Zelda: Ocarina of Time
Slows when booting.
Zelda: Ocarina of Time
Community comments describe AMD black or corrupted-world output, fragment-pipeline compiler crashes on Windows, later timeouts or TFB stalls, corrupted output, and a RADV depth-image SPIR-V failure. These are separate reported cases; the comments do not establish a universal cause or resolution.
Zelda: Ocarina of Time
User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.
Zelda: Ocarina of Time
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
Mario Kart World
A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.
Zelda: Ocarina of Time
Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.
Zelda: Ocarina of Time
With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.
Recorded fix: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.
Zelda Ocarina of Time
Black screen after boot; some reports say sound and the title/logo work.
Zelda Ocarina of Time
On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.
Zelda Ocarina of Time
On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.