build-94
lichii-linux-aarch64.AppImage
- Sistema
- linux
- Architecture
- arm64
- Tipo de compilación
- standard
- Formato
- AppImage
- DLSS
- No indicado
No hay notas adicionales sobre el paquete.
Por dónde empezar
Empieza por tu hardware. Encuentra un paquete de Lichii para tu equipo, consulta qué necesita y descubre los resultados que obtienen otros jugadores con configuraciones parecidas a la tuya.
Sistemas compatibles
Consulta las indicaciones de abajo para Windows, Linuxo macOS y comprueba las dependencias de cada plataforma. Para entender las etiquetas de compilación, consulta la explicación de PGO, MSVC y Standard.
Selección manual
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Archivos de la versión build-94. Para ver versiones anteriores y todos los archivos publicados, consulta el historial de descargas.
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build-94
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build-94
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build-94
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build-94
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build-94
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build-94
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build-94
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Detalles de los paquetes para Windows
Versión seleccionada: build-94
Formatos disponibles: Archivo ZIP.
Ver los archivos correspondientes para Windows · Pasos de instalación en Windows
Lee las notas de la versión build-94 para conocer más detalles sobre los paquetes.
Detalles de los paquetes para Linux
Versión seleccionada: build-94
Formatos disponibles: AppImage, Archivo tar.gz.
Ver los archivos correspondientes para Linux · Pasos de instalación en Linux
No hay indicaciones específicas para Linux registradas en esta versión. Lee las notas de la versión build-94.
Detalles de los paquetes para macOS
Versión seleccionada: build-94
Formatos disponibles: DMG, Archivo ZIP.
Ver los archivos correspondientes para macOS · Pasos de instalación en macOS
No hay indicaciones específicas para macOS registradas en esta versión. Lee las notas de la versión build-94.
Limitaciones conocidas
Revisa estos problemas de juego y de renderizado antes de elegir los ajustes gráficos. Abre la conversación para consultar soluciones alternativas y novedades.
First-launch shader stall on Linux.
Versión: build-93
AMD black textures, haze, HUD flicker, and cutscene audio remain open investigations; the release does not claim these symptoms are fixed.
Versión: build-93
Initial Linux shader-loading stall remains an open investigation; the worker-cancellation fix does not address it.
Versión: build-93
The combined AMD shader and Vulkan synchronization fixes have not been verified in affected AMD gameplay.
Versión: build-75
Outdoor areas have far too much fog and glow compared with console; performance is about 12–22 fps on a Ryzen 5900X with an RTX 3080, and three rare shaders remain unsupported.
Versión: build-75
On RTX 50-series GPUs, the GPU device can still be lost after a scene change.
Solución registrada: Try NVIDIA driver 610.88.
Versión: build-70
Gameplay is capped at about 30 fps, even though the game asks for 60.
Versión: build-70
On RTX 50-series GPUs (5070 Ti, 5090), the GPU device can be lost shortly after a scene change.
Solución registrada: Try NVIDIA driver 610.88.
Versión: build-70
Some textures are still black, and the game can crash later in play.
Versión: build-70
Some races still stall while shaders build.
Versión: 95
Black screen or no video output while audio works or appears to work.
Solución registrada: A commenter reports that launching in Docked Mode with Accurate GPU loads the main menu; this is a user-reported workaround, not a confirmed fix.
Versión: 93
Audio issues and occasional crash when launching another game without restarting after the game loads using Docked Mode and Accurate GPU.
Versión: 95
On build 95 on Linux with AMD RADV, the game stalls on a black screen at 0 FPS, with repeated native MME macro execution failures.
Versión: build 95
The game reportedly runs at 10 FPS on the menu and shows a black screen after the cutscene on Intel Arc.
Versión: build-93
Flashing textures when running with GPU Mode: Fast on Linux; the report says the issue does not occur with GPU Mode: Accurate.
Versión: build-94
On build 94 with GPU thread split enabled, split-front macros repeatedly fail with “instruction outside uploaded RAM,” leading to a black screen or stopped rendering.
