Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-88 Pre-release Published November 6, 2026

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Les données actuelles comptent 58 entrées par jeu et environnement, et 114 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: unknown not booting runs with issues boots playable 17 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided runs with issues RTX 3050 Laptop / Not provided Not provided Open report
build 75 (`c9ebb5c`) runs with issues RX 5700 (RDNA1) / Not provided Not provided Open report
Not provided runs with issues RTX 5090 / Ryzen 9800X3D 53.66 FPS Open report
Not provided playable RX 6650 XT / i5-10400F 22–27 FPS Open report
Not provided runs with issues AMD 7900 XTX / Not provided Not provided Open report
current nx2 playable RTX 4070 SUPER / Not provided Not provided Open report

Not provided report

Statusruns with issues
GPURTX 3050 Laptop
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reported that the 3D scene was not black, but shadows flickered and trees had no leaves.

build 75 (`c9ebb5c`) report

Statusruns with issues
GPURX 5700 (RDNA1)
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reported that the title screen rendered, but gameplay remained black at 31 FPS. Docked mode and the listed graphics-setting changes did not help; the commenter could not confirm the mode switch because the status bar continued to show HANDHELD.

Not provided report

Statusruns with issues
GPURTX 5090
CPURyzen 9800X3D
DriverNot provided
Recorded FPS53.66 FPS

Problems or notes: User report: A local candidate build and bundled settings produced 53.66 presents/s in a stationary village view. Limited gameplay traversed to the maze entrance and returned without death or reload; the test did not cover sword pickup, further boulder traversal, or the Deku Tree. Native 60 FPS was not locked, and the report does not establish full-game compatibility.

Not provided report

Statusplayable
GPURX 6650 XT
CPUi5-10400F
Driver2.0.353
Recorded FPS22–27 FPS

Problems or notes: A commenter reports that with asynchronous shader compilation off, the game loaded and played on an MSVC fork build on Windows 11 24H2, handheld, at 1x. With asynchronous shader compilation on, it either stayed black with background audio or remained at “Building N shader(s)” at 0 FPS. The commenter says this build already contained #149; disabling async compilation is a user-reported workaround, not a confirmed fix.

Not provided report

Statusruns with issues
GPUAMD 7900 XTX
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: A commenter reports that the game logo and menu options show, but there are no 3D graphics. The commenter attributes the issue to the PGO Windows build and says MSVC works.

current nx2 report

Statusplayable
GPURTX 4070 SUPER
CPUNot provided
Driver615.78.08
Recorded FPSNot provided

Problems or notes: Commenter reports the over-bright, washed-out rendering is gone and says the title was played for about 20 minutes without stretched/exploded environment geometry recurring. The specific build changes responsible are unknown.

Related game issues

Compared with Previous Build

Current: build-75 (4 records); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues 3 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-83 runs with issues RTX 5090 / Ryzen 7 9800X3D 34.04–46.28 FPS Open report
build-75 runs with issues AMD RX 7000 series / AMD Ryzen 5 5600G with Radeon Graphics Not provided Open report
Not provided runs with issues Radeon RX 9070 XT 16 GB / Ryzen 7 7700X Not provided Open report

build-83 report

Statusruns with issues
GPURTX 5090
CPURyzen 7 9800X3D
Driver617.42
Recorded FPS34.04–46.28 FPS

Problems or notes: User report: Native gameplay remained below 60 FPS after shader warmup. Measurements varied by scene and settings; walking, camera movement, ladder climbing, NPC dialogue, autosave, and loading an outdoor save worked in a limited test. Audio was not assessed.

build-75 report

Statusruns with issues
GPUAMD RX 7000 series
CPUAMD Ryzen 5 5600G with Radeon Graphics
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports audio and video desynchronization on the title screen and intro. A commenter reports title-screen video in heavy slow motion, audio leading by approximately 3 seconds and the gap increasing by the initial dream cutscene; changing Frame Pacing (30/60/Auto) or reducing Anisotropic Filtering to 2x did not resolve it.

Not provided report

Statusruns with issues
GPURadeon RX 9070 XT 16 GB
CPURyzen 7 7700X
DriverAMD proprietary 2.0.416
Recorded FPSNot provided

Problems or notes: With Low GPU accuracy and EDEN_NX2_SPLIT=2, textures and surfaces flicker and some surfaces remain white; reported frame time was 29–44 ms per frame, up to about 20 ms in lighter areas. High accuracy removes the flicker but disables the split and results in 9–14 fps. Accurate GPU fence behavior hangs after about 45 seconds; enabling buffer downloads does not resolve the flicker. Outdoor haze and a dark river surface are also reported.

Related game issues

Compared with Previous Build

Current: build-83 (1 record); previous: build-75 (1 record).

The Legend of Zelda: Ocarina of Time Reported platform: CachyOS kernel 7.3.1 playable 1 report

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided playable RTX 4070 SUPER / Not provided 59.3–60 FPS Open report

Not provided report

Statusplayable
GPURTX 4070 SUPER
CPUNot provided
Driver615.78.08
Recorded FPS59.3–60 FPS

Problems or notes: A commenter reports no texture flicker during roughly six minutes of gameplay with Low GPU accuracy and EDEN_NX2_SPLIT=2; light scenes reached the game's 60 FPS cap.

Related game issues

Compared with Previous Build

Showing 31–40 of 77 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

User reports GPU driver timeout or device loss when gameplay starts on AMD Windows systems, including RX 7900 XTX and RX 9060 XT. Reports associate the issue with #150 pointer-binding changes, but this is an unconfirmed hypothesis.

Zelda: Ocarina of Time

PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on the reported machine.

Other / not listed

After the startup screen, audio plays but the screen is black.

Other / not listed

The emulator closes while loading shaders before a game is opened; the report says it used 20GB of RAM. Reports mention Windows 11 and Linux, and AMD GPUs.

Legend of Green hat boy

User reports the game crashes after about 15 to 20 minutes.

Legend of Green hat boy

User reports the game blacks out when booted in build 83; they state it worked in build 75.

Legend of Green hat boy

The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.

Zelda: Ocarina of Time

Clean audio from a different point of the game plays while the intro image is displayed; audio and picture are substantially out of sync.

The Legend of Zelda: Ocarina of Time

On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.

The Legend of Zelda: Ocarina of Time

Textures and surfaces flicker with Low GPU accuracy and EDEN_NX2_SPLIT=2 on Radeon RX 9070 XT; some surfaces remain white temporarily.

Showing 41–50 of 98 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

build-75 · Publiée le November 5, 2026

Ocarina of Time

  • runs with issues · GPU RTX 5070 Ti · CPU Non renseigné · Pilote Non renseigné

12 fichiers à télécharger pour cette version.

Essayez la dernière version disponible : build-88. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

Appliquez les filtres de jeu, de statut, de GPU et de version, puis copiez l’URL de la page. Un lien vers un jeu précis ouvre sa fiche.

Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.