora atomic), LinuxVersion : Lichii nx2 build 70 (`286117c`)
User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.
GitHub issue
· open
[VBug] Ocarina of Time: AV1 cutscenes render solid green on AMD/RADV (audio and subtitles OK)
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Linux (CachyOS)Version : 75 (`nx2-build-75`, Linux x86_64 PGO AppImage)
On Linux with AMD/RADV, AV1 intro cutscene video renders solid green while audio and subtitles work.
GitHub issue
· open
[VBug] Ocarina of Time: AV1 cutscenes render solid green on AMD/RADV (audio and subtitles OK)
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 10 22H2 (19045.6466)Version : `nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`)
On Windows 10 with AMD, the intro AV1 cutscene shows a black video layer with working audio and subtitles, then the emulator hangs indefinitely.
GitHub issue
· open
[VBug] OOT eventually turns into hard black screen outside of captions in handheld mode, renders as though looking through vaseline in docked mode
Jeu : Ocarina of TimeSystème : Linux (Gentoo); CachyosVersion : 75
Black screen or intermittent black-screen flashes during gameplay and GDT; additional reports describe distorted docked rendering, overly bright and low-resolution handheld rendering, and intro audio ahead of video.
GitHub issue
· open
[Build] Tree does not compile with clang-cl on Windows (NOMINMAX and FARPROC casts)
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11Version : b8c812b18
A local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames; a local MSVC build of the same commit stalled at max present 8 and died within a minute, unlike the reported build-75 release.
GitHub issue
· open
[Build] Tree does not compile with clang-cl on Windows (NOMINMAX and FARPROC casts)
Système : Windows
clang-cl configure/compile failures are reported from min/max macros exposed by windows.h and direct FARPROC-to-function-pointer casts.
Solution proposée : The commenter says PR #164 contains the NOMINMAX/WIN32_LEAN_AND_MEAN definitions and two FARPROC cast changes that resolved the compile failures.
GitHub issue
· closed
[VBug] OOTRemake only title screen, no video and ui (only sound)
Jeu : Other / not listedSystème : Windows 11Version : build-75
User reports a black background at the title screen and a black screen after starting a new game, with sound still audible.
GitHub issue
· open
[GBug] Ocarina of Time / Audio Desync
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11Version : 75
User reports audio/video desynchronization on the title screen and intro; a commenter reports slow-motion live-rendered title-screen video with audio leading by approximately three seconds, worsening by the initial dream cutscene.
GitHub issue
· open
[VBug] [nx2-build-75] Zelda: Ocarina of Time (0400486024DEC000) black screen — no AV1 decoder
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11 26H2Version : 75
User reports a black screen after the game's AV1 video streams fail to decode; FFmpeg reports no decoder for "video/av1". The game idles indefinitely on a black frame.
GitHub issue
· open
[GBug] Audio disappears the legend of zelda
Jeu : Other / not listedSystème : Windows 11Version : 75
Music disappears during the cutscene after booting the game.
GitHub issue
· open
[VBug] OoT (0400486024DEC000): world renders black except areas lit by Navi and around Link, AMD RX 9070
Jeu : OoTSystème : Windows 11Version : build 80 (Lichii Development Build | fix/oot-upscaler-gathers-build-80)
In gameplay, the world renders almost entirely black, with only the HUD and some areas near light sources visible; some shapes appear blown out with heavy bloom.
GitHub issue
· open
[Crash]
Jeu : Other / not listedSystème : Windows 11Version : build-80
The game crashes while building shaders after the title card fades.
GitHub issue
· open
[GBug] Ocarina of Time (0400486024DEC000): black screen on Adreno 740/Turnip, pipeline builders stuck in driver until memory runs out
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Linux 7.2.6, ArmadaOS (Fedora 44 based)Version : build-75
On Adreno 740 with Turnip, large native compute-shader pipelines can keep Vulkan pipeline-builder workers busy, consume substantial memory, and result in a black screen; some tests also reported GPU hangs or device loss.
GitHub issue
· open
[Crash] StarFox, Device loss occurred!