Solución registrada: Set EDEN_NX2_SPLIT=1 to keep macros on the back thread; both issue reporters say this avoids the macro errors, and the second reports that the game renders.
Versión: build 88
Translucent shaders flicker on water and garden windows.
Versión: build-93 (09b78bd); user comment also names nx2-build-93
GPU channels can wait indefinitely on a semaphore, leaving the emulator hung or Not Responding. The issue body attributes one hang to a data race that drops a `SET_REPORT_SEMAPHORE` release. A user separately reported an intermittent freeze after about 100 minutes on build 93; a second 98-minute run did not reproduce it.
Solución registrada: The issue body gives a tested code change: replace the DMA pusher bitfields with separate boolean members, make `synced` an atomic boolean, and load it in the condition-variable predicate.
Versión: BUILD 88; user reports also on build 93 and builds 94/95
Town vegetation and small clutter render at a distance but disappear when approached; a later report says flowers no longer disappear in builds 94/95, while tree leaves still do.
Users report low FPS and frequent stuttering on their hardware; one user reports about 15 FPS.
Versión: nx2-build-88 (55532f2); follow-up reports nx2-build-93
User reports describe multi-second GPU-thread shader translation stalls, gameplay stuttering, and growing synchronous OnCPURead waits during long sessions.
A user reports an instant GPU crash after the starting cutscene ends, with audio out of sync, on CachyOS with AMD graphics. The log records a Vulkan device loss.
Versión: 557d694581
Plants around the Castle render as dead; a commenter reports bushes render correctly at a distance.
Versión: nx2-build-93
User reports a crash after the intro cinematic when shader and pipeline compilation starts, with Vulkan device loss and NVIDIA driver errors.
Versión: build 93 (09b78bd)
User reports that Fire Emblem: Fortune's Weave crashes on Linux with VK_ERROR_DEVICE_LOST and a GPU reset on AMD Radeon GPUs.
Versión: BUILD 93
User reports disappearing room textures inside the Water Temple, making walls and stairs difficult to see.
Versión: build-93
User reports textures not working properly, slow frame rate, and a shield glitch.
Textures and surfaces flicker with Low GPU accuracy and EDEN_NX2_SPLIT=2 on Radeon RX 9070 XT; some surfaces remain white temporarily.
A commenter reports being unable to load a save, with the PC hard-locking or freezing before recovering after a driver crash or timeout; same GPU, 32GB RAM, and i7 9700K.
Versión: build 97
A user reports bright light/haze-like artifacts, roughly 20 FPS with large variance, and desynced, stuttering audio during gameplay on an AMD RX 9070 XT.
Versión: 93
On nx2 / build 93, normal launches without EDEN_NX2_TC_LOG can keep texture debug bookkeeping enabled for the entire session, causing unnecessary per-image map operations and retaining distinct shape keys.
Versión: Build 93
The Fairy Fountain before meeting Saria in the Lost Woods does not render.
Versión: 93
Severe lighting flickering, excessively bright or visually corrupted lighting effects, performance slowdowns, audio desynchronization during cinematics, and lengthy initial shader compilation.
Versión: 93
Build 93 crashes the GPU on an AMD 7800xt, according to a user comment.
Versión: build-93
Rainbow-colored artifacts on mountain edges above the castle, excessive bloom in Hyrule Field, and intermittent severe FPS drops during gameplay.
Versión: build 93
Cannot go further than the DekuTree cutscene; a commenter reports a black screen after getting past the title screen with OpenGL.
Versión: build 93
In crowded scenes, the front GPU thread spends substantial time draining the back thread while the back thread waits, resulting in serialized work, about 31 FPS on average (down to about 19 FPS), and short freezes while attacking.
Versión: Build-93 MSVC 19.44.352995.0
User reports intermittent audio loss, brief frame-rate drops, an excessively bright missing sky, and a missing map.
Versión: 75
Black screen after boot; some reports say sound and the title/logo work.
Versión: nx2-build-83
On build-83, one user reports a solid-green displayed image although a screen capture shows the game rendering correctly.
