Compatibilidad de juegos

Compatibilidad de juegos con Lichii Emulator

¿Tienes un juego en mente? Comprueba cómo funciona en Lichii, revisa los problemas detectados y elige una versión para probar.

Ocarina of Time en funcionamiento en Lichii Emulator, de la incidencia n.º 201 en GitHub
Fuente: incidencia n.º 201 en GitHub. Ocarina of Time · Captura del juego hecha por la comunidad.
Latest recorded build build-88 Pre-release Published November 6, 2026

Encuentra un juego

Buscar juegos compatibles con Lichii

Los datos actuales incluyen 58 registros de juego y entorno y 114 informes sobre Lichii.

¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.

Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.

Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.

Compatibility results

Game Compatibility Results

Recorded performance

Performance by Build and Hardware

Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.

Zelda: Ocarina of Time Reported platform: unknown runs with issues playable unknown not booting 12 reports

Also listed as: OoT

Lichii compatibility reports for Zelda: Ocarina of Time
Build Status GPU / CPU FPS Details
Not provided unknown Not provided / Not provided Not provided Open report
build-83 runs with issues RTX 4070 SUPER 12 GB / i5-14600KF 30 FPS Open report
build-83 unknown AMD RX 6000 series or older; AMD Radion RX 6650 XT / AMD Ryzen 5 5600 Not provided Open report
build-83 unknown Not provided / Not provided Not provided Open report
build-75 runs with issues RTX 3080 / Ryzen 5900X 12–22 FPS Open report
Not provided runs with issues AMD Radeon RX 6600 XT 8 GB / Ryzen 5 5600X 25–33 FPS Open report
Not provided runs with issues RX 6650 XT (RDNA2) / i5-10400F 25–27 FPS Open report
nx2 `5a50f50e0b` (official PGO artifact of build-80 and local non-PGO build of nx2-latest) runs with issues AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T), 32 GB RAM 28–35 FPS Open report
Not provided runs with issues AMD RX 9070 XT / Not provided Not provided Open report
Not provided playable RTX 5090 / Not provided 40–60 FPS Open report

Not provided report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: Dynamic FPS is enabled by default, but full gameplay timing has not been verified; CPU Clock Boost/Overclock can affect game speed.

build-83 report

Statusruns with issues
GPURTX 4070 SUPER 12 GB
CPUi5-14600KF
Driver621.14
Recorded FPS30 FPS

Problems or notes: Issue reporter describes shader problems and gameplay at about 30% speed. A commenter reports that GPU Mode: Fast restored normal speed and reached 60 FPS in most areas; build-83 held 60 FPS after the shader cache warmed up. The commenter also reports stutter while new shader pipelines are built.

build-83 report

Statusunknown
GPUAMD RX 6000 series or older; AMD Radion RX 6650 XT
CPUAMD Ryzen 5 5600
DriverNot provided
Recorded FPSNot provided

Problems or notes: Reported that the game slows when booting; the reporter restarted the emulator and game and changed settings, but did not state a resolution.

build-83 report

Statusunknown
GPUNot provided
CPUNot provided
DriverNot provided
Recorded FPSNot provided

Problems or notes: The release says the perf9 build was tested successfully in Ocarina of Time, but provides no gameplay duration or specific tested hardware.

build-75 report

Statusruns with issues
GPURTX 3080
CPURyzen 5900X
DriverNot provided
Recorded FPS12–22 FPS

Problems or notes: Outdoor areas have excessive fog and glow, performance is about 12–22 fps, and three rare shaders remain unsupported.

Not provided report

Statusruns with issues
GPUAMD Radeon RX 6600 XT 8 GB
CPURyzen 5 5600X
DriverAMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010)
Recorded FPS25–33 FPS

Problems or notes: On the reported Windows 11 setup, the intro freezes at 0 FPS while two compute pipelines compile, taking 6 and 18 minutes. After compilation and caching, the intro proceeds; reported scenes run at about 33 FPS. Disabling optimization builds the pipelines faster but reported scenes run at about 25 FPS. Rejecting the two shader hashes makes the intro play at 60 FPS but leaves parts of the picture black.