Jeu : Star FoxSystème : Windows 11Version : 75
The emulator closes about a minute after gameplay begins on Windows 11 with an NVIDIA RTX 50 series GPU.
GitHub issue
· open
[VBug]
Jeu : Hyrule WarriorsSystème : Windows 11Version : build 75 (c9ebb5c)
An error appears after the cinematic and remains on screen, blocking the view.
GitHub issue
· open
crash or infinite loading when use windows 10 (any game)
GitHub issue
· open
[VBug] Black screen on cinematic
Jeu : Other / not listedSystème : Windows 11Version : 75
Black screen during cinematic after the main menu appears; reported on Windows 11 with an AMD RX 6000 series or older GPU.
GitHub issue
· open
Discord invite link doesn't work
GitHub issue
· open
[Bug] linux-aarch64 PGO build fails ZBIC NSO decompression (assert r > 0); non-PGO of the same commit works
Système : linux-aarch64
On linux-aarch64, the PGO AppImage logs `assert r > 0` during ZBIC NSO decompression and does not present a frame for the reported game. The non-PGO AppImage of the same commit has no such assertions and decompresses the same game without errors. The issue report does not identify the game by name.
GitHub issue
· open
[Crash] Starfox is crashing right before the training mission begins. I got it to pass one time havent been able to get it work again.
Jeu : StarfoxSystème : Windows 11Version : 19.44 (11-4-2026)
Users report crashes before the training mission begins and during the campaign.
GitHub issue
· open
[Crash] infinite launch screen with legend of zelda ocarina of time
Jeu : Other / not listedSystème : Windows 10Version : 286117c7e0-nx2
Infinite startup launch loop when booting the .NUP version.
GitHub issue
· open
[GBug] Zelda OOTR Won't Load
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11Version : 70
Issue reporter says Zelda Ocarina Of Time Remake stays on "Launching..." indefinitely; the log records an emulated program break with error F001. Other reports mention an infinite launch screen.
GitHub issue
· open
[GBug] Zelda OOTR Won't Load
Jeu : The Legend of Zelda: Ocarina of TimeVersion : release-binaries #75
A user reports severe shader problems with white visuals; handheld mode shows a black screen.
GitHub issue
· open
[GBug] Zelda OOTR Won't Load
Jeu : The Legend of Zelda: Ocarina of TimeSystème : WindowsVersion : R75 PGO
A user reports a black screen past the title screen.
GitHub issue
· open
[GBug] Starfox - Unmapped write64 error spam in console
Jeu : StarfoxSystème : Windows 11Version : Lichii nx2 build 75 (c9ebb5c)
A user reports repeated Unmapped Write64 errors, possible audio popping, and an emulation crash when closing the game.
GitHub issue
· closed
[GBug]
Jeu : The Legend of Zelda: Ocarina of TimeSystème : Windows 11 26H2 (Build 26300.9818)Version : Lichii Development Build — nx2-build-75
The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.
GitHub issue
· closed
[Crash] macOS MKW Loading Splash animation shows, but crashes after.
GitHub issue
· open
[VBug] OOTR Terrain visible trough objects
Jeu : Other / not listedSystème : Windows 11Version : build-75
Terrain is visible through solid objects after getting past the intro.
GitHub issue
· open
[GBug] Fire Emblem Fortunes Weave - FMVs Skipped/Do not play.
Jeu : Fire EmblemSystème : Windows 11Version : 70
FMVs and pre-rendered videos are skipped, including the opening cut-scene.
GitHub issue
· open
[Crash] Bananza runs at ~57 fps then aborts silently, 0xC0000409 at +0x2ecd3bd
Jeu : Donkey Kong BananzaSystème : Windows 11Version : build 70 (286117c)
On build 70 (286117c), the MSVC zip aborts after 133.8 seconds of gameplay with 0xC0000409 at lichii.exe+0x2ecd3bd. The MinGW PGO zip reportedly aborts on the intro screen at the same offset.
GitHub issue
· open
[GBug] Donkey kong bananza, black rectangle
Jeu : Donkey Kong BananzaSystème : Windows 11Version : nx2 build 65 (3bdd53d); reporter also tried build-70
A black rectangle appears in a mini-example guide; the reporter says it persists on build-70.