Versión: nx2-build-93
On the Vulkan backend with an AMD RX 6750 GRE, eight compute shaders are reported rejected with VK_ERROR_OUT_OF_HOST_MEMORY; the AV1 intro video is not presented and the process later aborts with 0xc0000409.
Versión: 0.93
The screen has visual noise ("nieve") and lag when entering the game.
User reports GPU driver timeout or device loss when gameplay starts on AMD Windows systems, including RX 7900 XTX and RX 9060 XT. Reports associate the issue with #150 pointer-binding changes, but this is an unconfirmed hypothesis.
Versión: build-93
On build-93, reported low FPS causes gameplay to run in slow motion; users also report heavy bloom and overexposure in bright areas and a dark-silhouette rendering of the Great Deku Tree in its intro scene.
Versión: Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516)
On the Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516), GPU Mode Fast reportedly causes recurring blackouts of the game world while the HUD remains visible; the game continues running.
Solución registrada: Switching GPU Mode from Fast to Accurate at runtime restores the picture without restarting; the user reports Accurate avoids blackouts but causes heavy stutter.
Versión: build 93
Shaders load slowly and significantly slow gameplay, rebuilding when entering the same area. In the Kokiri Sword area, Link and most surroundings turn solid black; white flickers also occur.
Versión: 3.1.1
User reports a crash at the first cutscene and emulator shutdown after compiling existing shaders on reboot.
Versión: 09b78bd
Much of Gerudo does not render correctly, appearing like the skybox; resetting shaders reportedly changes it to physical forms and shapes with skybox textures.
Versión: 75
The emulator closes while loading shaders before a game is opened; the report says it used 20GB of RAM. Reports mention Windows 11 and Linux, and AMD GPUs.
Versión: Lichii nx2-build-75
On Radeon RX 580, hangs at a black screen at 0 FPS while building compute pipelines as the intro video starts.
Versión: Build 75
With use_disk_shader_cache = true, subsequent boots hang indefinitely at Loading Shaders 25 / 27.
Solución registrada: Delete cache/shader/0400486024dec000 and set use_disk_shader_cache = false; the reporter says this resolves the startup freeze.
Versión: build 75
Black screen after the intro on AMD RX 9070 XT; the game's 1080p upscaler shader is rejected.
Solución registrada: Comment reports that #112 fixes the shader rejection; its CI build is fix/oot-upscaler-gathers / 7459f10 (build-80), and the fix is on nx2, but not in a release yet.
Versión: build 75
Texture flicker with Low GPU accuracy and GPU thread split on AMD RX 9070 XT.
Versión: b8c812b18
A local ClangCL build of b8c812b18 stalled at max present 8 and showed no frames; a local MSVC build of the same commit stalled at max present 8 and died within a minute, unlike the reported build-75 release.
Versión: build 80 (Lichii Development Build | fix/oot-upscaler-gathers-build-80)
In gameplay, the world renders almost entirely black, with only the HUD and some areas near light sources visible; some shapes appear blown out with heavy bloom.
Versión: build 75
Black screen after starting a new game, with audio continuing; a commenter also reports an FFmpeg error stating there is no decoder for video/av1.
Solución registrada: A commenter reports that using the MSVC build instead of the PGO build worked for them. Other commenters report that shared settings resolved the black screen, and one reports that switching from handheld to docked mode resolved it.
Versión: build 75
Very low FPS and graphics problems, including missing textures, lighting or ambient occlusion issues, and a blown-out white image.
Versión: 75
The emulator closes about a minute after gameplay begins on Windows 11 with an NVIDIA RTX 50 series GPU.
Versión: 75
User reports a black screen after the game's AV1 video streams fail to decode; FFmpeg reports no decoder for "video/av1". The game idles indefinitely on a black frame.
Versión: 75 (`nx2-build-75`, Linux x86_64 PGO AppImage)
On Linux with AMD/RADV, AV1 intro cutscene video renders solid green while audio and subtitles work.
On linux-aarch64, the PGO AppImage logs `assert r > 0` during ZBIC NSO decompression and does not present a frame for the reported game. The non-PGO AppImage of the same commit has no such assertions and decompresses the same game without errors. The issue report does not identify the game by name.
