The Legend of Zelda: Ocarina of Time
A commenter reports that the game looks too bright when using the Aubepine build, making it barely playable.
Compatibilidad de juegos
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Encuentra un juego
Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.
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Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
Problems or notes: User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-88 | runs with issues | NVIDIA GeForce RTX 2060 / Intel Xeon E5-1620 v3 | Not provided | Open report |
Problems or notes: A commenter reports that OpenGL (GLSL) displays menus with image and audio, but the in-game scene is black while audio and subtitles continue. The commenter says Vulkan displays the in-game scene.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Not provided | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: A commenter reports the same apparent inverted LOD behavior: high-quality assets at a distance switch to lower-LOD meshes and textures up close, with fading.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | not booting | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
Problems or notes: On the PGO AppImage, ZBIC NSO decompression logs six `assert r > 0` failures and the game remains stuck without presenting a frame. The non-PGO AppImage of the same commit has no such assertions and boots, though another panic or black-screen report is mentioned afterward.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Not provided / AMD Ryzen 7 4800H with Radeon Graphics | 0–15 FPS | Open report |
| build-93 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
| build-93 | runs with issues | AMD RX 9000 series / Not provided | 0–40 FPS | Open report |
| build-83 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
| build-75 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| build-80 | runs with issues | Integrated graphics AMD / Not provided | Not provided | Open report |
Problems or notes: The user reports low and fluctuating frame rates of 0–15 FPS.
Problems or notes: User reports controller hijacking roughly every 30 seconds, causing the character to run into a wall. User says the game runs with great FPS in build 93; no numeric FPS is stated.
Problems or notes: Gameplay sometimes runs around 40 FPS, with brief drops to approximately 20, 4, or 0 FPS roughly every three seconds before recovering. Mountain edges above the castle show rainbow-colored artifacts, and Hyrule Field has excessive bloom that obscures scene detail. Cutscenes can reach 100% GPU utilization.
Problems or notes: Crashes after about 15 to 20 minutes. The reporter states they have 16GB of RAM.
Problems or notes: User reports the title screen and menus are visible with sound, but the background is black; after starting a new game, sound continues while the screen remains black.
Problems or notes: Crashes while building shaders after the title card fades in The Legend of Zelda: Ocarina of Time remake for Switch 2, version 1.1.1. A commenter reports the same issue with a 5070ti and AMD 7950x.
Current: build-93 (3 records); previous: build-88 (0 records).
Showing 91–100 of 308 reports
Known issues from Lichii sources
A commenter reports that the game looks too bright when using the Aubepine build, making it barely playable.
The user reports missing textures and buggy visuals, occasional startup crashes, and crashes during Grand Prix races on Intel integrated graphics.
Black 3D gameplay scene with HUD or menus still visible; some reports also mention stuttering, audio problems, flickering shadows, or missing tree leaves.
Recorded fix: One commenter reported that switching to Docked mode resolved the black screen. Another reported that the scene rendered after upgrading from build-75 to Windows MSVC build-88, but settings also changed and the cause was not isolated.
The Deku Tree exterior cutscene can render black except for a small circle around Navi, even when the title screen, intro, and earlier cinematics render correctly. A later report also observed a deterministic AMD driver crash while building graphics pipelines in the same scene.
A half-resolution layer can produce dark blotches and translucent patches over Link, terrain, and other objects. User reports traced the issue to a depth image being cleared after a depth copy; one report says PR #185 addresses the ordering, but reports do not establish a confirmed released fix.
River water may be dark or lack visible lit contribution, and one user reported flickering that depends on the sun's position relative to the camera.
Outdoor scenes may remain severely white/yellow and washed out on clean upstream nx2, despite substantial improvements to vegetation and atmosphere.
Texture-format and texture-index assertions were reported during gameplay; a separate report associated a period of such assertions with terrain and subtitle flickering, without establishing causation.
Only character outlines and UI are visible after launching the game.
On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.
Showing 341–350 of 361 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
Elegir una versión
Elige un juego arriba para ver qué versiones probadas puedes descargar. Mientras tanto, usa la descarga más reciente y lee sus notas.
Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
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Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.
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