Compatibilidad de juegos

Compatibilidad de juegos con Lichii Emulator

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Ocarina of Time en funcionamiento en Lichii Emulator, de la incidencia n.º 201 en GitHub
Fuente: incidencia n.º 201 en GitHub. Ocarina of Time · Captura del juego hecha por la comunidad.
Latest recorded build build-117 Published November 7, 2026

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Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.

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Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

The Legend of Zelda: Ocarina of Time Reported platform: Windows 11 Version 26H2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
build-75 runs with issues AMD Radeon RX 6800 XT (16 GB, RDNA 2) / AMD Ryzen 5 9600X Not provided Open report

build-75 report

Statusruns with issues
GPUAMD Radeon RX 6800 XT (16 GB, RDNA 2)
CPUAMD Ryzen 5 9600X
DriverAMD Proprietary 2.0.353 (32.0.21045.16010)
Recorded FPSNot provided

Problems or notes: A commenter reports that entering gameplay gives a completely black screen for all 3D geometry. With use_disk_shader_cache = true, subsequent boots hang at Loading Shaders 25 / 27.

Related game issues

Compared with Previous Build

Current: build-75 (1 record); previous: build-70 (0 records).

The Legend of Zelda: Ocarina of Time Reported platform: Linux x86_64 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
75 (`nx2-build-75`) runs with issues AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) / Not provided Not provided Open report

75 (`nx2-build-75`) report

Statusruns with issues
GPUAMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354)
CPUNot provided
DriverRADV 26.2.5
Recorded FPSNot provided

Problems or notes: During the AV1 intro cutscene, the video area is solid green while audio and subtitles work. The report says frames decode at 60 fps, but this is not a gameplay FPS measurement.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Reported platform: desktop Linux aarch64 runs with issues 1 report

Also listed as: Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
d8ad4787 runs with issues Adreno 740 / Snapdragon 8 Gen 2 Not provided Open report

d8ad4787 report

Statusruns with issues
GPUAdreno 740
CPUSnapdragon 8 Gen 2
DriverTurnip Mesa 26.2.4
Recorded FPSNot provided

Problems or notes: User reports that this desktop build of pavelgajdo/Lichii-Android nx2 avoids the early NCE SIGILL with both built-in patches enabled, renders the 3D field behind the title logo, and plays the full intro. Loading gameplay then causes memory exhaustion on the 11.2 GiB device; lowering scale did not prevent it.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Remake Reported platform: Switch 2 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
nx2-build-95 runs with issues AMD Radeon RX 6800 XT / AMD Ryzen 5 5600 15–29 FPS Open report

nx2-build-95 report

Statusruns with issues
GPUAMD Radeon RX 6800 XT
CPUAMD Ryzen 5 5600
DriverAMD Adrenalin 26.10.1
Recorded FPS15–29 FPS

Problems or notes: User report: With async GPU emulation enabled, the game stalls after the first AV1 frame with a black screen and audio but no input response. With async GPU emulation disabled, it boots and plays, but cutscenes run at about 29 fps and gameplay at about 15–22 fps; the game froze while walking in the first area about 5.7 minutes after launch.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time Remake Reported platform: Windows 11 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
build-88 runs with issues AMD RX 9000 series / Not provided Not provided Open report

build-88 report

Statusruns with issues
GPUAMD RX 9000 series
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The game shows video and music during the intro, then crashes after Ganondorf makes Link wake up. A commenter reports delayed video followed by an emulator crash with an AMD RX 9060 XT 16gb graphics card. Another report says a suggested procedure did not work on Win11 with an RX 9070 XT 16 GB and Ryzen 7 7700, and that a driver crash remained.

Related game issues

Compared with Previous Build

Current: build-88 (1 record); previous: build-83 (0 records).

The Legend of Zelda: Ocarina of Time Remake Reported platform: Windows 10 runs with issues 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time Remake
Build Status GPU / CPU FPS Details
chuppatricky-amd-testbuild-v13-windows-x86_64.zip runs with issues AMD RX 6000 series or older / Not provided Not provided Open report

chuppatricky-amd-testbuild-v13-windows-x86_64.zip report

Statusruns with issues
GPUAMD RX 6000 series or older
CPUNot provided
Driver32.0.21045.20006
Recorded FPSNot provided

Problems or notes: Crashes at the same moment as it flies under the user's feet.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Windows 10 not booting 1 report
Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
Lichii nx2-build-75 not booting Radeon RX 580 (Polaris / GCN4), 8 GB / Intel Xeon E5-2667 v4 (8C/16T, AVX2) 0 FPS Open report

Lichii nx2-build-75 report

Statusnot booting
GPURadeon RX 580 (Polaris / GCN4), 8 GB
CPUIntel Xeon E5-2667 v4 (8C/16T, AVX2)
DriverAMD Adrenalin 26.5.2 (Polaris/Vega legacy branch), Vulkan driver 2.0.279, Vulkan 1.3.260
Recorded FPS0 FPS

Problems or notes: The game boots and the intro AV1 video begins decoding, but the screen remains black and FPS stays at 0 while compute pipelines are built. The report says this persists for over five minutes. Multiple settings and cache-clearing attempts made no difference.