Versión: release-binaries #75
A user reports severe shader problems with white visuals; handheld mode shows a black screen.
Versión: R75 PGO
A user reports a black screen past the title screen.
Versión: 70
FMVs and pre-rendered videos are skipped, including the opening cut-scene.
Versión: build-93
Grass, vegetation, and pebbles may disappear during sword attacks; one user reports grass vanished permanently after clearing the shader cache.
Solución registrada: A user reports that disabling "use persistent pipeline cache" fixed the issue for them.
User reports the game crashes when the loading screen appears on Windows 10 with an AMD RX 6000 series or older graphics card.
Versión: 93
Deku has black textures on some parts during the cinematic, with stuttering, bloom and artifacts when jumping. Dynamic FPS makes the game run too fast (about 2x speed); without it, gameplay is almost in slow motion.
Versión: Build-93
User reports the emulator hangs and crashes at 11/14 shaders loaded on Linux with AMD graphics when booting the game in Build-88 or Build-93.
Versión: Build 75
User reports a performance regression in Build 75 on Linux with an AMD RX 6000 series or older GPU: around 10 FPS on the title screen, barely reaching 15 FPS with constant stuttering, GPU usage at 100%, and RAM usage increasing nonstop.
Versión: Lichii nx2 build 93 (09b78bd)
Black screen and GPU deadlock after an unsupported native QMD compute dispatch; GPU channels wait on the semaphore the QMD was supposed to release.
Versión: 75
A user reports black visuals except for the UI after starting a new game, while audio is audible.
Versión: 88
A commenter reports that the PGO build produces a black screen in both docked and handheld modes.
Versión: chuppatricky-amd-testbuild-v13
On Windows 11 with an AMD Radeon RX 6700 XT and AMD Software (Adrenalin) 26.10.2, Lichii closes during shader rebuilding with an access violation in amdvlk64.dll.
Versión: build 93
Poor frame rates; the issue says performance is worse than on most other forks.
Conflicting reports of low and high frame rates on an RX 9070 XT, with one comment suggesting Windows performance may be worse than Linux.
The issue says FPS is worse than on most other forks.
Versión: 09b78bd
A black screen with title music and unresponsive controls; after waiting for shaders to load, the game worked but was extremely glitchy and laggy.
Solución registrada: Waiting for shaders to load resolved the reported black screen, according to the user; gameplay remained unplayable.
Versión: Lichii nx2 build 93 (09b78bd)
The source refers to the game as OOT but does not clearly identify which listed Ocarina of Time game it is. On AMD RX 9070XT under SteamOS/Linux, loading a save reportedly led to a black screen and system crash. After trying EDEN_NX2_NO_MESH=1, rendering and shading issues remained.
Versión: Build 93
Walls and objects are missing/not rendered inside the Deku tree.
Versión: 75
User reports audio/video desynchronization on the title screen and intro; a commenter reports slow-motion live-rendered title-screen video with audio leading by approximately three seconds, worsening by the initial dream cutscene.
Versión: build 93
On build 93, FPS fluctuates approximately between 20 and 60, with frequent periods around 30 and drops to 25–28 FPS in the Dragon Layer; GameSir G7 Pro rumble can be excessive, occur without an obvious trigger, or continue longer than expected.
On an AMD Radeon RX 6700 XT with AMD Software (Adrenalin) 26.10.2, Lichii closes during the first shader rebuild after about 9-10 minutes; Event Viewer reports an access violation in amdvlk64.dll.
Versión: build 93
Constant 4 FPS in-game on AMD Radeon RX 570 4GB.
Versión: build-93
A user reports a freeze about 40 seconds after boot, with texture rendering failure and overbright world brightness beforehand. A dump showed GPUBack waiting on the guest page table lock while in the texture garbage collector; the user suspects a lock cycle.
Versión: nx2 @ 09b78bd2df
On a GPU without VK_EXT_mesh_shader, the user reports missing scene geometry during gameplay; mesh/task draws may be skipped and logged only as "Draw skipped (no pipeline)". The cause of the reported missing geometry was not confirmed on screen.