Not provided report

Statusruns with issues
GPURX 6650 XT (RDNA2)
CPUi5-10400F
DriverAMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010)
Recorded FPS25–27 FPS

Problems or notes: A user comment reports that with three shaders built unoptimized, the intro plays and the game reaches Kokiri Forest, with cutscenes at about 25 to 27 FPS. With `EDEN_NX2_NOOPT_SHADERS=all`, it ran at about 16 to 17 FPS. With asynchronous shader compilation on, this build showed a black screen with audio or stayed at “Loading Shaders” at 0 FPS; the user had not waited long enough to determine whether it would finish.

nx2 `5a50f50e0b` (official PGO artifact of build-80 and local non-PGO build of nx2-latest) report

Statusruns with issues
GPUAMD RX 9070 XT (RDNA4, 16 GB)
CPURyzen 7 5800X3D (8C/16T), 32 GB RAM
DriverMesa 26.x RADV
Recorded FPS28–35 FPS

Problems or notes: User reports gameplay at 28–35 fps with 31–36 ms frame time and no saturated thread. The PGO artifact crashes in dynarmic with Unhandled SIGSEGV after 2–10 minutes on this machine; a local non-PGO build was stable over several sessions.

Not provided report

Statusruns with issues
GPUAMD RX 9070 XT
CPUNot provided
Driver26.10.2
Recorded FPSNot provided

Problems or notes: A commenter reports approximately 3 minutes of gameplay before a black screen, driver crash, and crash to desktop.

Not provided report

Statusplayable
GPURTX 5090
CPUNot provided
DriverNot provided
Recorded FPS40–60 FPS

Problems or notes: Gameplay testing in Kokiri Forest reported no crashes; normal game speed was below 60 FPS with #216. GPU accuracy was Low.

Related game issues

Compared with Previous Build

From build-83 to build-88: follow the gameplay changes described for these two builds.

Bundled Dark's Dynamic FPS mod, enabled by default for Ocarina of Time. Disable it independently in the game's Add-Ons settings. Max Resolution remains a separate Add-On. CPU Clock Normal is recommended when evaluating the mod; Boost/Overclock can affect game speed. Full gameplay timing has not been verified.

After: Dynamic FPS mod bundled and enabled by default; automatic patching is restricted to the supported game build and checks for patch conflicts.

build-83 → build-88

Showing 61–70 of 77 reports

Known issues from Lichii sources

Known Game Issues

Zelda: Ocarina of Time

Slows when booting.

Zelda: Ocarina of Time

Community comments describe AMD black or corrupted-world output, fragment-pipeline compiler crashes on Windows, later timeouts or TFB stalls, corrupted output, and a RADV depth-image SPIR-V failure. These are separate reported cases; the comments do not establish a universal cause or resolution.

Zelda: Ocarina of Time

User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.

Zelda: Ocarina of Time

On Windows build-83, shutdown can hang at “Closing software…” after gameplay. Some sessions completed shutdown successfully; the cause is undetermined.

Mario Kart World

A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.

Zelda: Ocarina of Time

Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.

Zelda: Ocarina of Time

With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.

Recorded fix: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.

Zelda Ocarina of Time

Black screen after boot; some reports say sound and the title/logo work.

Zelda Ocarina of Time

On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.

Zelda Ocarina of Time

On build 83, a user reports device loss at gameplay start with VK_ERROR_DEVICE_LOST.

Showing 31–40 of 98 issues

Notas de versiones recientes

Cambios de compatibilidad en las últimas versiones

Elegir una versión

¿Qué versión debo usar?

build-75 · Publicada el November 5, 2026

Ocarina of Time

  • runs with issues · GPU RTX 5070 Ti · CPU No indicado · Controlador No indicado

12 archivos para descargar en esta versión.

Prueba la última versión disponible: build-88. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.

Dudas sobre compatibilidad

Preguntas frecuentes sobre compatibilidad de juegos

¿Cómo comparto un juego con estos filtros?

Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.

¿Qué puedo probar si aparece una pantalla negra?

Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.

¿Por qué puede dar resultados distintos la misma GPU?

La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.

¿Dónde puedo aportar un resultado que no aparece?

Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.