Legend of Green hat boy
User reports the game blacks out when booted in build 83; they state it worked in build 75.
Compatibilidad de juegos
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Los datos actuales incluyen 108 registros de juego y entorno y 308 informes sobre Lichii.
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Compatibility results
Recorded performance
Open a game for its test details. Start with a GPU and build close to your own, then explore the driver, FPS, and gameplay notes.
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Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2 5a50f50e0b; official PGO artifact of build-80 and local non-PGO nx2-latest | runs with issues | AMD RX 9070 XT (RDNA4, 16 GB) / Ryzen 7 5800X3D (8C/16T) | 28–35 FPS | Open report |
| local non-PGO nx2 @ 4c173bb792 with PR #345 merged (4647895acc) | playable | Radeon RX 9070 XT (RADV GFX1201) / Ryzen 7 5800X3D (8C/16T) | Not provided | Open report |
| Lichii nx2 build 93, Windows release | runs with issues | RX 9070 XT 16 GB / Ryzen 7 7800X3D (8C/16T) | 18 FPS | Open report |
| Lichii nx2-build-83 non-PGO AppImage | runs with issues | RX 9070 XT 16 GB (RADV GFX1201) / Ryzen 7 5700X (AM4, 8C/16T, non-X3D) | 20–35 FPS | Open report |
Problems or notes: On Bazzite (Fedora Atomic 45), gameplay was reported at 28-35 fps with 31-36 ms frame times despite no saturated thread. The PGO artifact crashed in dynarmic with Unhandled SIGSEGV after 2-10 minutes; the local non-PGO build was stable over several sessions.
Problems or notes: In a Deku Tree interior test, the reporter measured 16.8-18.6 ms frame times and reported the area was at the present cap. White flashes were confirmed gone there. Kokiri Village and Hyrule Field remained untested, and runtime pipeline builds caused isolated frame spikes.
Problems or notes: On Windows 11 Enterprise LTSC 2024, gameplay was reported at about 18 fps (about 56 ms per frame) with no saturated thread. New-content pipeline compilation caused first-visit hitches. A later follow-up on Frizti v3 reported about 20 fps in a busy view and about 60 fps looking at the floor; the reporter attributed the heavy-view limit to host GPU load, but that follow-up did not identify the build as build 93.
Problems or notes: On CachyOS, gameplay commonly ran at 20-35 FPS and in slow motion; menus were about 60 FPS and intro video/audio stuttered. The non-PGO AppImage rendered and reached gameplay. The PGO AppImage produced audio but no video output, and clearing the shader cache did not resolve it. The stated FPS range is the reporter's gameplay observation, not the table's median window FPS.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| nx2-build-88 | runs with issues | Intel Arc B580 (BMG G21) / Ryzen 5 5600X | 8 FPS | Open report |
Problems or notes: A user reports about 8 FPS in the intro after a multi-minute shader stall on first boot. The Kokiri intro cutscene picture froze while presents continued. These are user reports.
Also listed as: OoT
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| b4716fc | runs with issues | RX 6700 XT / Not provided | Not provided | Open report |
| nx2 c9bdbaa | runs with issues | RX 6600 XT / Not provided | 24–48 FPS | Open report |
Problems or notes: The title screen, intro, and cinematics before the Deku Tree exterior cutscene render correctly. That cutscene is black except for a small circle around Navi where the world renders.
Problems or notes: A commenter reports 24–25 FPS at the Deku Tree web after watching the New Game intro, versus 44–46 FPS when loading the same save without the intro. With the reported storage-write extent branch, the intro-first sequence gave 44–47 FPS, gameplay about 35–48 FPS, and auto-exposure stayed correct. These are user-reported test results.
| Build | Status | GPU / CPU | FPS | Details |
|---|---|---|---|---|
| build-117 | unknown | Not provided / Not provided | Not provided | Open report |
| Lichii Build 95 | not booting | RTX 3050 6GB / i7-13620H | 0 FPS | Open report |
| Not provided | runs with issues | AMD RX 6000 series or older / Not provided | Not provided | Open report |
Problems or notes: A commenter says it runs much better for them on Linux than on Windows 11; no gameplay or FPS details are provided.
Problems or notes: User reports sound from the intro but no video. A comment says Build 116 was worse; another reports the game ran much better for them on Build 117.
Problems or notes: User reports random freezes after 5–15 minutes of play, I/O spikes up to 6GB/s, RAM use continuing to rise until out-of-memory forces the emulator to crash.
Current: build-117 (1 record); previous: build-116 (0 records).
Showing 71–80 of 308 reports
Known issues from Lichii sources
User reports the game blacks out when booted in build 83; they state it worked in build 75.
The emulator crashes after 5 to 10 minutes of gameplay on Linux with an AMD RX 9000 series GPU.
On build-75, user reports over-bright bloom/glow, overly dense fog, incorrect lighting, and some textures decoded as garbage; logs include macro-parameter assertions and an unknown texture format 100.
On Windows builds 70 and 75, terrain/world renders solid white while the HUD and characters still render. On build 75, EDEN_NX2_RESETFIX=0 changes the ground to black with no texture or lighting.
Black screen after the first cutscene in handheld mode and VHS-like visual filter in docked mode.
Boots to a black screen with audio on macOS.
Recorded fix: Clear the cache and launch again.
User reports a black background at the title screen and a black screen after starting a new game, with sound still audible.
The 3D gameplay scene is black while HUD elements remain visible; menus and item preview can render correctly.
On macOS, crashes after the loading splash in tag/build-65.
Purple screen after starting the game and entering it.
Showing 351–360 of 361 issues
Notas de versiones recientes
Versión build-117 · Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Zelda: Ocarina of Time
Versión build-116 · Mario Tennis Fever
Elegir una versión
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Dudas sobre compatibilidad
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