Versión: Lichii nx2 build 93 (09b78bd)
A user reports sound glitches and improper rendering after booting Mario tennis.
Versión: build 92
Game remains at 20 fps with music glitches on macOS; the issue has continued since build 75, with a small regression in build 83/88.
Versión: Build 93
User reports a GPU and emulator crash within seconds of starting Green Hat Kid on Linux with an AMD RX 9000 series graphics card, producing VK_ERROR_DEVICE_LOST.
Solución registrada: User reports that running with EDEN_NX2_NO_MESH=1 avoids the crash.
A commenter reports that an experimental compute storage write-extent analysis reduced marked GPU-written data and fence copies while preserving correct auto-exposure. It was described as code on a user's branch, not as an upstream or validated release fix.
Static review and a separate research comment describe read-trap bookkeeping and dirty-state issues that can leave stale GPU-written data when per-fence downloads are disabled; proposed corrections and batching remain untested or local experiments.
Versión: Build-88
User reports the game is locked at 20 FPS, including menus and title screen, on Windows 11.
Versión: nx2-build-88
The game reaches responsive gameplay with a correctly rendered HUD, but the 3D scene is black. Graphics programs are rejected and draws are skipped.
Versión: nx2 `27226d256`; also official `nx2-build-75`
On AMD's proprietary Windows driver, two compute pipelines can take 6 to 18 minutes to compile during the intro, leaving the game at 0 FPS while audio continues. Rejecting the shader hashes avoids the wait but causes black areas in the intro, title, and castle scenes.
Solución registrada: Leave the game at the intro for about 20 minutes once so both pipelines finish and are cached; later boots reportedly pass the intro immediately until the driver or Lichii is updated. Alternatively, set `EDEN_NX2_REJECT_HASH=eff3ccbe1438679d,f9ea14a22394f5b1`; this avoids the wait but leaves parts of the picture black.
Versión: Lichii Development Build | nx2-build-88
User reports an unhandled Vulkan::vk::Exception and emulator crash shortly after the first cutscene when texture allocation fails with VK_ERROR_OUT_OF_DEVICE_MEMORY on an AMD Radeon RX 9060 XT 8 GB.
Versión: build 83
The issue reporter using an AMD RX 6600 8GB on Windows 10 reports that the emulator starts loading and then remains on a black screen.
Commenters report rendering failures, black screens, and AMD driver crashes; one reports that audio continues while rendering is crashed.
Versión: build-83 (PGO, Windows x86_64)
Persistent graphics pipeline cache entries are reportedly rebuilt on the GPU thread during gameplay on repeated boots, causing a visible hitch.
On macOS arm64 through MoltenVK, the Metal device may be lost or the GPU thread may hang at the intro-video/gameplay boundary. A commenter attributes the device loss to an attachment-less framebuffer reaching 32768×32768, above the stated Apple GPU limit of 16384.
Versión: build-83
With GPU Mode: Accurate (High), gameplay may run in slow motion at about 30 FPS; shader compilation can cause stutter on new content.
Solución registrada: Set GPU Mode to Fast; the commenter reports this resolved the slow gameplay for their setup.
Versión: 80
In stages past the first one, the gameplay screen is black while the UI remains visible; pausing shows the world rendered in the background.
Versión: release-binaries #80
The emulator force quits after being stuck on the "Loading Shaders" screen for about 2 seconds.
Versión: build-80
The game crashes while building shaders after the title card fades.
Versión: 75
Black screen during cinematic after the main menu appears; reported on Windows 11 with an AMD RX 6000 series or older GPU.
Versión: Build 65
User reports a black screen while loading in Build 65.
Versión: build-75
On Adreno 740 with Turnip, large native compute-shader pipelines can keep Vulkan pipeline-builder workers busy, consume substantial memory, and result in a black screen; some tests also reported GPU hangs or device loss.
Versión: 75
Black screen or intermittent black-screen flashes during gameplay and GDT; additional reports describe distorted docked rendering, overly bright and low-resolution handheld rendering, and intro audio ahead of video.
User reports describe gameplay performance below 60 FPS on multiple systems and builds. One report also describes a black 3D screen in Handheld mode; switching to Docked allowed rendering.
