Compatibilité des jeux

Compatibilité des jeux avec Lichii Emulator

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Ocarina of Time dans Lichii Emulator, d’après le ticket nº 201 sur GitHub
Source : ticket nº 201 sur GitHub. Ocarina of Time · Capture en jeu de la communauté.
Latest recorded build build-88 Pre-release Published November 6, 2026

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Les données actuelles comptent 58 entrées par jeu et environnement, et 114 rapports sur Lichii.

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Signification des statuts : « Unknown » : aucune conclusion. « Not booting » : le jeu ne démarre pas. « Boots » : seul le démarrage a été constaté. « Runs with issues » : des problèmes surviennent en jeu. « Playable » : la personne ayant testé le jeu a pu continuer à jouer.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows boots not booting runs with issues 9 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues RX 5700 / Not provided 32 FPS Open report
build-75 runs with issues AMD Radeon RX 7900 XTX / Not provided 12 FPS Open report

build-75 report

Statusruns with issues
GPURX 5700
CPUNot provided
Driveramdvlk 32.0.21045.16010
Recorded FPS32 FPS

Problems or notes: The comment reports 4800 to 16800 presents and 32 FPS, and says the game presents frames. This is compared with local builds of commit b8c812b18 that stalled at max present 8 and showed no frames; the difference's cause is unresolved.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 7900 XTX
CPUNot provided
DriverAMD proprietary driver 2.0.416
Recorded FPS12 FPS

Problems or notes: User reports no hang, but the 3D scene is black with HUD only.

Related game issues

Compared with Previous Build

Current: build-75 (2 records); previous: build-70 (1 record).

The Legend of Zelda: Ocarina of Time Reported platform: unknown not booting runs with issues boots playable 17 reports
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 not booting AMD Radeon RX 6750 XT (RDNA2) / Intel Core i7-11700F Not provided Open report
build-75 runs with issues AMD Radeon RX 6800 XT (16 GB, RDNA 2) / AMD Ryzen 5 9600X Not provided Open report
build-75 runs with issues RX 9070 XT / Not provided Not provided Open report
build-75 runs with issues AMD Radeon RX 9060 XT 16 GB (Navi 44) / AMD Ryzen 7 5700 Not provided Open report

build-75 report

Statusnot booting
GPUAMD Radeon RX 6750 XT (RDNA2)
CPUIntel Core i7-11700F
Driver2.0.353
Recorded FPSNot provided

Problems or notes: On Windows 11 25H2, the game passes the initial launching stage but becomes unresponsive at “Building 9 shaders”; audio continues and it does not reach gameplay. The report identifies the game as Switch 2 version 1.1.1.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 6800 XT (16 GB, RDNA 2)
CPUAMD Ryzen 5 9600X
DriverAMD Proprietary 2.0.353 (32.0.21045.16010)
Recorded FPSNot provided

Problems or notes: On Windows 11 Version 26H2, the Start Menu and 2D UI render, but gameplay has a completely black screen for all 3D geometry. With use_disk_shader_cache = true, subsequent boots hang at Loading Shaders 25 / 27; the reporter says deleting cache/shader/0400486024dec000 and setting use_disk_shader_cache = false resolves the startup freeze. The report says the black-screen workaround still does not render 3D scenes on this RDNA 2 card.

build-75 report

Statusruns with issues
GPURX 9070 XT
CPUNot provided
DriverAMD proprietary 2.0.416
Recorded FPSNot provided

Problems or notes: Reporter describes a black screen after the intro caused by a rejected 1080p upscaler shader. They report a second AMD-only rendering issue that leaves the world black except around Navi and Link; with both cited fixes, gameplay renders. Handheld mode is reported as brighter and blurrier than Docked mode. Texture flicker is reported with Low GPU accuracy and GPU thread split; High removes it but disables the split and runs at about 9 fps.

build-75 report

Statusruns with issues
GPUAMD Radeon RX 9060 XT 16 GB (Navi 44)
CPUAMD Ryzen 7 5700
DriverRADV Mesa 26.1.8
Recorded FPSNot provided

Problems or notes: User reports over-bright bloom/glow, dense fog, incorrect lighting on characters and terrain, and some textures decoded as garbage after entering an outdoor area. The game does not crash. Performance was reported as 33–34 ms/frame until about 80 seconds, then 89.5 ms/frame (about 11 fps) outdoors.

