Before: Missing vegetation and incorrect material data; affected lighting and colours; a glowing doorway; one-frame white flashes; and on AMD, shaders could produce a black 3D scene.
After: Additional shader pointers and storage-buffer bindings, corrected buffer tracking and mesh-shader register handling, fixed occlusion-query and nested-return handling, and added the Max Resolution add-on and frame-ahead presentation tuning.
build-75 → build-83