Versión: 5a50f50
User reports repeated crashes around Deku Tree, followed by booting getting stuck compiling shaders; deleting the shader cache allows booting again. Another user reports the problem only with RADV.
Solución registrada: Deleting the shader cache allows booting again, according to the user report.
Versión: build 83 (clang 23.1.6)
User reports a segfault during gameplay on Linux with an AMD RX 9000-series GPU and RADV, when a graphics pipeline is built for an invalid fragment shader.
Versión: Build 83
While booting an unidentified "little green hat adventure game," the emulator reports an error initializing the video core, suggesting outdated GPU drivers. On OpenGL, the game launches but shows a black screen while sound works. The reporter says their RX 9070XT drivers are updated; a commenter reports the same problem with a 7000 series GPU.
Versión: nx2-build-83
User reports audio/video desynchronization during the opening cutscene and a system freeze at the Deku Tree cutscene on Vulkan with an AMD RX 9000 series GPU. Comments report crashes on AMD GPUs, including while building shaders. One commenter reports that OpenGL GLSL stops the crashes but leaves only the UI visible.
On some AMD GPUs, the UI may remain visible while the 3D world is black; reports also describe AMD driver timeouts or crashes.
Versión: build-83
A user reports missing textures and buggy visuals after booting, occasional startup crashes, and crashes when playing the Grand Prix race on build-83 with Intel integrated graphics on Windows 11.
Versión: Lichii build 75
A commenter reported stuttering, FPS drops, and overexposure after switching to Docked mode.
A half-resolution layer drawn by pixel shader c72b6ea746c00433 causes dark blotches and translucent patches over objects in reported scenes. Users traced the issue to an occlusion-depth copy being wiped by deferred clears before the layer samples it.
Solución registrada: A user-reported workaround is EDEN_NX2_REJECT_HASH=c72b6ea746c00433; it removes the blotches in tested scenes but removes the river's visible water surface. Another user described PR #185 as fixing the ordering issue, but did not provide a tested result for that fix.
Versión: build-80
The Deku Tree exterior cutscene can render black except for a small area around Navi; a user also reported an AMD graphics-driver crash while building graphics pipelines in that scene.
Users reported missing grass, ferns, and broadleaf vegetation, with associated haze or overexposure in Kokiri Forest. A user reported that a local build with listed rendering commits restored grass and ferns and removed heavy haze in one location; a later comment proposed PR #204 for stale occlusion-query reads, but did not report a test result for that PR.
Versión: nx2 with extra PRs
A user reported zero-format texture assertions, Unmapped Device ReadBlock errors, and flickering terrain and subtitles; causation was not established.
Versión: build-75
On AMD RDNA2 GPUs, the game may freeze during shader or pipeline building, sometimes with background audio continuing. A commenter also reports black-screen or shader-building hangs with asynchronous shader compilation enabled.
Versión: 83
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
Versión: build-75
On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.
Versión: 70 and 75
On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.
Versión: 75
Black screen after the first cutscene in handheld mode and VHS-like visual filter in docked mode.
Versión: build 75
Boots to a black screen with audio on macOS.
Solución registrada: Clear the cache and launch again.
Versión: build-75
User reports a black background at the title screen and a black screen after starting a new game, with sound still audible.
Versión: Lichii Development Build — nx2-build-75
The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.
Resultados registrados
Compara resultados de sesiones reales con tu configuración. Cada resultado de FPS corresponde al juego, la versión, el hardware y el controlador de su fila.
