Other / not listed
Translucent shaders flicker on water and garden windows.
Compatibilidad de juegos
¿Tienes un juego en mente? Comprueba cómo funciona en Lichii, revisa los problemas detectados y elige una versión para probar.
Encuentra un juego
Los datos actuales incluyen 76 registros de juego y entorno y 175 informes sobre Lichii.
¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.
Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.
Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | 20–60 FPS | Open report |
Problems or notes: User reports FPS fluctuating approximately between 20 and 60, frequent periods around 30, and 25–28 FPS in the Dragon Layer. With a GameSir G7 Pro, controller rumble is sometimes excessive, occurs without an obvious in-game trigger, and sometimes continues longer than expected.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: Many water temple rooms are not visible; walls are completely transparent.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 7000 series; Radeon RX 7900 XTX / AMD Ryzen 9 7900X | Not provided | Open report |
Problems or notes: Title screen and first cutscene work, but the game crashes immediately after the first cutscene. The report identifies the game as “Other / not listed” and refers to it as Ocarina of Time Remake (Update 1.1.1).
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Radeon 5700 XT / AMD Ryzen 6 3600 | Not provided | Open report |
Problems or notes: User reports the emulator hangs and crashes at 11/14 shaders loaded when booting Ocarina Of Time Remake. They say the issue also occurs in Build-88, while Build-83 works; results are the same handheld or docked and on x11 or wayland. The report also identifies the graphics card as AMD RX 6000 series or older.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | 6950XT / 5800x | Not provided | Open report |
Problems or notes: The same plant-rendering issue is reported. A commenter says bushes render correctly at a distance and speculates about a shader-call issue.
Current: build-93 (1 record); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | Not provided / AMD Ryzen 7 4800H with Radeon Graphics | 0–15 FPS | Open report |
| build-93 | runs with issues | AMD RX 9000 series / Not provided | 0–40 FPS | Open report |
Problems or notes: The user reports low and fluctuating frame rates of 0–15 FPS.
Problems or notes: Gameplay sometimes runs around 40 FPS, with brief drops to approximately 20, 4, or 0 FPS roughly every three seconds before recovering. Mountain edges above the castle show rainbow-colored artifacts, and Hyrule Field has excessive bloom that obscures scene detail. Cutscenes can reach 100% GPU utilization.
Current: build-93 (2 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 9000 series (RX 9070 XT) / Not provided | Not provided | Open report |
| build-93 | runs with issues | NVIDIA RTX 50 series / Not provided | Not provided | Open report |
Problems or notes: Walls and objects are missing/not rendered inside the Deku tree.
Problems or notes: Walls are invisible in underground areas with red health fairies.
Current: build-93 (2 records); previous: build-88 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-93 | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: User reports being unable to progress past the shield tutorial because holding ZL is not detected. Rebinding ZL to L or switching to keyboard did not help.
Current: build-93 (1 record); previous: build-88 (0 records).
Showing 1–10 of 24 reports
Known issues from Lichii sources
Translucent shaders flicker on water and garden windows.
Town vegetation and small clutter render at a distance but disappear when approached; a later report says flowers no longer disappear in builds 94/95, while tree leaves still do.
User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.
Blinding white bloom/flare streak in Kakariko Village; a commenter reports it also occurs in the well, later areas, and frozen Zora's domain.
Performance varies by boot on the same build, save, and scene. Heavy boots run 20–25% slower in gameplay, and job workers stay awake about 45% longer.
Plants around the Castle render as dead; a commenter reports bushes render correctly at a distance.
Clean audio from a different point of the game plays while the intro image is displayed; audio and picture are substantially out of sync.
User reports a crash after the intro cinematic when shader and pipeline compilation starts, with Vulkan device loss and NVIDIA driver errors.
Commenters report similar crashes and audio desynchronization during the intro cutscene.
User reports that Fire Emblem: Fortune's Weave crashes on Linux with VK_ERROR_DEVICE_LOST and a GPU reset on AMD Radeon GPUs.
Showing 21–30 of 188 issues
Notas de versiones recientes
Versión build-94 · Ocarina of Time
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Versión build-94 · No indicado
Elegir una versión
Elige un juego arriba para ver qué versiones probadas puedes descargar. Mientras tanto, usa la descarga más reciente y lee sus notas.
Prueba la última versión disponible: build-94. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.
Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.
La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.
Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.