Historial de versiones

Historial de cambios de Lichii Emulator

Sigue la evolución de Lichii. Explora las versiones nuevas, vuelve a tu favorita y descubre qué ha cambiado en los juegos que te interesan.

Consola portátil y tres etapas de una escena de juego ilustrada que representan el historial de versiones de Lichii Emulator
Ilustración · Historial de versiones de Lichii Emulator
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build-94 Versión preliminar

Lichii nx2 build 95 (222877d)

Publicada el November 7, 2026 · Commit 222877d4f7c8945b2f31a87b76d09f0a92e4f1b8 · 7 archivos

En esta versión

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Versión mostrada: build-93

Historial: estas notas corresponden a build-93, no a la versión más reciente. Volver a build-94.

En la versión build-93

7 cambios de carácter general y 0 cambios relacionados con juegos. Consulta los puntos destacados de abajo o pasa directamente a la comparación.

Cambio en la versión

Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.

Antes / después: AMD shader correctness and Vulkan synchronization issues described in the release notes. → Targeted shader and synchronization fixes; the notes do not claim all AMD rendering issues are resolved.

build-88 → build-93

Cambio en la versión

Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.

Antes / después: Missing AV1 decoder used by Switch 2 movies. → Source includes the decoder fix; this release's Windows package is MSVC, not MinGW.

build-88 → build-93

Cambio en la versión

Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.

Antes / después: Lost wake during worker cancellation. → Cancellation wake fix; initial Linux shader-loading stall remains.

build-88 → build-93

Cambio en la versión

New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.

Antes / después: No seeded performance profile for newly created desktop global configurations. → New configurations use the listed profile settings; FSR3 frame generation and native asynchronous draw discard are not enabled.

build-88 → build-93

Cambio en la versión

Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.

Antes / después: Native draw discard while pipelines compile was not available. → Optional draw discard is available but remains off by default and is not a general performance recommendation.

build-88 → build-93

Cambio en la versión

Linux tar archives and AppImages include nx2_switches.txt defaults. The loader reads embedded defaults, then a file beside the resolved AppImage, then the user's configuration file; actual environment variables take precedence.

Antes / después: Linux package switch defaults could be ignored. → Linux packages include switch defaults with the stated precedence; this does not fix the initial shader-loading hang.

build-88 → build-93

Cambio en la versión

Adds opt-in desktop compatibility reports after playing and stopping a Switch 2 game. Submission requires selecting the matching catalog game, reviewing the public preview, and explicitly consenting; nothing is uploaded automatically.

Antes / después: Desktop compatibility reporting was not available. → Users can explicitly submit an eligible latest session's report; the native v1 reporter does not read or upload logs or files.

build-88 → build-93

Selección de versiones

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Seleccionada · build-93

Lichii nx2 build 93 (09b78bd)

November 6, 2026

Resumen

build-93 focuses on AMD shader correctness and Vulkan synchronization, adds several fixes and reporting features, and provides standard packages for Linux, Windows, and Apple Silicon macOS.

Cambios (hasta 5)

  • Improves AMD shader correctness and Vulkan synchronization, including fixes for misaligned storage-buffer access and synchronization barriers. The combined changes have not been verified in affected AMD gameplay; shader fallbacks and stronger synchronization may affect performance and frame times.
  • Adds a MinGW x86-64 AV1 decoder fix for Switch 2 movies to the source. The release distributes only the standard MSVC Windows package, not a MinGW binary.
  • Fixes a lost wake during worker cancellation, including shader-loading cancellation. It does not fix the separate initial Linux shader-loading stall, and in-flight driver calls must still return.
  • New desktop global configurations receive a seeded performance profile: FSR1 softer sharpening, Fast GPU mode, GPU video decoding, asynchronous presentation, and ordinary asynchronous shader compilation. Existing configurations and per-game settings retain their behavior.
  • Adds opt-in native draw discard while pipelines compile. EDEN_NX2_ASYNC_DISCARD is off by default; enabling it can skip writes to persistent resources and leave missing effects.

Notas sobre la compilación (hasta 3)

  • build-93 distributes standard builds only. Linux packages are available for x86_64 and aarch64 as AppImage and tar.gz; Windows is x86_64 MSVC ZIP; macOS is Apple Silicon ZIP and DMG.
  • The release's standard platform build jobs passed; the workflow was canceled after an optional PGO job stalled during dependency installation.
Comparada · build-88

Lichii nx2 build 88 (55532f2)

November 6, 2026

Resumen

build-88 adds performance and synchronization improvements, shader and pipeline caching updates, FSR3 frame-generation fixes, and an Ocarina of Time Dynamic FPS mod enabled by default. The fence-worker shutdown race remains unresolved.

Cambios (hasta 5)

  • Integrated performance and synchronization improvements, updated shader and pipeline caching, fixed several FSR3 frame-generation issues, and bundled the Dynamic FPS mod for Zelda: Ocarina of Time, enabled by default. Frame generation remains off by default.
  • Zelda: Ocarina of Time: Bundled Dark's Dynamic FPS mod from Frizti's integration and enabled it by default. It can be disabled independently in the game's Add-Ons settings. Automatic patching is restricted to the supported game build and checks for conflicts.