Related game issues

Compared with Previous Build

The Legend of Zelda: Ocarina of Time (Switch 2) Reported platform: Linux runs with issues playable boots not booting 4 reports

Also listed as: OoT, Ocarina of Time

Lichii compatibility reports for The Legend of Zelda: Ocarina of Time (Switch 2)
Build Status GPU / CPU FPS Details
build-117 playable Radeon RX 9070 XT / AMD Ryzen 7 5700X 19–65 FPS Open report
nx2-build-92 runs with issues RX 7800 XT (RADV) / Ryzen 7 7700X 35–59 FPS Open report
95 Non-PGO not booting AMD Radeon RX 9070 XT / AMD Ryzen 7 5700X (AM4) Not provided Open report

build-117 report

Statusplayable
GPURadeon RX 9070 XT
CPUAMD Ryzen 7 5700X
DriverAMD RADV
Recorded FPS19–65 FPS

Problems or notes: The user reports rendering works again. In Wayland, around 19–25 FPS, fluctuating. In XWayland with QT_QPA_PLATFORM=xcb, Kokiri Village measured 25–54 FPS, usually around 30 FPS; inside the Deku Tree usually 30–45 FPS while idle, occasional peaks to 65 FPS, and recurring drops to 19 FPS. The user reports normal game speed despite frame drops and says the game is playable; FPS/frametime variability remains substantial.

nx2-build-92 report

Statusruns with issues
GPURX 7800 XT (RADV)
CPURyzen 7 7700X
DriverMesa 26.0.8
Recorded FPS35–59 FPS

Problems or notes: Ubuntu 26.04, Docked, GPU accuracy Low. Without EDEN_NX2_NO_MESH=1, device loss occurs while loading a save. With the variable, a single 337-second session ran until the user closed it; approximately 59 FPS with dips to 35–50 and some stutter, 47 draws skipped, and a door was transparent at the start. This was not tested in a new game.

95 Non-PGO report

Statusnot booting
GPUAMD Radeon RX 9070 XT
CPUAMD Ryzen 7 5700X (AM4)
DriverMesa RADV (exact Mesa version to follow)
Recorded FPSNot provided

Problems or notes: The game displays a completely black screen while intro audio continues, after shader compilation. The report says this also occurs in native Wayland, XWayland with QT_QPA_PLATFORM=xcb, with EDEN_NX2_NO_MESH=1 alone, and with both environment variables together. Removing Vulkan Pipeline Cache and Cache Storage and recompiling shaders did not resolve it.

Related game issues

Compared with Previous Build

Current: build-117 (1 record); previous: build-116 (0 records).

Showing 241–250 of 308 reports

Known issues from Lichii sources

Known Game Issues

The Legend of Zelda: Ocarina of Time

A commenter reports that 3D rendering remains black on AMD, while the start menu and 2D UI render.

Ocarina of Time

A user reported that local ClangCL and MSVC builds stalled with no frames, while the compared build-75 release presented frames. The cause was not determined; a maintainer noted the report came from an old commit and may no longer happen.

The Legend of Zelda: Ocarina of Time

On the reported Windows 11 system with a Radeon RX 9070, the world rendered almost entirely black after entering gameplay, with only lit areas and some white shapes visible; multi-second stalls were also reported during pipeline building and ASTC decodes.

Zelda Ocarine of time

Black screen or missing video during the intro or gameplay, sometimes with audio or UI still visible; user reports also mention low FPS and graphics artifacts.

Recorded fix: A user reports shared MSVC-build settings resolved the black screen for them; another reports switching from handheld to docked mode resolved it on their setup. These are user-reported steps, not maintainer-confirmed fixes.

Zelda Ocarine of time

The intro video fails with a black screen; a user log reports that FFmpeg has no decoder for video/av1.

Star Fox

A user reports the emulator closes about a minute after gameplay begins on Build 75 with an NVIDIA RTX 50 series GPU and Windows 11.

The Legend of Zelda: Ocarina of Time

On nx2-build-75, AV1 video streams fail to decode and the game remains on a black screen despite booting and presenting frames.

The Legend of Zelda: Ocarina of Time

On AMD/RADV under Linux, AV1 intro-cutscene video renders as a solid green area while audio and subtitles work.

The Legend of Zelda: Ocarina of Time

On Windows with AMD hardware, the emulator hangs indefinitely when the AV1 intro cutscene starts; the video layer is black while audio and subtitles work.

Other / not listed

A user reports that the linux-aarch64 PGO AppImage fails ZBIC NSO decompression for a game whose NSOs use ZBIC, leaving it stuck without presenting a frame; the same-commit non-PGO AppImage does not show the decompression assertions.

Showing 231–240 of 361 issues

Notas de versiones recientes

Cambios de compatibilidad en las últimas versiones

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¿Qué versión debo usar?

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Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.

Dudas sobre compatibilidad

Preguntas frecuentes sobre compatibilidad de juegos

¿Cómo comparto un juego con estos filtros?

Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.

¿Qué puedo probar si aparece una pantalla negra?

Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.

¿Por qué puede dar resultados distintos la misma GPU?

La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.

¿Dónde puedo aportar un resultado que no aparece?

Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.