| Juego | Versión | GPU / CPU | Controlador | FPS | Estado | Fuente |
|---|---|---|---|---|---|---|
| Other / not listed | build-93 | No indicado / AMD Ryzen 7 4800H with Radeon Graphics | No indicado | 0–15 | runs with issues | |
| Zelda: OoT Remake | build-93 | AMD Radeon RX 570 4GB / Intel Core i5-8500 | Latest Adrenalin Drivers | 4–4 | runs with issues | |
| Donkey Kong Bananza | build-93 | NVIDIA RTX 50 series / No indicado | No indicado | 20–60 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | build-93 | AMD Radeon RX 6900 XT / AMD Ryzen 9 5900X | No indicado | 24–30 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | build-93 | RX 5700 (RDNA1) / No indicado | AMD proprietary 2.0.353 | 10–24 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | build-93 | RX 7900XT / Ryzen 7 5700X3D | All drivers with their latest updates | 25–55 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | build-93 | RX 9070 XT / Ryzen 7 9800X3D | AMD Software 26.10.1 | 14–37 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | build-93 | RTX 3060 Ti / Intel Core i7-12700 | 621.14 | 19–31 | runs with issues | |
| Other / not listed | build-93 | AMD RX 9000 series / No indicado | No indicado | 0–40 | runs with issues | |
| Other / not listed | build-88 | Other / No indicado | No indicado | 20–20 | unknown | |
| Donkey Kong Bananza | build-88 | RTX 4070 / i7 13700k | No indicado | 20–20 | unknown | |
| The Legend of Zelda: Ocarina of Time | build-83 | RTX 5090 / Ryzen 7 9800X3D | 617.42 | 34.04–46.28 | runs with issues | |
| Zelda: Ocarina of Time | build-83 | RTX 4070 SUPER 12 GB / i5-14600KF | 621.14 | 30–30 | runs with issues | |
| Mario Kart World | build-75 | AMD RX 6000 series or older / No indicado | No indicado | 10–15 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | build-75 | NVIDIA RTX 3050 Laptop / AMD Ryzen 7 5800H | 591.74 | 30–30 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | build-75 | NVIDIA GeForce RTX 5080 (16 GB) / Intel Core Ultra 7 270K Plus (24 threads) | 621.14 | 28–29 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | build-75 | RX 5700 / No indicado | amdvlk 32.0.21045.16010 | 32–32 | runs with issues | |
| Other / not listed | build-75 | Other / No indicado | No indicado | 20–20 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | build-75 | AMD Radeon RX 7900 XTX / No indicado | AMD proprietary driver 2.0.416 | 12–12 | runs with issues | |
| Donkey Kong Bananza | build-75 | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 32.0.16.2101 | 20–20 | runs with issues | |
| Star Fox | build-75 | No indicado / No indicado | No indicado | 60–60 | runs with issues | |
| Zelda: Ocarina of Time | build-75 | RTX 3080 / Ryzen 5900X | No indicado | 12–22 | runs with issues | |
| Donkey Kong Bananza | build-70 | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 32.0.16.2101 | 20–20 | runs with issues | |
| Star Fox | build-70 | No indicado / No indicado | No indicado | ?–30 | runs with issues | |
| Mario Kart World | build-70 | No indicado / M4 Pro | No indicado | 30–38 | playable | |
| Donkey Kong Bananza | build-65 | NVIDIA GeForce RTX 4060 Laptop, 8 GB / Intel Core i7-13650HX | 32.0.16.2101 | 10–30 | playable | |
| Donkey Kong Bananza | build 70 (286117c) | AMD RX 6000 series or older / No indicado | No indicado | 57–57 | runs with issues | |
| Ocarina of Time | 62ba83427e | Radeon 8060S / Ryzen AI MAX+ 395 | RADV | 31–37 | runs with issues | |
| Ocarina of Time | 3724db9a5c | RTX 4070 / i9-12400F | No indicado | 16–16 | playable | |
| Ocarina of Time | 99ac3d595 plus listed cherry-picked commits | RTX 5070 Ti / No indicado | No indicado | 38–38 | playable | |