Notas sobre la compilación (hasta 3)

  • Frame generation remains off by default.
  • Performance varies by hardware and scene; no universal FPS gain is promised.
  • The Vulkan cache is updated to v53, preserves compatible v52 caches, and retries interrupted migrations.
Comparación con la versión anterior

Compara en paralelo las notas de los paquetes. La sección siguiente muestra qué cambió entre build-93 y build-88.

Cambios documentados para build-93 ↔ build-88

Cambio en la versión · build-88 → build-93

Antes / después: AMD shader correctness and Vulkan synchronization issues described in the release notes. → Targeted shader and synchronization fixes; the notes do not claim all AMD rendering issues are resolved.

Fuente: build-93

Cambio en la versión · build-88 → build-93

Antes / después: Missing AV1 decoder used by Switch 2 movies. → Source includes the decoder fix; this release's Windows package is MSVC, not MinGW.

Fuente: build-93

Cambio en la versión · build-88 → build-93

Antes / después: Lost wake during worker cancellation. → Cancellation wake fix; initial Linux shader-loading stall remains.

Fuente: build-93

Cambio en la versión · build-88 → build-93

Antes / después: No seeded performance profile for newly created desktop global configurations. → New configurations use the listed profile settings; FSR3 frame generation and native asynchronous draw discard are not enabled.

Fuente: build-93

Cambio en la versión · build-88 → build-93

Antes / después: Native draw discard while pipelines compile was not available. → Optional draw discard is available but remains off by default and is not a general performance recommendation.

Fuente: build-93

Cambio en la versión · build-88 → build-93

Antes / después: Linux package switch defaults could be ignored. → Linux packages include switch defaults with the stated precedence; this does not fix the initial shader-loading hang.

Fuente: build-93

Cambio en la versión · build-88 → build-93

Antes / después: Desktop compatibility reporting was not available. → Users can explicitly submit an eligible latest session's report; the native v1 reporter does not read or upload logs or files.

Fuente: build-93

All releases

Lichii Release History

build-10

November 1, 2026 · Commit d8a9528ba227e3618f8c050706dcf79cabd303f6 · 5 assets

nx2-build31-20261101

November 1, 2026 · Commit badc91ebce6b6cb44eabe67f7aa0dbbc6abd9e46 · 6 assets

nx2-20261031

October 31, 2026 · Commit 01423a2470ee8a604218c1a6d5a0be6769624078 · 2 assets

Showing 11–13 of 13 releases

Historial de compatibilidad

Cambios en la compatibilidad de juegos

No hay cambios específicos de juegos disponibles para la versión build-93.

Consulta la página de compatibilidad para ver resultados por versión y hardware.

Limitaciones conocidas

Problemas conocidos en la versión actual

Notas de la versión build-93. Para problemas sin etiqueta de versión, consulta la guía de solución de problemas.

General

AMD black textures, haze, HUD flicker, and cutscene audio remain open investigations; the release does not claim these symptoms are fixed.

No se indica ninguna solución.

Notas de versión
General · Linux

Initial Linux shader-loading stall remains an open investigation; the worker-cancellation fix does not address it.

No se indica ninguna solución.

Notas de versión
General

The combined AMD shader and Vulkan synchronization fixes have not been verified in affected AMD gameplay.

No se indica ninguna solución.

Notas de versión
General

Native draw discard can skip writes to persistent resources and leave missing effects when enabled.

No se indica ninguna solución.

Notas de versión
Other / not listed · Linux

Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.

No se indica ninguna solución.

Incidencia n.º 364 en GitHub
The Legend of Zelda: Ocarina of Time · Windows 11

User reports textures not working properly, slow frame rate, and a shield glitch.

No se indica ninguna solución.

Incidencia n.º 486 en GitHub
Other / not listed · Windows 11

Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.

No se indica ninguna solución.

Incidencia n.º 472 en GitHub
The Legend of Zelda: Ocarina of Time · Windows 11

On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.

No se indica ninguna solución.

Incidencia n.º 403 en GitHub
The Legend of Zelda: Ocarina of Time

A user reports that gpu_accuracy, scaling_filter, and anti_aliasing values edited in qt-config.ini are rewritten at startup and says these settings must be changed through the GUI.

No se indica ninguna solución.

Incidencia n.º 403 en GitHub
green-hat child game · Windows 11

Many water temple rooms are not visible; walls are completely transparent.

No se indica ninguna solución.

Incidencia n.º 453 en GitHub
The Legend of Zelda: Ocarina of Time Remake · Windows 11

User reports missing geometry, walls, buildings, and caves in the Great Deku Tree on a GTX 1070 Ti; the issue worsens deeper into the area.

No se indica ninguna solución.

Incidencia n.º 447 en GitHub
Other / not listed · Windows 11

Grass, vegetation, and pebbles may disappear during sword attacks; one user reports grass vanished permanently after clearing the shader cache.

Solución sugerida: A user reports that disabling "use persistent pipeline cache" fixed the issue for them.

Incidencia n.º 396 en GitHub
Ocarina of Time Remake · Linux

User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.

No se indica ninguna solución.

Incidencia n.º 406 en GitHub
Other / not listed · Windows 11 25H2 (build 26200)

A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.

No se indica ninguna solución.

Incidencia n.º 379 en GitHub
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Showing 11–13 of 13 releases

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