Mario Kart World
A user report says stock build 88 reset the GPU about 25 seconds after launch on Linux RADV.
Compatibilidad de juegos
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Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.
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Compatibility results
Recorded performance
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Also listed as: Ocarina of Time, OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-88 | playable | AMD Radeon RX 7900 XTX / Ryzen 9 3950X | 24–44 FPS | Open report |
| build-83 | runs with issues | AMD Radeon RX 9060 XT 16 GB / Intel i7-9700K | Not provided | Open report |
| build-75 | runs with issues | AMD Radeon RX 7900 XTX / Not provided | 12 FPS | Open report |
| Lichii build 83 (MSVC) | runs with issues | NVIDIA GeForce GTX 1070 / Intel Core i7-7700 | 18 FPS | Open report |
| official build88 (55532f2), standard MSVC package | playable | RTX 5090 / Ryzen 7 9800X3D | 47.64–59.9 FPS | Open report |
| 95 | playable | NVIDIA RTX 3070 8 GB / Ryzen 7 5700X (8C/16T) | 32.82–40.75 FPS | Open report |
| Not provided | runs with issues | NVIDIA RTX 3060 12 GB / i5-13600KF | Not provided | Open report |
| Not provided | runs with issues | RTX 4080 SUPER / Not provided | 20 FPS | Open report |
| Not provided | runs with issues | RTX 5080 / Ryzen 9 9950X3D | Not provided | Open report |
| Not provided | runs with issues | RX 6700 XT / Not provided | Not provided | Open report |
Problems or notes: Reported performance varied with settings; GPU accuracy Low, reactive flushing off, and asynchronous shaders on improved performance.
Problems or notes: The GPU device was lost when gameplay started.
Problems or notes: The 3D scene was black with only the HUD visible.
Problems or notes: A user comment reports approximately 18 FPS and frequent hangs or stalls; their trigger and duration were not isolated.
Problems or notes: A user comment reports local native-present averages of 59.90 FPS at the Mido viewpoint at 1X, 49.53 FPS in a central village tree view at 1X, and 47.64 FPS in that view at 2X. New-area shader hitches occurred. The village/pond check retained three hearts, but the Training Grounds/maze transition and later game were not verified.
Problems or notes: User reports 32.82 / 34.09 FPS with pinning disabled and 40.75 / 39.84 FPS with pinning enabled; no crash in 2,383 recorded intervals. The user reports that sustained 60 FPS was not achieved. Testing used Vulkan, Fast GPU accuracy, Docked, 1x resolution, and 100% speed.
Problems or notes: Freezes in the Hyrule Castle Town guard house when walking toward the guard or looking toward the wall with windows. The report reproduces on multiple builds and GPUs. A commenter reports that a texture pool patch in Frizti v3 stopped the freeze, but the room still had low performance after further texture-cache changes.
Problems or notes: A commenter reports the guard-house freeze on Frizti v3. A texture pool patch reportedly stopped the freeze, but the room's performance remained low, with a floor of about 20 fps after additional texture-cache changes.
Problems or notes: A commenter reports the same guard-house freeze, both while talking to the guard and while moving around inside.
Problems or notes: A commenter reports crashes in the guard house, reproduced 5/5 times while looking toward the wall with windows and panning the camera. A reported VRAM allocation burst preceded the crashes; whether memory pressure caused them was unclear.
Current: build-93 (1 record); previous: build-88 (2 records).
Showing 221–230 of 308 reports
Known issues from Lichii sources
A user report says stock build 88 reset the GPU about 25 seconds after launch on Linux RADV.
With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines not used for 9000 frames are evicted, leading to runtime rebuilds and stutter when entering a new area.
With EDEN_NX2_PRELOAD_ALL_PIPELINES=1, pipelines are evicted after 9000 frames, causing runtime builds, long held draws, and a reported freeze.
Grass and pebbles disappear or flicker during sword attacks; disabling persistent pipeline cache was reported to make grass disappear permanently, while enabling it left flickering.
Recorded fix: A commenter reports the issue was fixed in build-116.
User reports significantly worse performance and that parts of the game are broken in build 117 compared with build 93 on NVIDIA RTX 30 series or older.
Walls, environmental geometry, and some interactive objects are invisible; occasional stuttering is also reported.
A commenter reports invisible push blocks.
A commenter reports that objects and doors do not appear.
Issue reports describe audio desynchronization and crashes or full-system freezes during early cutscenes on AMD graphics cards.
In build 116, a user reports frame generation rapidly switching between idle and auto flowstate, lower frame rates, stuttering, and the texture cache being overwritten. A commenter also reports white flashes on Windows 11.
Showing 101–110 of 361 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
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Dudas sobre compatibilidad
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