GitHub issue
· open
Pokémon Pokopia: colors washed out with a purple haze at normal camera angle, correct when camera looks straight down
GitHub issue
· open
GPU crash
GitHub issue
· open
[VBug] Shadow artifacts
Jeu : Donkey Kong BananzaSystème : Windows 11Version : build-70
Weird artifacts, especially on shadows.
GitHub issue
· open
Donkey kong bananza Crash loading
GitHub issue
· open
[GBug] Unable to start Pokopia. Constant Black Screen and GPU Idle at 16%
Jeu : Pokémon PokopiaSystème : Windows 11Version : Build 65
User reports a black screen while loading in Build 65.
GitHub issue
· open
[Crash] Kirby Riders
Jeu : Kirby RidersSystème : Windows 11Version : 65
Freezes while menu preview videos play on build 65. A comment reports a custom kirby-test build log showing the game aborting (2162-0001) during menu videos.
GitHub issue
· open
Crash on open after installing Update and DLCs
GitHub issue
· open
Screen Shaking (Fire Emblem Fortune's Weave)
GitHub issue
· open
graphics memory leak in MKW
GitHub issue
· open
Fortune's Weave boots but no visuals, only black screen
Donkey Kong Bananza (040074A01BF12000): fatal 2111-3604 right after a VP9 video reaches end of stream (nx2:vdecsvc)
GitHub issue
· closed
donkey kong bananza purple screen issue
GitHub issue
· closed
[MKW 1.8.0] Grand Prix crash during course selection, but excellent Free Roam performance on 16 GB RAM (Build 31)
Lichii release
Release note · build-88
Version : build-88
An existing fence-worker shutdown race can leave the emulator waiting during shutdown; it was reproduced during testing and is unchanged by this release.
Lichii release
Release note · build-75
Jeu : Zelda: Ocarina of TimeVersion : build-75
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
Lichii release
Release note · build-75
Jeu : Star FoxVersion : build-75
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Solution proposée : Try NVIDIA driver 610.88.
Lichii release
Release note · build-75
Système : WindowsVersion : build-75
“Failed to allocate 14336 MiB of backing memory” means Windows ran out of RAM plus page file.
Solution proposée : Set the page file to system-managed.
Lichii release
Release note · build-70
Jeu : Star FoxVersion : build-70
Gameplay is capped at about 30 fps, even though the game asks for 60.
Lichii release
Release note · build-70
Jeu : Star FoxVersion : build-70
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Solution proposée : Try NVIDIA driver 610.88.
Lichii release
Release note · build-70
Système : WindowsVersion : build-70
Failed to allocate 14336 MiB of backing memory means Windows ran out of RAM plus page file.
Solution proposée : Set the page file to system-managed and close memory-heavy apps.
Lichii release
Release note · build-70
Jeu : Yoshi and the Mysterious Book (demo)Version : build-70
Some textures are still black, and the game can crash later in play.
Gardez la version qui fonctionne jusqu’à ce que la nouvelle soit installée et testée. Sauvegardez vos parties et votre configuration avant de changer de version.
Que vérifier si Windows signale une dépendance manquante ?
Conservez tous les fichiers associés de la même version dans le même dossier que lichii.exe. Recherchez le message exact de dépendance dans les notes de version ou le suivi des tickets.
La manette fonctionne dans les menus, mais pas dans mon jeu. Que faire ?
Vérifiez le profil de la manette et l’affectation des boutons, puis recherchez le modèle ou le jeu dans la section de dépannage.
Pourquoi un ticket fermé apparaît-il encore ici ?
« Fermé » est le statut dans le suivi des tickets. Lisez la discussion pour savoir si le problème a été résolu, déplacé ou si le ticket a été fermé pour une autre raison, et quelle version est concernée.
Quelles informations fournir lorsque je demande de l’aide ?
Indiquez la version de Lichii, le système d’exploitation, le GPU et son pilote, le texte complet de l’erreur et les étapes qui la déclenchent. Précisez si elle survient aussi dans une version qui fonctionnait auparavant.