Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-88 Pre-release Published November 6, 2026

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Rechercher des jeux compatibles avec Lichii

Les données actuelles comptent 58 entrées par jeu et environnement, et 114 rapports sur Lichii.

Un jeu manque ? Un résultat vide indique qu’aucun rapport sur ce jeu n’est encore répertorié pour Lichii. Cela ne signifie pas que le jeu a échoué à un test.

Consultez la plateforme indiquée pour distinguer les différentes versions d’un jeu.

Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Starfox Reported platform: Windows 11 runs with issues 1 report
Lichii compatibility reports for Starfox
Build Status GPU / CPU FPS Details
Lichii nx2 build 75 (c9ebb5c) runs with issues NVIDIA RTX 40 series / Not provided Not provided Open report

Lichii nx2 build 75 (c9ebb5c) report

Statusruns with issues
GPUNVIDIA RTX 40 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Console spam of Unmapped Write64 errors; the reporter believes these may cause audio popping. Closing the game appears to cause an emulation crash.

Related game issues

Compared with Previous Build

Star Fox Reported platform: unknown runs with issues 3 reports
Lichii compatibility reports for Star Fox
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 50 series / Not provided Not provided Open report
build-75 runs with issues Not provided / Not provided 60 FPS Open report
build-70 runs with issues Not provided / Not provided ?–30 FPS Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 50 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The emulator closes about a minute after gameplay begins.

build-75 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPS60 FPS

Problems or notes: On RTX 50-series GPUs, the GPU device can be lost after a scene change.

build-70 report

Statusruns with issues
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPS?–30 FPS

Problems or notes: Gameplay is capped at about 30 fps despite the game asking for 60. On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.

Related game issues

Compared with Previous Build

Current: build-75 (2 records); previous: build-70 (1 record).

Star Fox Reported platform: Linux AppImage (PGO) runs with issues 1 report
Lichii compatibility reports for Star Fox
Build Status GPU / CPU FPS Details
Lichii nx2 build 70 (`286117c`) runs with issues integrated RDNA2, RADV, reports as `GFX1013` / AMD BC-250 (Oberon APU), 7 cores / 14 threads, AVX2 + FMA Not provided Open report

Lichii nx2 build 70 (`286117c`) report

Statusruns with issues
GPUintegrated RDNA2, RADV, reports as `GFX1013`
CPUAMD BC-250 (Oberon APU), 7 cores / 14 threads, AVX2 + FMA
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports heavily distorted speech, music, and effects (“robot voice”). Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries, not audio loss at that point; they discuss possible timebase or host-drain causes without confirming which applies. The user also says build 75 does not reach gameplay, instead hitting a guest Userspace PANIC (`debug_buffer_err_code=40299`) about 29 seconds in and presenting a static black frame at 59.9 FPS.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: Windows boots not booting runs with issues 9 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K Not provided Open report
build-75 runs with issues RX 5700 / Not provided 32 FPS Open report
build-75 runs with issues AMD Radeon RX 7900 XTX / Not provided 12 FPS Open report
build-70 not booting NVIDIA GeForce RTX 3070 / AMD Ryzen 7 5800X 8-Core Processor Not provided Open report
R75 MSVC boots Not provided / Not provided Not provided Open report

build-83 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB
CPUIntel i7-9700K
DriverAMD proprietary driver 32.0.32015.7029
Recorded FPSNot provided

Problems or notes: User reports say the game reaches gameplay and then loses the GPU device. The report also mentions black output after rejecting selected shaders and a later device loss. All tried settings and environment-variable changes still resulted in device loss.

build-75 report

Statusruns with issues
GPURX 5700
CPUNot provided
Driveramdvlk 32.0.21045.16010
Recorded FPS32 FPS

Problems or notes: The comment reports 4800 to 16800 presents and 32 FPS, and says the game presents frames. This is compared with local builds of commit b8c812b18 that stalled at max present 8 and showed no frames; the difference's cause is unresolved.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPS12 FPS

Problems or notes: User reports no hang, but the 3D scene is black with HUD only.

build-70 report

Statusnot booting
GPUNVIDIA GeForce RTX 3070
CPUAMD Ryzen 7 5800X 8-Core Processor
DriverNVIDIA 621.1.0.0
Recorded FPSNot provided

Problems or notes: Issue reporter says the game remains on "Launching..." indefinitely; the log shows the emulated program breaking execution with error F001. Additional user reports mention infinite launch screens. Other users report that R75 MSVC boots past the intro FMV in docked mode, but describes severe white/black-screen graphics problems in other builds or modes.

R75 MSVC report

Statusboots
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A user reports booting and working past the intro FMV in docked mode; no sustained gameplay is stated.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (2 records).

Showing 41–50 of 114 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.

Zelda: Ocarina of Time

On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.

Mario Kart World

User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.

Pokémon Pokopia

Only character outlines and UI are visible after launching the game.

Zelda: Ocarina of Time

User-reported reproducible freeze when walking deeper into the pot room in Hyrule Castle Town, near the guard.

green-hat kid adventure

Shrubbery, bushes, and grass turn dead-looking when approached in Hyrule Castle, especially in Zelda's garden. A user reports that it still occurs in build 83.

The Legend of Zelda: Ocarina of Time

User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.

The Legend of Zelda: Ocarina of Time

A user report says resolution 2X caused flicker or line artifacts; a separate candidate-build report says the release's overexposure warning was not cleared by its limited test.

Zelda: Ocarina of Time

The issue reporter using an AMD RX 6600 8GB on Windows 10 reports that the emulator starts loading and then remains on a black screen.

Zelda: Ocarina of Time

Commenters report rendering failures, black screens, and AMD driver crashes; one reports that audio continues while rendering is crashed.

Showing 11–20 of 98 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Choisissez un jeu ci-dessus pour voir quelles versions testées sont disponibles au téléchargement. En attendant, utilisez la dernière version disponible et lisez ses notes.

Essayez la dernière version disponible : build-88. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.