The Legend of Zelda: Ocarina of Time
On Linux with AMD/RADV, AV1 intro cutscene video renders solid green while audio and subtitles work.
Compatibilité des jeux
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H | 30 FPS | Open report |
Problems or notes: User report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because FFmpeg has no decoder for "video/av1". NVDEC Off and Gpu reportedly make no difference; the same result was reported on an AMD Radeon iGPU. Vulkan was used.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
| build-75 | runs with issues | RTX 3070 / 7800x3D | Not provided | Open report |
| Lichii build-75 (nx2-build-75) | not booting | RTX 5080 / Not provided | 60 FPS | Open report |
Problems or notes: User reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA GPUs and on Linux.
Problems or notes: Commenters report that shared settings resolved the black screen on the MSVC build, but serious FPS, ambient occlusion, and lighting issues remain.
Problems or notes: A commenter reports that the title screen displays at 60 FPS but the screen goes black after selecting New Game and remains black through the intro cutscene. The log reports that FFmpeg has no decoder for video/av1.
Current: build-75 (2 records); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2-build-83 | not booting | AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F | Not provided | Open report |
| nx2-build-83 | runs with issues | Radeon RX 6800 / Not provided | 43–47 FPS | Open report |
Problems or notes: User reports the render area remains black after booting, in both handheld and docked modes. Updating the AMD driver, clearing the shader cache, changing listed settings, and trying other builds did not change the result.
Problems or notes: User reports the game renders correctly in a screen capture at about 47 fps, but the displayed image is solid green. The report states about 43 fps during presentation.
Showing 1–6 of 6 reports
Known issues from Lichii sources
On Linux with AMD/RADV, AV1 intro cutscene video renders solid green while audio and subtitles work.
On Windows 10 with AMD, the intro AV1 cutscene shows a black video layer with working audio and subtitles, then the emulator hangs indefinitely.
Black screen or intermittent black-screen flashes during gameplay and GDT; additional reports describe distorted docked rendering, overly bright and low-resolution handheld rendering, and intro audio ahead of video.
A local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames; a local MSVC build of the same commit stalled at max present 8 and died within a minute, unlike the reported build-75 release.
User reports a black background at the title screen and a black screen after starting a new game, with sound still audible.
User reports audio/video desynchronization on the title screen and intro; a commenter reports slow-motion live-rendered title-screen video with audio leading by approximately three seconds, worsening by the initial dream cutscene.
User reports a black screen after the game's AV1 video streams fail to decode; FFmpeg reports no decoder for "video/av1". The game idles indefinitely on a black frame.
Music disappears during the cutscene after booting the game.
In gameplay, the world renders almost entirely black, with only the HUD and some areas near light sources visible; some shapes appear blown out with heavy bloom.
The game crashes while building shaders after the title card fades.
Showing 71–80 of 98 issues
Notes de version récentes
Version build-88 · Non renseigné
Version build-88 · Non renseigné
Version build-88 · Non renseigné
Version build-88 · Zelda: Ocarina of Time
Version build-83 · Ocarina of Time
Choix d’une version
build-75 · Publiée le November 5, 2026
12 fichiers à télécharger pour cette version.
Essayez la dernière version disponible : build-88. Gardez une version fonctionnelle sous la main pendant vos essais.
Questions sur la compatibilité
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