Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

Vous avez un jeu en tête ? Voyez comment il tourne dans Lichii, repérez les problèmes et choisissez une version à essayer.

Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-88 Pre-release Published November 6, 2026

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Les données actuelles comptent 58 entrées par jeu et environnement, et 114 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows boots not booting runs with issues 9 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues AMD Radeon RX 7900 XTX / Not provided 12 FPS Open report

build-75 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPS12 FPS

Problems or notes: User reports no hang, but the 3D scene is black with HUD only.

Related game issues

Compared with Previous Build

Current: build-75 (2 records); previous: build-70 (1 record).

The Legend of Zelda: Ocarina of Time Reported platform: unknown not booting runs with issues boots playable 17 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 not booting AMD Radeon RX 6750 XT (RDNA2) / Intel Core i7-11700F Not provided Open report
build-75 runs with issues AMD Radeon RX 6800 XT (16 GB, RDNA 2) / AMD Ryzen 5 9600X Not provided Open report
build-75 runs with issues RX 9070 XT / Not provided Not provided Open report
build-75 runs with issues AMD Radeon RX 9060 XT 16 GB (Navi 44) / AMD Ryzen 7 5700 Not provided Open report

build-75 report

Statusnot booting
GPUAMD Radeon RX 6750 XT (RDNA2)
CPUIntel Core i7-11700F
Driver2.0.353
Recorded FPSNot provided

Problems or notes: On Windows 11 25H2, the game passes the initial launching stage but becomes unresponsive at “Building 9 shaders”; audio continues and it does not reach gameplay. The report identifies the game as Switch 2 version 1.1.1.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 6800 XT (16 GB, RDNA 2)
CPUAMD Ryzen 5 9600X
DriverAMD Proprietary 2.0.353 (32.0.21045.16010)
Recorded FPSNot provided

Problems or notes: On Windows 11 Version 26H2, the Start Menu and 2D UI render, but gameplay has a completely black screen for all 3D geometry. With use_disk_shader_cache = true, subsequent boots hang at Loading Shaders 25 / 27; the reporter says deleting cache/shader/0400486024dec000 and setting use_disk_shader_cache = false resolves the startup freeze. The report says the black-screen workaround still does not render 3D scenes on this RDNA 2 card.

build-75 report

Statusruns with issues
GPURX 9070 XT
CPUNot provided
DriverAMD proprietary 2.0.416
Recorded FPSNot provided

Problems or notes: Reporter describes a black screen after the intro caused by a rejected 1080p upscaler shader. They report a second AMD-only rendering issue that leaves the world black except around Navi and Link; with both cited fixes, gameplay renders. Handheld mode is reported as brighter and blurrier than Docked mode. Texture flicker is reported with Low GPU accuracy and GPU thread split; High removes it but disables the split and runs at about 9 fps.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB (Navi 44)
CPUAMD Ryzen 7 5700
DriverRADV Mesa 26.1.8
Recorded FPSNot provided

Problems or notes: User reports over-bright bloom/glow, dense fog, incorrect lighting on characters and terrain, and some textures decoded as garbage after entering an outdoor area. The game does not crash. Performance was reported as 33–34 ms/frame until about 80 seconds, then 89.5 ms/frame (about 11 fps) outdoors.

Related game issues

Compared with Previous Build

Current: build-75 (4 records); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues 3 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues AMD RX 7000 series / AMD Ryzen 5 5600G with Radeon Graphics Not provided Open report

build-75 report

Statusruns with issues
GPUAMD RX 7000 series
CPUAMD Ryzen 5 5600G with Radeon Graphics
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports audio and video desynchronization on the title screen and intro. A commenter reports title-screen video in heavy slow motion, audio leading by approximately 3 seconds and the gap increasing by the initial dream cutscene; changing Frame Pacing (30/60/Auto) or reducing Anisotropic Filtering to 2x did not resolve it.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) 28–29 FPS Open report

build-75 report

Statusruns with issues
GPUNVIDIA GeForce RTX 5080 (16 GB)
CPUIntel Core Ultra 7 270K Plus (24 threads)
Driver621.14
Recorded FPS28–29 FPS

Problems or notes: User report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading screens ran at 53–59 FPS. The report attributes the limit to CPU load. No attempted settings changes improved the gameplay ceiling.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 26H2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H 30 FPS Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 3050 Laptop
CPUAMD Ryzen 7 5800H
Driver591.74
Recorded FPS30 FPS

Problems or notes: User report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because FFmpeg has no decoder for "video/av1". NVDEC Off and Gpu reportedly make no difference; the same result was reported on an AMD Radeon iGPU. Vulkan was used.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: linux-aarch64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-75 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa driver 26.99.99
Recorded FPSNot provided

Problems or notes: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

Zelda Ocarina of Time Reported platform: Windows 11 not booting runs with issues 3 reports
Lichii compatibility reports for Zelda Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 not booting AMD RX 6000 series or older / Not provided Not provided Open report

build-75 report

Statusnot booting
GPUAMD RX 6000 series or older
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA GPUs and on Linux.

Related game issues

Compared with Previous Build

Current: build-75 (2 records); previous: build-70 (0 records).

Showing 11–20 of 23 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

Slows when booting.

Zelda: Ocarina of Time

Community comments describe AMD black or corrupted-world output, fragment-pipeline compiler crashes on Windows, later timeouts or TFB stalls, corrupted output, and a RADV depth-image SPIR-V failure. These are separate reported cases; the comments do not establish a universal cause or resolution.

Zelda: Ocarina of Time

User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.

Zelda: Ocarina of Time

On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.

Mario Kart World

A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.

Zelda: Ocarina of Time

Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.

Zelda: Ocarina of Time

With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.

Recorded fix: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.

Zelda Ocarina of Time

Black screen after boot; some reports say sound and the title/logo work.

Zelda Ocarina of Time

On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.

Zelda Ocarina of Time

On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.

Showing 31–40 of 98 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

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Essayez la dernière version disponible : build-88. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

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Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.