Other / not listed
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
Compatibilidad de juegos
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Encuentra un juego
Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii 93 | unknown | AMD RX 9000 series / AMD Ryzen 7 5700X 8-Core Processor | Not provided | Open report |
| build-95 | runs with issues | NVIDIA RTX 30 series or older / Not provided | Not provided | Open report |
| latest | runs with issues | Intel Arc / Not provided | Not provided | Open report |
| build-117 Clang 22.1.8 | runs with issues | AMD RX 9000 series; RX 9060XT 16GB / Ryzen 7 5700X | 0–15 FPS | Open report |
Problems or notes: The reporter says this is what it looked like upon first arriving in Hyrule; the image is not described in text. A comment identifies white haze over Hyrule Field and the sky on AMD cards as the issue.
Problems or notes: The emulator reportedly crashed five times while walking from Hyrule Town to Hyrule Castle. A commenter says the issue occurred on a PGO build but not the normal build.
Problems or notes: The user reports that the game runs without crashing on Vulkan, but has very low FPS and rendering artifacts.
Problems or notes: Opening screen is reported smooth at 60 FPS. After loading a save, which reportedly takes 20–30 seconds, FPS drops to 0–15 during movement.
Current: build-93 (3 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | unknown | Other / Not provided | Not provided | Open report |
| build-88 | unknown | Other / Not provided | 20 FPS | Open report |
| build-75 | runs with issues | Other / Not provided | 20 FPS | Open report |
| build-75 | runs with issues | Other / Not provided | 20 FPS | Open report |
Problems or notes: User reports a crash when booting the game.
Problems or notes: The issue title reports 20 fps.
Problems or notes: Boots to a black screen with audio. A comment reports that clearing the cache and launching again fixes the black-screen issue, but the game runs at 20 fps.
Problems or notes: Audio randomly cuts in and out.
Current: build-88 (2 records); previous: build-83 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | 6GB RTX 3050 / i7-13620H | Not provided | Open report |
Problems or notes: A commenter says they can control Link and do not experience white flashes on Linux, while white flashes occurred for them on Windows 11. They say build 93 runs better for them on Linux.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | 6950XT / 5800x | Not provided | Open report |
Problems or notes: Bushes render correctly at a distance but appear dead up close.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 101–110 of 308 reports
Known issues from Lichii sources
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.
Severe rainbow-colored graphical artifacts along mountain edges in Kakariko Village on an AMD Radeon RX 9070 XT.
User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.
Black screen after boot on AMD GPUs; reports describe working sound and title logo, but no game image.
On build 83 with an RX 6800, the game was reported to render correctly in a capture while the display showed a solid green image.
On build 83 with an RX 9060 XT, a user reported device loss at gameplay start, followed by a crash; the comment identifies this as tracked in #165.
On build 93, white flashes were reported with async_presentation=true; frame_gen and game_dlss_network enabled were associated with a near-white presented frame.
Recorded fix: The reporter says setting frame_gen and game_dlss_network to false produced a correct image; setting async_presentation to false reduced white pixels in a 40-frame capture to 0.2%.
The screen has visual noise ("nieve") and lag when entering the game.
Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
Showing 211–220 of 361 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
Elegir una versión
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Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
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