After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.
build-83 → build-88
Compatibilité des jeux
Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.
Trouver un jeu
Les données actuelles comptent 58 entrées par jeu et environnement, et 114 rapports sur Lichii.
Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.
Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.
Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | RTX 3080 / Ryzen 5900X | 12–22 FPS | Open report |
| Not provided | runs with issues | AMD Radeon RX 6600 XT 8 GB / Ryzen 5 5600X | 25–33 FPS | Open report |
| Not provided | runs with issues | RX 6650 XT (RDNA2) / i5-10400F | 25–27 FPS | Open report |
| nx2 `5a50f50e0b` (official PGO artifact of build-80 and local non-PGO build of nx2-latest) | runs with issues | AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T), 32 GB RAM | 28–35 FPS | Open report |
| Not provided | runs with issues | AMD RX 9070 XT / Not provided | Not provided | Open report |
| Not provided | playable | RTX 5090 / Not provided | 40–60 FPS | Open report |
| Not provided | unknown | AMD 7600 / Not provided | Not provided | Open report |
Problems or notes: Outdoor areas have excessive fog and glow, performance is about 12–22 fps, and three rare shaders remain unsupported.
Problems or notes: On the reported Windows 11 setup, the intro freezes at 0 FPS while two compute pipelines compile, taking 6 and 18 minutes. After compilation and caching, the intro proceeds; reported scenes run at about 33 FPS. Disabling optimization builds the pipelines faster but reported scenes run at about 25 FPS. Rejecting the two shader hashes makes the intro play at 60 FPS but leaves parts of the picture black.
Problems or notes: A user comment reports that with three shaders built unoptimized, the intro plays and the game reaches Kokiri Forest, with cutscenes at about 25 to 27 FPS. With `EDEN_NX2_NOOPT_SHADERS=all`, it ran at about 16 to 17 FPS. With asynchronous shader compilation on, this build showed a black screen with audio or stayed at “Loading Shaders” at 0 FPS; the user had not waited long enough to determine whether it would finish.
Problems or notes: User reports gameplay at 28–35 fps with 31–36 ms frame time and no saturated thread. The PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on this machine; a local non-PGO build was stable over several sessions.
Problems or notes: A commenter reports approximately 3 minutes of gameplay before a black screen, driver crash, and crash to desktop.
Problems or notes: Gameplay testing in Kokiri Forest reported no crashes; normal game speed was below 60 FPS with #216. GPU accuracy was Low.
Problems or notes: A commenter reports having the same issue without further details.
From build-83 to build-88: follow the gameplay changes described for these two builds.
After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.
build-83 → build-88
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | unknown | RTX 3080 Ti / i9-12900K | 46–47.8 FPS | Open report |
Problems or notes: A user comment reports same-binary, 300-second headless-harness measurements in Kokiri Forest: median FPS was 46.0 in Full mode and 47.8 in Auto mode. The comment reports correct auto-exposure in both modes and identifies readback bandwidth and stale-constants flicker as visible concerns; no sustained gameplay validation is stated.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 @ 27226d2 plus two measurement-only commits | runs with issues | RTX 5060 Laptop (8 GB) / Ryzen AI 9 365 | Not provided | Open report |
Problems or notes: In Kokiri Forest, disabling per-fence Preflushable downloads or batching them by 64 fences caused overexposure. Default per-fence downloads preserved correct exposure. The report measures GPU back-thread draws/s, not game FPS.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | runs with issues | AMD Radeon RX 9070 XT / AMD Ryzen 7 7800X3D | Not provided | Open report |
Problems or notes: The logo, text, and UI are visible, but the 3D environment and background remain black; audio continues. AMD driver timeouts or crashes sometimes occur. The issue persists after updating and rolling back the driver and restarting. The issue author says graphics displayed previously, but the issue appeared afterward.
From build-83 to build-88: follow the gameplay changes described for these two builds.
After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.
build-83 → build-88
Showing 101–110 of 114 reports
Known issues from Lichii sources
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Gameplay is capped at about 30 fps, even though the game asks for 60.
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Some textures are still black, and the game can crash later in play.
Some races still stall while shaders build.
On macOS arm64 through MoltenVK, the Metal device may be lost or the GPU thread may hang at the intro-video/gameplay boundary. A commenter attributes the device loss to an attachment-less framebuffer reaching 32768×32768, above the stated Apple GPU limit of 16384.
After a local workaround for device loss, a commenter reports that the 3D scene remains black while sound and subtitles work on an older Eglantine fork; current nx2 behavior was not yet checked.
In stages past the first one, the gameplay screen is black while the UI remains visible; pausing shows the world rendered in the background.
User reports a crash when opening the game on Arch Linux with an AMD Radeon AI PRO R9700 (9070XT); the console reports a segmentation fault.
Showing 1–10 of 98 issues
Notes de version récentes
Version build-88 · Non renseigné
Version build-88 · Non renseigné
Version build-88 · Non renseigné
Version build-88 · Zelda: Ocarina of Time
Version build-83 · Ocarina of Time
Choix d’une version
Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.
Essayez la dernière version disponible : build-88. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.
Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.
La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.
Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.