Other / not listed
Boots to a black screen with audio on macOS.
Recorded fix: Clear the cache and launch again.
Compatibilidad de juegos
¿Tienes un juego en mente? Comprueba cómo funciona en Lichii, revisa los problemas detectados y elige una versión para probar.
Encuentra un juego
Los datos actuales incluyen 58 registros de juego y entorno y 114 informes sobre Lichii.
¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.
Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.
Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2 build 75 (c9ebb5c) | runs with issues | NVIDIA GeForce RTX 4060 Laptop GPU / Intel Core i7-14650HX | Not provided | Open report |
| Not provided | boots | Not provided / Not provided | Not provided | Open report |
| Not provided | runs with issues | AMD Radeon RX 7800 XT (16 GB) / Not provided | Not provided | Open report |
| Not provided | runs with issues | AMD RADEON RX 9070 XT 16GB / AMD RYZEN 7700 | Not provided | Open report |
| Lichii nx2 build 75 | runs with issues | NVIDIA GeForce RTX 4060 Laptop GPU / Intel Core i7-14650HX | Not provided | Open report |
| Not provided | runs with issues | RTX 3050 Laptop / Not provided | Not provided | Open report |
| build 75 (`c9ebb5c`) | runs with issues | RX 5700 (RDNA1) / Not provided | Not provided | Open report |
| Not provided | runs with issues | RTX 5090 / Ryzen 9800X3D | 53.66 FPS | Open report |
| Not provided | playable | RX 6650 XT / i5-10400F | 22–27 FPS | Open report |
| Not provided | runs with issues | AMD 7900 XTX / Not provided | Not provided | Open report |
Problems or notes: Gameplay starts, but the 3D scene and character are black; menus and item preview can render, and HUD elements remain visible. Reported GPU shader errors include rejected native texture gather shaders and draws skipped for no pipeline.
Problems or notes: A commenter reported that only the starting menu and options appeared before Play, with audio working and no HUD visible.
Problems or notes: A commenter reported that the game launched and audio and controls worked, but the 3D gameplay scene remained black while the HUD was visible.
Problems or notes: A commenter reported a black screen after the introductory cinematic and audio playing ahead of the video during the intro.
Problems or notes: On Windows 11 with Vulkan, the game reaches gameplay, but the 3D scene is black while the HUD remains visible. The report notes shader rejections and skipped draws. A commenter reported that switching to Docked mode resolved the black screen, but also reported slow performance; others reported stuttering, FPS drops, overexposure, black scenes on AMD GPUs, or audio playing ahead of the video during the intro.
Problems or notes: A commenter reported that the 3D scene was not black, but shadows flickered and trees had no leaves.
Problems or notes: A commenter reported that the title screen rendered, but gameplay remained black at 31 FPS. Docked mode and the listed graphics-setting changes did not help; the commenter could not confirm the mode switch because the status bar continued to show HANDHELD.
Problems or notes: User report: A local candidate build and bundled settings produced 53.66 presents/s in a stationary village view. Limited gameplay traversed to the maze entrance and returned without death or reload; the test did not cover sword pickup, further boulder traversal, or the Deku Tree. Native 60 FPS was not locked, and the report does not establish full-game compatibility.
Problems or notes: A commenter reports that with asynchronous shader compilation off, the game loaded and played on an MSVC fork build on Windows 11 24H2, handheld, at 1x. With asynchronous shader compilation on, it either stayed black with background audio or remained at “Building N shader(s)” at 0 FPS. The commenter says this build already contained #149; disabling async compilation is a user-reported workaround, not a confirmed fix.
Problems or notes: A commenter reports that the game logo and menu options show, but there are no 3D graphics. The commenter attributes the issue to the PGO Windows build and says MSVC works.
Current: build-75 (4 records); previous: build-70 (0 records).
Showing 61–70 of 114 reports
Known issues from Lichii sources
Boots to a black screen with audio on macOS.
Recorded fix: Clear the cache and launch again.
On Radeon RX 580, hangs at a black screen at 0 FPS while building compute pipelines as the intro video starts.
Black screen after starting a new game, with audio continuing; a commenter also reports an FFmpeg error stating there is no decoder for video/av1.
Recorded fix: A commenter reports that using the MSVC build instead of the PGO build worked for them. Other commenters report that shared settings resolved the black screen, and one reports that switching from handheld to docked mode resolved it.
Very low FPS and graphics problems, including missing textures, lighting or ambient occlusion issues, and a blown-out white image.
With use_disk_shader_cache = true, subsequent boots hang indefinitely at Loading Shaders 25 / 27.
Recorded fix: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false; the reporter says this resolves the startup freeze.
Black screen after the intro on AMD RX 9070 XT; the game's 1080p upscaler shader is rejected.
Recorded fix: Comment reports that #112 fixes the shader rejection; its CI build is fix/oot-upscaler-gathers / 7459f10 (build-80), and the fix is on nx2, but not in a release yet.
On AMD, the world is black except around Navi and Link; an RX 6800 XT reporter says the workaround still leaves all 3D geometry black.
Recorded fix: Comment reports that #127 fixes AMD-only demote reordering. Before it is merged, setting EDEN_NX2_REJECT_HASH=e40561a7a0f7a0b3 in %APPDATA%\eden\nx2_switches.txt makes the world visible on the RX 9070 XT report; another reporter says it does not resolve 3D rendering on the RX 6800 XT.
Texture flicker with Low GPU accuracy and GPU thread split on AMD RX 9070 XT.
Handheld mode is reported as much brighter and blurrier than Docked mode.
User reports heavily distorted speech, music, and effects (“robot voice”) on build 70. Comments clarify that the approximately 0.7032 accepted/copied ratio reflects retries rather than lost samples; possible causes discussed include emulated time running ahead of wall time or slow host audio draining, but the cause is not confirmed.
Showing 61–70 of 98 issues
Notas de versiones recientes
Versión build-88 · No indicado
Versión build-88 · No indicado
Versión build-88 · No indicado
Versión build-88 · Zelda: Ocarina of Time
Versión build-83 · Ocarina of Time
Elegir una versión
Elige un juego arriba para ver qué versiones probadas puedes descargar. Mientras tanto, usa la descarga más reciente y lee sus notas.
Prueba la última versión disponible: build-88. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.
Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.
La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.
Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.