Zelda: Ocarina of Time
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
Star Fox
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Star Fox
Gameplay is capped at about 30 fps, even though the game asks for 60.
Star Fox
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Recorded fix: Try NVIDIA driver 610.88.
Yoshi and the Mysterious Book (demo)
Some textures are still black, and the game can crash later in play.
Kirby Air Riders
Some races still stall while shaders build.
Zelda: Ocarina of Time
On macOS arm64 through MoltenVK, the Metal device may be lost or the GPU thread may hang at the intro-video/gameplay boundary. A commenter attributes the device loss to an attachment-less framebuffer reaching 32768×32768, above the stated Apple GPU limit of 16384.
Zelda: Ocarina of Time
After a local workaround for device loss, a commenter reports that the 3D scene remains black while sound and subtitles work on an older Eglantine fork; current nx2 behavior was not yet checked.
Hyrule Warriors
In stages past the first one, the gameplay screen is black while the UI remains visible; pausing shows the world rendered in the background.
Zelda: Ocarina of Time
User reports a crash when opening the game on Arch Linux with an AMD Radeon AI PRO R9700 (9070XT); the console reports a segmentation fault.