Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

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Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-88 Pre-release Published November 6, 2026

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Les données actuelles comptent 58 entrées par jeu et environnement, et 114 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Ocarina of Time Reported platform: Windows 11 24H2 runs with issues 1 report
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
nx2 with extra PRs runs with issues RX 6650 XT / Not provided Not provided Open report

nx2 with extra PRs report

Statusruns with issues
GPURX 6650 XT
CPUNot provided
DriverAMD proprietary driver 2.0.353
Recorded FPSNot provided

Problems or notes: Handheld, 1x. During gameplay, user observed zero-format texture assertions and Unmapped Device ReadBlock errors; terrain and subtitles flickered. The user did not establish whether the assertions caused the flicker.

Related game issues

Compared with Previous Build

Ocarina of Time Reported platform: Windows 11 playable 2 reports
Lichii compatibility reports for Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 playable RTX 4070 Ti / Ryzen 7 7700X Not provided Open report
3724db9a5c playable RTX 4070 / i9-12400F 16 FPS Open report

build-83 report

Statusplayable
GPURTX 4070 Ti
CPURyzen 7 7700X
Driver616.92
Recorded FPSNot provided

Problems or notes: Vulkan, docked, 2x, GPU accuracy Low, game version 1.1. User reported haze gone and Link and Kokiri Forest clearly visible in gameplay, but FPS was described as low. Handheld mode was not tested.

3724db9a5c report

Statusplayable
GPURTX 4070
CPUi9-12400F
DriverNot provided
Recorded FPS16 FPS

Problems or notes: Vulkan, docked, 1x. User reported grass visible and the tree clearly visible through grey fog in front of the Deku Tree; 16 FPS was a single in-game counter reading.

Related game issues

Compared with Previous Build

From build-75 to build-83: follow the gameplay changes described for these two builds.

Fixed missing vegetation, incorrect materials and lighting, a glowing doorway, one-frame white flashes, and an AMD black 3D scene. Added Max Resolution (built-in), enabled by default for the supported game build, and Ocarina-specific frame-ahead presentation tuning.

Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.

After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.

build-75 → build-83

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues 3 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 5090 / Ryzen 7 9800X3D 34.04–46.28 FPS Open report
build-75 runs with issues AMD RX 7000 series / AMD Ryzen 5 5600G with Radeon Graphics Not provided Open report
Not provided runs with issues Radeon RX 9070 XT 16 GB / Ryzen 7 7700X Not provided Open report

build-83 report

Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
Driver617.42
Recorded FPS34.04–46.28 FPS

Problems or notes: User report: Native gameplay remained below 60 FPS after shader warmup. Measurements varied by scene and settings; walking, camera movement, ladder climbing, NPC dialogue, autosave, and loading an outdoor save worked in a limited test. Audio was not assessed.

build-75 report

Statusruns with issues
GPUAMD RX 7000 series
CPUAMD Ryzen 5 5600G with Radeon Graphics
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports audio and video desynchronization on the title screen and intro. A commenter reports title-screen video in heavy slow motion, audio leading by approximately 3 seconds and the gap increasing by the initial dream cutscene; changing Frame Pacing (30/60/Auto) or reducing Anisotropic Filtering to 2x did not resolve it.

Not provided report

Statusruns with issues
GPURadeon RX 9070 XT 16 GB
CPURyzen 7 7700X
DriverAMD proprietary 2.0.416
Recorded FPSNot provided

Problems or notes: With Low GPU accuracy and EDEN_NX2_SPLIT=2, textures and surfaces flicker and some surfaces remain white; reported frame time was 29–44 ms per frame, up to about 20 ms in lighter areas. High accuracy removes the flicker but disables the split and results in 9–14 fps. Accurate GPU fence behavior hangs after about 45 seconds; enabling buffer downloads does not resolve the flicker. Outdoor haze and a dark river surface are also reported.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (1 record).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 26H2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H 30 FPS Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 3050 Laptop
CPUAMD Ryzen 7 5800H
Driver591.74
Recorded FPS30 FPS

Problems or notes: User report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because FFmpeg has no decoder for "video/av1". NVDEC Off and Gpu reportedly make no difference; the same result was reported on an AMD Radeon iGPU. Vulkan was used.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

Zelda Ocarina of Time Reported platform: Windows 11 not booting runs with issues 3 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 not booting AMD RX 6000 series or older / Not provided Not provided Open report
build-75 runs with issues RTX 3070 / 7800x3D Not provided Open report
Lichii build-75 (nx2-build-75) not booting RTX 5080 / Not provided 60 FPS Open report

build-75 report

Statusnot booting
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA GPUs and on Linux.

build-75 report

Statusruns with issues
GPURTX 3070
CPU7800x3D
DriverNot provided
Recorded FPSNot provided

Problems or notes: Commenters report that shared settings resolved the black screen on the MSVC build, but serious FPS, ambient occlusion, and lighting issues remain.

Lichii build-75 (nx2-build-75) report

Statusnot booting
GPURTX 5080
CPUNot provided
Driver621.14
Recorded FPS60 FPS

Problems or notes: A commenter reports that the title screen displays at 60 FPS but the screen goes black after selecting New Game and remains black through the intro cutscene. The log reports that FFmpeg has no decoder for video/av1.

Related game issues

Compared with Previous Build

Current: build-75 (2 records); previous: build-70 (0 records).

Showing 1–10 of 17 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.

Zelda: Ocarina of Time

On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.

Mario Kart World

User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.

Pokémon Pokopia

Only character outlines and UI are visible after launching the game.

Zelda: Ocarina of Time

User-reported reproducible freeze when walking deeper into the pot room in Hyrule Castle Town, near the guard.

green-hat kid adventure

Shrubbery, bushes, and grass turn dead-looking when approached in Hyrule Castle, especially in Zelda's garden. A user reports that it still occurs in build 83.

The Legend of Zelda: Ocarina of Time

User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.

The Legend of Zelda: Ocarina of Time

A user report says resolution 2X caused flicker or line artifacts; a separate candidate-build report says the release's overexposure warning was not cleared by its limited test.

Zelda: Ocarina of Time

The issue reporter using an AMD RX 6600 8GB on Windows 10 reports that the emulator starts loading and then remains on a black screen.

Zelda: Ocarina of Time

Commenters report rendering failures, black screens, and AMD driver crashes; one reports that audio continues while rendering is crashed.

Showing 11–20 of 98 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

Essayez la dernière version disponible : build-88. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

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Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.