| The Legend of Zelda: Ocarina of Time | build 83 (MSVC) | NVIDIA GeForce GTX 1070 / Intel Core i7-7700 | No indicado | 18–18 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | No indicado | RTX 5090 / Ryzen 9800X3D | No indicado | 53.66–53.66 | runs with issues | |
| Zelda Ocarina of Time | nx2-build-83 | Radeon RX 6800 / No indicado | AMD 2.0.353 (AMDVLK 9.2.10.353) | 43–47 | runs with issues | |
| Zelda Ocarina of Time | Lichii build-75 (nx2-build-75) | RTX 5080 / No indicado | 621.14 | 60–60 | not booting | |
| The Legend of Zelda: Ocarina of Time | No indicado | RX 6650 XT / i5-10400F | 2.0.353 | 22–27 | playable | |
| The Legend of Zelda: Ocarina of Time | No indicado | RTX 4070 SUPER / No indicado | 615.78.08 | 59.3–60 | playable | |
| Zelda: Ocarina of Time | No indicado | RTX 3080 Ti / i9-12900K | 615.78 | 46–47.8 | unknown | |
| Fast Fusion | release-binaries #80 | NVIDIA RTX 50 series / No indicado | No indicado | 23–24 | unknown | |
| Zelda: Ocarina of Time | No indicado | AMD Radeon RX 6600 XT 8 GB / Ryzen 5 5600X | AMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010) | 25–33 | runs with issues | |
| Zelda: Ocarina of Time | No indicado | RX 6650 XT (RDNA2) / i5-10400F | AMD proprietary driver 2.0.353 (`amdvlk64.dll` 32.0.21045.16010) | 25–27 | runs with issues | |
| Legend of Zelda Ocarine of Time (remake) | Lichii build 83 (MSVC) | NVIDIA GeForce GTX 1070 / Intel Core i7-7700 | No indicado | 18–18 | runs with issues | |
| Zelda: Ocarina of Time | nx2 `5a50f50e0b` (official PGO artifact of build-80 and local non-PGO build of nx2-latest) | AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T), 32 GB RAM | Mesa 26.x RADV | 28–35 | runs with issues | |
| Zelda: Ocarina of Time | No indicado | RTX 5090 / No indicado | No indicado | 40–60 | playable | |
| Zelda: Ocarina of Time | No indicado | No indicado / Apple M6 (arm64) | MoltenVK 1.4.1 (bundled `v1.4.1-ryujinx`) | 12–14 | runs with issues | |
| Zelda: Ocarina of Time | nx2-build-83 | AMD RX 9000 series / No indicado | No indicado | 41–41 | runs with issues | |
| Yoshi and the Mysterious Book (demo) | nx2-build-88 | AMD BC-250 (Oberon APU) — RADV GFX1013 / No indicado | radv 26.2.4, Vulkan 1.4.354 | 37–37 | runs with issues | |
| Zelda: Ocarina of Time | No indicado | RX 9070 XT / No indicado | No indicado | 10–60 | runs with issues | |
| Zelda: Ocarina of Time | No indicado | intel arc b580 / No indicado | No indicado | 10–10 | unknown | |
| The Legend of Zelda: Ocarina of Time | Lichii-AMD 2026.11.07 (nauxph fork, f4e938f516) | RX 9070 XT / Ryzen 7 9800X3D | AMD Software 26.10.1 | 50–80 | runs with issues | |
| Ocarina of Time | Build-93 MSVC 19.44.352995.0 | RX 9060XT 16GB / Ryzen 7 5700X | No indicado | 1–30 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | build 97 | AMD RX 9000 series / No indicado | proprietary driver 2.0.416, Vulkan | 20–20 | runs with issues | |
| The Legend of Zelda: Ocarina of Time | 95 | AMD Radeon RX 7900 XTX (RADV) / Intel Core i7-11700K | No indicado | 0–0 | not booting |
Dudas sobre los requisitos
Los requisitos de CPU y RAM varían según el juego. Empieza por los requisitos de esta versión y busca informes con hardware parecido al tuyo.
Busca la combinación de GPU y CPU más parecida y comprueba el controlador y los ajustes del juego en el informe enlazado. Una GPU más rápida por sí sola puede no reproducir el mismo resultado.
El filtro solo conserva los archivos cuyos detalles indican compatibilidad con DLSS. Elige «Sin preferencia» para ver los demás archivos disponibles.
Elige «Desconocida o no indicada», deja DLSS en «Sin preferencia» y consulta las notas de los paquetes y los informes de juegos para tu configuración.
Abre la ficha de la versión en el historial de versionesy sigue el enlace de descarga o de requisitos correspondiente. Cada versión anterior conserva sus propias indicaciones.