The Legend of Zelda: Ocarina of Time
Gameplay performance is CPU-bound on the reported Ryzen 7 2700X; resolution scale changes and switching to Handheld did not improve performance.
Compatibilidad de juegos
¿Tienes un juego en mente? Comprueba cómo funciona en Lichii, revisa los problemas detectados y elige una versión para probar.
Encuentra un juego
Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.
¿No encuentras un juego? Si no hay resultados, aún no se muestra ningún informe de Lichii sobre ese juego. No significa que haya fallado una prueba.
Fíjate en la plataforma indicada para distinguir entre distintas versiones de un juego.
Qué significa cada estado: «Unknown»: sin conclusión. «Not booting»: el juego no arrancó. «Boots»: solo se confirmó el arranque. «Runs with issues»: hubo problemas durante la partida. «Playable»: la persona que hizo la prueba pudo seguir jugando.
Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
No games match these filters. Try a different name, GPU, or build, or clear a filter to broaden the search.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-116 | playable | Not provided / Not provided | 60 FPS | Open report |
Problems or notes: Not provided
Current: build-116 (1 record); previous: build-94 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-116 | runs with issues | NVIDIA RTX 30 series or older; 306012gb / 3600x | Not provided | Open report |
Problems or notes: The user reports broken frame generation, general lag and stuttering, a 10–12 FPS drop compared with build 93, and texture-cache data being overwritten. They say the game became unplayable for them.
Current: build-116 (1 record); previous: build-94 (0 records).
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-116 | runs with issues | Not provided / Not provided | Not provided | Open report |
Problems or notes: Characters look too dark, there is a green tint, and FPS is lower than in earlier builds; the issue is being investigated.
Current: build-116 (1 record); previous: build-94 (0 records).
Also listed as: OoT, Ocarina of Time
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-116 | playable | Not provided / Not provided | 60–? FPS | Open report |
Problems or notes: The release says many users get 60+ fps. With DLSS on, Navi, fireflies, and smoke can leave trails at night. AMD Radeon RX 6000 series and older on Windows crash while building shaders after boot; the release says this is fixed in build 117.
Current: build-116 (1 record); previous: build-94 (0 records).
Showing 1–4 of 4 reports
Known issues from Lichii sources
Gameplay performance is CPU-bound on the reported Ryzen 7 2700X; resolution scale changes and switching to Handheld did not improve performance.
On build 93 with RX 9070 XT, gameplay is slow-motion at reported frame rates, with heavy bloom and overexposure in bright areas and the Great Deku Tree rendered as a dark silhouette in its intro scene.
On RX 5700 (RDNA1), Kokiri Forest performance is reported at 14–15 FPS, compared with 22–24 FPS indoors; build 95 is reported to have the same outdoor performance as build 93.
On Lichii-AMD 2026.11.07 with RX 9070 XT using GPU Mode Fast, repeated rolling and jumping triggered black game frames while the HUD remained visible; the game continued running. Blackouts recurred in Kokiri Forest and were not accompanied by log output during the reported black periods.
Recorded fix: Switching GPU Mode from Fast to Accurate at runtime restored the picture without restarting; the commenter reports stutter afterward. Accurate mode was also reported to avoid blackouts but cause heavy stutter.
With an older configuration retaining GPU accuracy High, GPU thread splitting did not start, leaving work on one GPU thread. The commenter also reports long hitches while native pipelines were built, even with async shaders on.
On RX 9070 XT with extracted base-game version 1.0.0, the commenter reports blackouts and a Native compute shader rejected (per-tap gather) log error. They report no blackouts or such error during about 70 minutes of play using version 2.0.0 from a .nup on build 117 PGO.
User reports a solar flare in the field when looking toward Kakariko and no collision.
Music randomly cuts out while voices continue playing in the first cinematic.
A user reports that room textures disappear inside the Water Temple. A commenter says a damaged game-data texture file may prevent its model from being built.
Recorded fix: A commenter describes a workaround in PR #267 that serves the damaged file from a sibling file, but does not confirm that it fixes the Water Temple issue.
A flash phenomenon occurs when entering Kakariko Village; a comment reports the same issue in Goron City.
Showing 61–70 of 361 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
Elegir una versión
Elige un juego arriba para ver qué versiones probadas puedes descargar. Mientras tanto, usa la descarga más reciente y lee sus notas.
Prueba la última versión disponible: build-117. Conserva una versión que funcione por si necesitas volver a ella durante las pruebas.
Dudas sobre compatibilidad
Aplica los filtros de juego, estado, GPU y versión y copia la URL de la página. Un enlace a un juego concreto abre su ficha de informes.
Revisa en otros informes si el juego llega a los menús o permite jugar. Anota el controlador y el motor de renderizado y busca el juego o el error en la guía de solución de problemas.
La versión del controlador, los ajustes gráficos, la carga de la CPU y el tramo del juego que se prueba pueden cambiar el resultado. Compara estos detalles antes de cambiar tu configuración.
Usa el gestor oficial de incidencias de Lichii. Indica el juego, la etiqueta de la versión, el hardware, el controlador, los ajustes y los pasos para reproducir lo que viste.