The Legend of Zelda: Ocarina of Time
Outdoor haze is very strong, and the river surface can appear dark or black.
Compatibilidad de juegos
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Los datos actuales incluyen 58 registros de juego y entorno y 114 informes sobre Lichii.
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Compatibility results
Recorded performance
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| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) | 28–29 FPS | Open report |
Problems or notes: User report: Docked mode was required to render; Handheld showed a black 3D screen. Gameplay settled at 28–29 FPS, while menus and loading screens ran at 53–59 FPS. The report attributes the limit to CPU load. No attempted settings changes improved the gameplay ceiling.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H | 30 FPS | Open report |
Problems or notes: User report: The game boots and presents frames at a steady 30 FPS, but remains on a black screen after its AV1 video streams fail because FFmpeg has no decoder for "video/av1". NVDEC Off and Gpu reportedly make no difference; the same result was reported on an AMD Radeon iGPU. Vulkan was used.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| 75 (`nx2-build-75`, Linux x86_64 PGO AppImage) | runs with issues | AMD RX 7000 series (Radeon RX 7600, RADV 26.2.5, Vulkan 1.4.354) / Not provided | Not provided | Open report |
Problems or notes: During the intro AV1 cutscene, the video area is solid green; audio and subtitles work. The report says decoded frames are produced at 60 fps, but the image does not reach the screen.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| `nx2-build-75`, MSVC x86_64 (`lichii-windows-x86_64.zip`) | runs with issues | AMD Radeon RX 6700 XT 8 GB, AMD driver 2.0.353, Vulkan 1.4.315 / AMD Ryzen 7 5800X, 32 GB RAM | Not provided | Open report |
Problems or notes: The game renders normally before the intro AV1 cutscene, but the video layer is black while audio and subtitles work, then the emulator hangs indefinitely. The report says the freeze starts when the AV1 decoder opens.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | runs with issues | Adreno 740 / Snapdragon 8 Gen 2 | Not provided | Open report |
Problems or notes: Black screen despite booting to the AV1 video stage; pipeline-builder threads remain busy compiling large compute shaders, with memory exhaustion or GPU hangs reported in tests. Audio was intermittent. In a separate Eglantine PR #614 test, it reached the title screen and New Game, then went black at the first in-game frame at about 60 FPS.
Current: build-75 (1 record); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-75 | not booting | AMD RX 6000 series or older / Not provided | Not provided | Open report |
| build-75 | runs with issues | RTX 3070 / 7800x3D | Not provided | Open report |
| Lichii build-75 (nx2-build-75) | not booting | RTX 5080 / Not provided | 60 FPS | Open report |
Problems or notes: User reports that sound and the Zelda logo work, but the game displays a black screen. Comments also report black screens on AMD and NVIDIA GPUs and on Linux.
Problems or notes: Commenters report that shared settings resolved the black screen on the MSVC build, but serious FPS, ambient occlusion, and lighting issues remain.
Problems or notes: A commenter reports that the title screen displays at 60 FPS but the screen goes black after selecting New Game and remains black through the intro cutscene. The log reports that FFmpeg has no decoder for video/av1.
Current: build-75 (2 records); previous: build-70 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-83 | runs with issues | RX 9060 XT 16 GB / Not provided | Not provided | Open report |
Problems or notes: User reports that the black-screen behavior is gone and the game reaches gameplay, but it device-loses at gameplay start with VK_ERROR_DEVICE_LOST.
Current: build-83 (1 record); previous: build-75 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| Lichii nx2-build-83 | not booting | AMD Radeon RX 6650 XT (RDNA2) / Intel Core i5-10400F | Not provided | Open report |
Problems or notes: User reports the render area remains black after booting, in both handheld and docked modes. Updating the AMD driver, clearing the shader cache, changing listed settings, and trying other builds did not change the result.
Showing 41–50 of 77 reports
Known issues from Lichii sources
Outdoor haze is very strong, and the river surface can appear dark or black.
A commenter reports being unable to load a save, with the PC hard-locking or freezing before recovering after a driver crash or timeout; same GPU, 32GB RAM, and i7 9700K.
On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.
The emulator force quits after being stuck on the "Loading Shaders" screen for about 2 seconds.
The 3D gameplay scene can appear black while the HUD remains visible.
Recorded fix: Switch to Docked mode; one commenter reported this resolved the black screen. Other reports say this workaround did not help.
A commenter reported stuttering, FPS drops, and overexposure after switching to Docked mode.
A commenter reported flickering shadows and trees with no leaves.
A commenter reported audio playing ahead of the video during the intro.
Black screen after the first cutscene in handheld mode and VHS-like visual filter in docked mode.
After the intro, the scene where the deku tree is talking is completely black with very slow, stuttery dialogue.
Showing 51–60 of 98 issues
Notas de versiones recientes
Versión build-88 · No indicado
Versión build-88 · No indicado
Versión build-88 · No indicado
Versión build-88 · Zelda: Ocarina of Time
Versión build-83 · Ocarina of Time
Elegir una versión
build-75 · Publicada el November 5, 2026
12 archivos para descargar en esta versión.
Prueba la última versión disponible: build-88. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
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