The Legend of Zelda: Ocarina of Time
User reports include indefinite launching, white graphics, and a black screen in handheld mode or past the title screen. A separate report says it boots past the intro FMV in docked mode.
Compatibilidad de juegos
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Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 4.1 | runs with issues | NVIDIA RTX 40 series / Not provided | Not provided | Open report |
Problems or notes: When gameplay begins, graphics remain a black screen while the UI and button prompts work. The cutscene and opening title display correctly.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-70 | runs with issues | Not provided / Not provided | Not provided | Open report |
| nx2-build-88 | runs with issues | AMD BC-250 (Oberon APU) — RADV GFX1013 / Not provided | 37 FPS | Open report |
Problems or notes: Some textures are still black, and it can crash later in play.
Problems or notes: Reaches gameplay and remains responsive, but the 3D scene is black while the HUD renders. Three graphics programs are rejected, causing draws to be skipped; compute shader dispatches are also rejected. The reported frame time is approximately 37 fps.
Current: build-70 (1 record); previous: build-65 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | RX 9060 XT 16 GB / i7-9700K | 19–36 FPS | Open report |
Problems or notes: A user reports that frame_gen and game_dlss_network enabled caused a near-white presented frame; setting both to false produced a correct image. White flashes were associated with async_presentation=true; async_presentation=false reduced white pixels in a 40-frame capture to 0.2% but lowered performance to about 19-25 FPS in a heavy Kokiri scene. The approximately 36 FPS result required async presentation, which flashed.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-75 [PGO] | not booting | AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F | Not provided | Open report |
| nx2-build-83 | runs with issues | Radeon RX 6800 / Not provided | 43–47 FPS | Open report |
Problems or notes: The render area stays black after boot in both handheld and docked modes. The reporter also tried build 75 and pre-release #80; the black screen persisted. The associated comment describes the game ID as 0400486024DEC000.
Problems or notes: The reporter says the game renders correctly in a screen capture, including the title screen, logo, and menu, but the presented display is solid green. They report about 43 fps from presents and a 47 fps OSD in the capture.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RX 9060 XT 16 GB / Not provided | Not provided | Open report |
| build-75 | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: The reporter says the black-screen issue is gone and the game reaches gameplay, but the device is lost at gameplay start with VK_ERROR_DEVICE_LOST, followed by a crash.
Problems or notes: The reporter says the game boots with sound and the Zelda logo, then remains on a black screen.
Current: build-83 (1 record); previous: build-75 (1 record).
Also listed as: OoT, Zelda, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | boots | RX 9060XT 16GB / Ryzen 5 7600 | Not provided | Open report |
| Lichii nx2 build 93 (09b78bd) | runs with issues | AMD RX 9070XT / Not provided | 30–40 FPS | Open report |
Problems or notes: A commenter reports that starting with Accurate GPU enabled loaded the main menu; audio had issues. They say settings could sometimes be changed back, but the issue could recur.
Problems or notes: Initially crashed after the screen went black while loading into the game. With EDEN_NX2_NO_MESH=1, it reached Link's house at 30-40 fps, but walls and other geometry were missing and there were shading issues.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 271–280 of 308 reports
Known issues from Lichii sources
User reports include indefinite launching, white graphics, and a black screen in handheld mode or past the title screen. A separate report says it boots past the intro FMV in docked mode.
A user reported that Fortunes Weave skips pre-rendered videos, including the opening cut-scene.
A user reports a crash after brief rendering while loading on Windows 10.
A user reports infinite loading while loading on Windows 10.
On build 70 (286117c), the MSVC package reportedly aborted after about 133.8 seconds of gameplay with 0xC0000409; the MinGW PGO package reportedly aborted on the intro screen with the same offset.
A user reported GPU crashes when booting on Bazzite with Mesa 26.2.4; the report was later said to concern an older nx2 build.
DK appears all black during the cutscene when finding or collecting a banana, then returns to normal.
Washed-out, low-saturation colors with a purple/lavender haze at the normal camera angle; colors become nearly normal when looking straight down. A user reported the haze remained on build-70.
User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.
Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.
Showing 241–250 of 361 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
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Dudas sobre compatibilidad
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