Les données actuelles comptent 58 entrées par jeu et environnement, et 114 rapports sur Lichii.
Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.
Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.
Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.
Compatibility results
Game Compatibility Results
Recorded performance
Performance by Build and Hardware
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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green-hat kid adventureReported platform: Linuxruns with issues1 report
Lichii compatibility reports for green-hat kid adventure
Problems or notes: User reports repeated crashes around Deku Tree; after the first crash, booting gets stuck compiling shaders until the shader cache is deleted. Another user says the problem occurs only with RADV and that the game runs too slowly to be playable on their NVIDIA GPU.
Problems or notes: In stages past the first one, gameplay displays a black screen while the UI remains visible; pausing shows the world rendered in the background. The reporter says it worked on older builds of eglantine.
Problems or notes: User reports audio out of sync with video and frequent hangs or stalls during play. Configuration: Vulkan, 1X resolution, Handheld console mode; GPU Mode was Accurate at the time of the screenshot.
No related issues or release notes are listed for this game yet.
Compared with Previous Build
Showing 11–20 of 114 reports
Known issues from Lichii sources
Known Game Issues
The Legend of Zelda: Ocarina of Time
User reports GPU driver timeout or device loss when gameplay starts on AMD Windows systems, including RX 7900 XTX and RX 9060 XT. Reports associate the issue with #150 pointer-binding changes, but this is an unconfirmed hypothesis.
Zelda: Ocarina of Time
PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on the reported machine.
Other / not listed
After the startup screen, audio plays but the screen is black.
Other / not listed
The emulator closes while loading shaders before a game is opened; the report says it used 20GB of RAM. Reports mention Windows 11 and Linux, and AMD GPUs.
Legend of Green hat boy
User reports the game crashes after about 15 to 20 minutes.
Legend of Green hat boy
User reports the game blacks out when booted in build 83; they state it worked in build 75.
Legend of Green hat boy
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
Zelda: Ocarina of Time
Clean audio from a different point of the game plays while the intro image is displayed; audio and picture are substantially out of sync.
The Legend of Zelda: Ocarina of Time
On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.
The Legend of Zelda: Ocarina of Time
Textures and surfaces flicker with Low GPU accuracy and EDEN_NX2_SPLIT=2 on Radeon RX 9070 XT; some surfaces remain white temporarily.
Showing 41–50 of 98 issues
Notes de version récentes
Changements de compatibilité dans les dernières versions
Version build-88 · Non renseigné
Integrated performance ports and reduced unnecessary writer tracking; added explicit GPU-to-host visibility before buffer readback and submitted native desktop GPU work earlier while preserving conservative synchronization for macro reads and semaphore waits.
Version build-88 · Non renseigné
Added bounded background preparation of cached graphics pipelines and persistent task/mesh shader state. Updated the Vulkan cache to v53 while preserving compatible v52 caches, and made interrupted cache migrations retryable.
Version build-88 · Non renseigné
Fixed temporal history, motion interpolation, image transitions, and descriptor retirement for FSR3 frame generation; frame generation remains off by default.
Version build-88 · Zelda: Ocarina of Time
Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.
Version build-83 · Ocarina of Time
Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.
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Essayez la dernière version disponible : build-88. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
FAQ sur la compatibilité des jeux
Comment partager un jeu avec ces filtres ?
Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.
Que faire si j’obtiens un écran noir ?
Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.
Pourquoi un même GPU peut-il donner des résultats différents ?
La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.
Où puis-je soumettre un résultat manquant ?
Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.