Related game issues

Compared with Previous Build

Current: build-75 (4 records); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 runs with issues 3 reports

Also listed as: OoT

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues AMD RX 7000 series / AMD Ryzen 5 5600G with Radeon Graphics Not provided Open report

build-75 report

Statusruns with issues
GPUAMD RX 7000 series
CPUAMD Ryzen 5 5600G with Radeon Graphics
DriverNot provided
Recorded FPSNot provided

Problems or notes: User reports audio and video desynchronization on the title screen and intro. A commenter reports title-screen video in heavy slow motion, audio leading by approximately 3 seconds and the gap increasing by the initial dream cutscene; changing Frame Pacing (30/60/Auto) or reducing Anisotropic Filtering to 2x did not resolve it.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows x86_64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) 28–29 FPS Open report

build-75 report

Statusruns with issues
GPUNVIDIA GeForce RTX 5080 (16 GB)
CPUIntel Core Ultra 7 270K Plus (24 threads)
Driver621.14
Recorded FPS28–29 FPS

Problems or notes: User report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading screens ran at 53–59 FPS. The report attributes the limit to CPU load. No attempted settings changes improved the gameplay ceiling.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 26H2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H 30 FPS Open report

build-75 report

Statusruns with issues
GPUNVIDIA RTX 3050 Laptop
CPUAMD Ryzen 7 5800H
Driver591.74
Recorded FPS30 FPS

Problems or notes: User report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because FFmpeg has no decoder for "video/av1". NVDEC Off and Gpu reportedly make no difference; the same result was reported on an AMD Radeon iGPU. Vulkan was used.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: linux-aarch64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

build-75 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa driver 26.99.99
Recorded FPSNot provided

Problems or notes: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

Showing 1–10 of 11 reports

Known issues from Lichii sources

Known Game Issues

Other / not listed

Boots to a black screen with audio on macOS.

Recorded fix: Clear the cache and launch again.

Mario Kart World

On Radeon RX 580, hangs at a black screen at 0 FPS while building compute pipelines as the intro video starts.

Zelda Ocarine of time

Black screen after starting a new game, with audio continuing; a commenter also reports an FFmpeg error stating there is no decoder for video/av1.

Recorded fix: A commenter reports that using the MSVC build instead of the PGO build worked for them. Other commenters report that shared settings resolved the black screen, and one reports that switching from handheld to docked mode resolved it.

Zelda Ocarine of time

Very low FPS and graphics problems, including missing textures, lighting or ambient occlusion issues, and a blown-out white image.

The Legend of Zelda: Ocarina of Time

With use_disk_shader_cache = true, subsequent boots hang indefinitely at Loading Shaders 25 / 27.

Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false; the reporter says this resolves the startup freeze.

The Legend of Zelda: Ocarina of Time

Black screen after the intro on AMD RX 9070 XT; the game's 1080p upscaler shader is rejected.

Recorded fix: Comment reports that #112 fixes the shader rejection; its CI build is fix/oot-upscaler-gathers / 7459f10 (build-80), and the fix is on nx2, but not in a release yet.

The Legend of Zelda: Ocarina of Time

On AMD, the world is black except around Navi and Link; an RX 6800 XT reporter says the workaround still leaves all 3D geometry black.

Recorded fix: Comment reports that #127 fixes AMD-only demote reordering. Before it is merged, setting EDEN_NX2_REJECT_HASH=e40561a7a0f7a0b3 in %APPDATA%\eden\nx2_switches.txt makes the world visible on the RX 9070 XT report; another reporter says it does not resolve 3D rendering on the RX 6800 XT.

The Legend of Zelda: Ocarina of Time

Texture flicker with Low GPU accuracy and GPU thread split on AMD RX 9070 XT.

The Legend of Zelda: Ocarina of Time

Handheld mode is reported as much brighter and blurrier than Docked mode.

Star Fox

User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.

Showing 61–70 of 98 issues

Notes de version récentes

Changements de compatibilité dans les dernières versions

Choix d’une version

Quelle version utiliser ?

build-75 · Publiée le November 5, 2026

The Legend of Zelda: Ocarina of Time

  • runs with issues · GPU RX 5700 · CPU Non renseigné · Pilote amdvlk 32.0.21045.16010
  • runs with issues · GPU AMD Radeon RX 7900 XTX · CPU Non renseigné · Pilote AMD proprietary driver 2.0.416

12 fichiers à télécharger pour cette version.

Essayez la dernière version disponible : build-88. Gardez une version fonctionnelle sous la main pendant vos essais.

Questions sur la compatibilité

FAQ sur la compatibilité des jeux

Comment partager un jeu avec ces filtres ?

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Que faire si j’obtiens un écran noir ?

Vérifiez dans d’autres rapports si le jeu atteint les menus ou une partie jouable. Notez votre pilote et le moteur de rendu, puis recherchez le jeu ou l’erreur dans le guide de dépannage.

Pourquoi un même GPU peut-il donner des résultats différents ?

La version du pilote, les réglages graphiques, la charge du processeur et la partie du jeu testée peuvent influer sur le résultat. Comparez ces détails avant de modifier votre configuration.

Où puis-je soumettre un résultat manquant ?

Utilisez le suivi officiel des tickets de Lichii. Indiquez le jeu, le tag de la version, le matériel, le pilote, les réglages et les étapes pour reproduire ce que vous avez observé.