The Legend of Zelda: Ocarina of Time
On Linux with AMD/RADV, AV1 intro cutscene video renders solid green while audio and subtitles work.
The Legend of Zelda: Ocarina of Time
On Windows 10 with AMD, the intro AV1 cutscene shows a black video layer with working audio and subtitles, then the emulator hangs indefinitely.
Ocarina of Time
Black screen or intermittent black-screen flashes during gameplay and GDT; additional reports describe distorted docked rendering, overly bright and low-resolution handheld rendering, and intro audio ahead of video.
The Legend of Zelda: Ocarina of Time
A local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames; a local MSVC build of the same commit stalled at max present 8 and died within a minute, unlike the reported build-75 release.
Other / not listed
User reports a black background at the title screen and a black screen after starting a new game, with sound still audible.
The Legend of Zelda: Ocarina of Time
User reports audio/video desynchronization on the title screen and intro; a commenter reports slow-motion live-rendered title-screen video with audio leading by approximately three seconds, worsening by the initial dream cutscene.
The Legend of Zelda: Ocarina of Time
User reports a black screen after the game's AV1 video streams fail to decode; FFmpeg reports no decoder for "video/av1". The game idles indefinitely on a black frame.
Other / not listed
Music disappears during the cutscene after booting the game.
OoT
In gameplay, the world renders almost entirely black, with only the HUD and some areas near light sources visible; some shapes appear blown out with heavy bloom.
Other / not listed
The game crashes while building shaders after the title card fades.